Introduction
With Necro being his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is meant to be incapable of being damaged. The "G-Project", the secret project that resulted in Twelve's birth, was executed by Dr. Kure, and overseen by Gill's brother, Urien. Twelve is ordered to retrieve Necro and Effie after the latter freed and helped Necro escape from Gill's organization. Twelve is also being mass produced by the organization to create an army of Twelve-like creatures. Twelve considers Urien to be his father because of his involvement with his creation. Twelve is a new arrival to Street Fighter III: 3rd Strike
It's not worth it to deny the fact that twelve is awful - he's easily on the bottom 2 characters in the game. He lacks in a lot of important fields, and shifts his gameplan from what was probably meant to be mixup-heavy rushdown to hit and run, heavy on getting a lifelead safely and stalling away. However, contrary to belief, twelve isn't actually useless or unviable - his airdash is a great tool for approaching, mixups and stalling. his walk low profiles projectiles and allows him to go for anti airs more safely. his ex needles can tthreaten with a knockdown and oki opportunity from far away, and he actually has a few decent normals for poking, anti airing and blockstrings. If you pick twelve, prepare to play one of the most difficult characters to play, but if you like hit and run chars, twelve's design, or playing a difficult character, he can be a lot of fun.
Super Arts
SA1: X.N.D.L.
Twelve launches an array of spikes that move across the ground as they cross the screen. The go to pick for Twelve. X.N.D.L. offers Twelve the most options. Resets, EX moves, simple combos and an anti-air. Thanks to the 2 bar stock, Twelve can use a super and still have meter for EX moves after. Using meter for EX D.R.A.'s and EX N.D.L.s over X.N.D.L. is also a viable option. Twelve can confirm SA1 from a low hit (crouching LK, A.X.E. (LP) and a high hit (standing close MP), something SA2 doesn't allow
SA2: X.F.L.A.T.
An air super where Twelve turns into a plane. Higher damage option, however you have less options for confirming which could make scoring a hit with XFLAT difficult. The single bar stock size also makes it a less appealing option
SA3: X.C.O.P.Y.
Twelve transforms into his opponent and gains a damage + defense bonus. The issue with it is you can't perform your EX/Supers, so your threat is still lower than your opponents. Against characters who don't rely as much on meter for their strength, it can be a solid option. Also a single bar stock which is another downside for lack of EX meter.