Asura Buster: Eternal Warriors/Yashaou

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Yashaou
AB yashaou.png
Pre-Jump Frames 3
Play Style Big buttons / rushdown
Dash Type Step


Introduction

The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire.

Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.

Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.

AB Yashaou idle.png
Pros Cons
  • simple and straighforward playstyle
  • Free-flowing character with low skill floor and high skill ceiling
  • Disjointed Hitbox on his sword allows for high-priority, safe responses to jump-ins and normals
  • Large Meter length allows for more EX Moves and an abundant amount of time for Boost Mode Custom Combos
  • Custom Combo Style Boost Mode
  • Long reaching normals
  • High damage
  • Very slow projectile
  • Lackluster Superss
  • Predictable mixups
  • Harder advanced combos



Normals

Standing normals

5A
AB Yashaou 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M normals - -

fast stab
can be used as an abare


5B
AB Yashaou 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M normals - -

combo filler with short range
can be combo'd into launcher if done close enough
used to combo into his specials


5C
AB Yashaou 5c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O - -

Yashaou's main defensive normal
laggy but damaging and big attack
punishable on block

Crouching normals

2A
AB Yashaou 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - L normals - -

fast low stab


2B
AB Yashaou 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - L normals - -

Yash pokes with his sword
range and speed are similar to his 5a


2C
AB Yashaou 2c.png
the ankle slicer
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H O - -

a long slice that knocks down
can catch a lot of off guard opponents

Jumping normals

j.A
AB Yashaou j.a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H special O O

fast but very short combo starter
comboes easily into itself but it's harder to combo into other air normals


j.B
AB Yashaou j.B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H special O O

slice with wide hitbox and ok damage
best option against aerialopponents who are higher
The sword in the back has a hitbox, which means it's also intended to be used in crossup mixups


j.C
AB Yashaou j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H O O O

one of Yashaou's greatest normals
very fast, great range and deals a lot of damage
has higher priority than other normals
very punishable on block so be careful about spamming this

Command normals

6b
AB Yashaou 6b.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H special - -

slow but long overhead kick

Special moves

Disaster Blast
214A/B/C
AB Yashaou dab.png
The dab
AB Yashaou 236a.png
The projectile
AB Yashaou 236ex.png
EX projectiles
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O Knocks down -

Yashaou channels fire in his sword and shoots a short ember.
Button determines distance
EX version shoots a moving wall of projectiles, covering the entire screen


Hell's Gate
623A/B/C
AB Yashaou 623a.png
AB Yashaou 623ex.png
EX Finisher
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O Knocks down inconsistent

Yashaou jumps in the air and spins around, engulfing his sword in fire
a DP with short startup but slow recovery, so you can use this on reaction
EX version is longera and adds an extra hit at the end that send the opponent sliding fullscreen


Extreme Polar Dynamic Misfortune
214A/B/C
AB Yashaou 214a.png
get used to seeing this attack
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H O Knocks down inconsistent

Arguably, one of the best moves in the game.
Yashaou jumps back, then divekicks towards the opponent.
This move strangely is very plus on block and if not predicted will always lead to Yashaou right besides the opponent starting his pressure
your opponent must switch sides to block or punish it, which is incredibly difficult at the speed the hit come in.
EX version makes Yashaou bounce back when it hits the opponent.


Bee's sting
j.214A/B/C
AB Yashaou j.214a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - H O very inconsistent very inconsistent

Arguably, one of the worst moves in the game.
Yashaou stops midair, then bounces forward towards the opponent, sticking out his sword downward.
This move strangely is very minus on block and even if not predicted will almost always lead to Yashaou getting beat up
sometimes it hits once, sometimes it hits three times, but either way it deals abysmal damage for the risk you take for it
your opponent must waddle back a little or punish it, which is incredibly easy at the speed the hit come in.
EX version is an insult to the concept of EX moves

Supers

Conquering Blast
236236A/B/C
AB Yashaou 236236a.png
Sprite so big, it doesn't fit the arcade screen
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O - -

the easiest super to combo into
very big hitbox and stuffs all aerial approaches


Erupting Slice
623623A/B/C
AB Yashaou 623623a.png
the face is Yashaou reacting to the startup time
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O - -

while taking 2 years to come out, the attack is one of the most damaging attacks in the game
setups that combo into it exist, they are a bit difficult to achieve


Inferno barrage
214214A/B/C
AB Yashaou 214214a.png
Dragon ball Z
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - M O - -

Yashaou literally becomes a dragon ball character and shoots a barrage of fireballs at the enemy
the safest of the supers, but also the least damaging if used in combos
excellent for stalling time in last stand

Boost mode (22+ABC)

Yashaou gets Super Armor during every attack he does.
* Standing C and 6C do more damage

  • Standing C is cancellable on either hit. Second hit is a V. Launcher

ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke