Introduction
Remy is a young man from Paris who employs Savate(French Boxing) as his fighting style. He has disdain towards all fighters after his father abandoned Remy and his sister, who died due to their father's absence, to pursue the warrior's path. Remy is a newcomer to Street Fighter III: Third Strike.
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Super Arts
SA1: Light of Justice
Light of Justice has some use in specific match ups against characters who rely heavily on the Parry in wake up situations. Having a safe, high damage option off of crouching LK (crouching LK--> LoJ) gives you your only real deterrent against random parry attempts outside of throws. It's also very effective as an anti-air option against close-range oriented characters with low jump arcs, like Dudley and Hugo. Specifically, a LP Light of Virtue canceled into the Light of Justice is a solid anti-air option.
SA2: Supreme Rising Rage Flash
The Supreme Rising Rage Flash is generally the preferred super of choice. It's possible to link into this attack off of the majority Remy's strongest attack openings, including crouching LP x 2, close standing MK, close standing MP, and close standing HK. It even has a long super meter, allowing Remy to store massive amounts of EX moves for opportune moments. It's also worth noting that the Supreme Rising Rage Flash is a 2 frame Super Art, enabling you to juggle with it if canceled into from ANY normal attack that hits a jumping enemy. This also allows you to punish a hand full of close-range attacks that are normally safe when blocked, like Ken's crouching MK or close standing HP, or the third hit of Yun's standing LP-->standing LK-->standing MP Target Combo.
SA3: Blue Nocturne
Often noted as the worst super in the game, SA3 is unreliable and gimmicky. It's a counter super, meaning that the opponent has to hit you after the super freeze to activate. So anytime you activate this outside of confirming it (easier said than done), the opponent could just...you know... not hit it and get a full jump in combo on Remy. The ONLY WAY to get this off in a real match is to parry a multihit attack and then activate, which is incredibly specific. Also has low meter storage so Remy has less access to EX moves