Introduction
Mr. Heart is a 'grappler' type character, and he plays similarly to the grappler characters in other ARC games. Specifically, he moves very slowly and has no forward dash. Mr. Heart also has no Boost gauge, but his Banishing Strike still functions identically to other character's in that he is able to do a follow-up wallbounce combo. He is also able to use his Aura to perform a special Guard Cancel that can be followed up with a combo. As you would expect of a grappler character, he has a large amount of grab type moves, including both a grab super move and grab Fatal KO(which is the only FKO in the game that cannot be comboed into). While fairly decent on both the offensive and defensive, his poor maneuverability is what causes Mr. Heart to be considered a weak character. Because of his slow speed Mr. Heart is often unable to get out of disadvantageous situations without taking a risk. That said, he has extremely high potential, and is quite capable of overcoming his bad matchups. |
Let's break it down:
Strengths:
- Is able to confirm into kill combos from his unique Guard Cancel (which functions like a Banishing Strike) on almost every character.
- Can gain super armor for free to setup favorable trades.
- Only has a guard bar in the mirror match.
- Doesn't have to manage boost, as he has non.
- Forces your opponent to play in a very different manner, as most conventional tactics will outright lose.
Weaknesses:
- No Boost and slow movement speed means Mr. Heart has trouble going anywhere without taking big risks or fishing for a stray hit.
- Bad matchups against a large amount of the cast, directly related to his inability to move around, some matchups are near unwinnable against a skilled opponent.
- Range is generally quite poor outside of Earthcrush.
- Overhead mostly useless leads to a weak mixup game.
- Because of the lack of Boost, Mr. Heart is overly dependent on Aura both for defense and offense.
Before diving right into the combos be sure to familiarize yourself with Mr. Heart's special/super moves and his unique normals.
Normal Moves
See Normal Moves section.
Special Moves
See Special Moves section.
Combos
Basic Combos
High Jump Combos
Since Mr.Heart does not have a Grave Shoot launcer he has to use 214+B (Earthcrush) to start high jump combos. Simply hold up and you'll super jump cancel it on hit. Note that Earthcrush will not launch airborne opponent. While you can cancel into Earthcrush from any lights, cr.B has the most range and is generally the best poke button, it is still worthwhile to simply throw out Earthcrush from mid-range as you will still get the full confirm.
Sidenote: It is not possible to combo from 214+D, but it is still a good poke that can be super jump cancelled and let you approach.
Earthcrush BnB
~214+B > jc > j.A > j.A+B > ((j.A+B) > 236236+A) |
5 Hits, 38 damage and alright meter build, but most importantly it puts the opponent full screen and closer to the corner. If you are already at the corner you can hit another j.A+B as your opponent hits the ground against certain characters like Raoh or Shin and follow up with a super grab (236236+A "Heart's A"). Going for the extra air grab is a bit of a risc though, as whiffing it means you cannot hit the super.
If you have super meter and you're not near the corner, it is possible to do:
Midscreen Heart's A confirm
~214+B > jc > j.C > land > 236236+A ("Heart's A") |
As the opponent cannot tech at all if they are hit by j.C.
If you can hit cr.B it is advisable to go for a Banishing Strike combo instead, as they overall deal more damage, though it might not combo at certain ranges.
In short, try and hit Earthcrush (214+B) as much as possible, but keep in mind that the big damage is in Banishing Strike combos.
Banishing Strike Combos
Other Basic Combos
Advanced Combos
Dizzied Opponent Combos
Other Advanced Combos
Itteyo! Combos
Dribble Combos
Basic Dribble Combos
High Jump Dribble
Double High Jump Dribble
Advanced Dribble Combos
Boost Jump D Dribble
Banishing Debounce Dribbles
Other Advanced Dribbles
Dribble Followups
Throw Combos
Fatal KO Combos
Other Important Combos
Matchups
Kenshiro
X
Raoh
X
Toki
X
Shin
X
Rei
X
Juda
X
Thouther
X
Jagi
X
Mr. Heart
X
Mamiya
X