Marvel vs Capcom 2/Sentinel/Assist

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< Marvel vs Capcom 2‎ | Sentinel
Revision as of 17:44, 15 September 2021 by Waffles ns (talk | contribs) (copied from what was on the main page)
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Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngProjectile: Lk.png Rocket Punch
Hyper Sentinel Force
Lk.png Rocket Punch
This is primarily used for rushdown play and as a combo-starter for many air combos, including some infinites. Recommended for rushdown and high-pressure play UP CLOSE. Don't send this assist out randomly, as it will leave Sent open for massive combos.
Beta.pngLauncher: Hk.png
Hyper Sentinel Force
Hk.png
Launch.png Launcher. This is a nearly useless assist when faced with his ground and projectile assists. Just don't use it.
Gamma.pngGround: Lk.png Sentinel Force
Hyper Sentinel Force
Lk.png Sentinel Force
This is a great assist for pressuring and chipping enemy characters. Being a 3-hit assist, it will also neutralize many opposing assists if used earlier. Also something to note, since the drones hit some time apart and keep your enemy stunned for a moment, it creates a great opportunity to rush in and start a combo, also giving you time to decide what to do, since it gives you such a larger window than his projectile assist. Use it if you plan to keep-away, chip, or trap enemies. Widely used in crossups and traps.