Street Fighter V/Necalli

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Necalli

SFV-Necalli Portrait.jpg
VITALS
Health: 1025 Stun: 1050
WALKING THROWS
Forward Walk Speed: 4.7 Throw Range: 0.814
Back Walk Speed: 3.2 Throw Hurt Range: 0.324
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 22 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 145.8 Forward Jump Distance: 214.5
Back Dash Distance: 110.5 Back Jump Distance 187.2
NOTABLE MOVE CLASSES
Overheads: df+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Necalli?

Why Play

Players To Watch
Haitani, Phenom, Machabo

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 110 to 120
  • Back throw damage increased from 100 to 110
  • Stand LP upwards hurtbox reduced
  • Crouch LP upwards hurtbox reduced
  • Valiant Rebellion (qcf+K) blowback on counter hit was adjusted to be same as non-counter hit version
    • EX Valiant Rebellion can be V-Trigger canceled on first hit
  • EX The Disc's Guidance (b,f+PP) (non-VT version) damage distributions adjusted from 35*35*80 to 40*40*70, stun adjusted form 25*25*150 to 50*50*100, increased pushback on second hit, second hit can be V-Trigger Canceled
  • Soul Offering (qcf, qcf+P) collision box added after move ends
  • Both V-Triggers
    • Valiant Rebellion (qcf+K) blowback on counter hit and regular hit was adjusted to be same as non-counter hit non-V-Trigger version
      • EX Valiant Rebellion pushback on second hit slightly decreased on hit
  • VT1
    • Clouded Mirror (HP+HK) cancel window increased when done from Culminated Power (MP+MK) or Sacrificial Alter (MK > HK > MP+MK), pushback on block slightly deceased for max charged version, increased active frames for second hit from 4f to 7f for max charged version


Season 3 (Arcade Edition)

  • Forward throw damage increased from 100 to 110, adjusted status after hit
  • Back throw status after hit changed
  • Stand LP pushback on hit/block increased, hitbox reduced, collision during move adjusted
  • Stand MP collision box adjusted
  • Stand MK pushback on block increased
  • Crouch LP pushback on hit/block increased, hurtbox expanded, collision during move adjusted
  • Crouch HP hurtbox reduced
  • Jump HP hitbox expanded, hurtbox reduced
  • Jump HK hitbox expanded, horizontal and downward hurtbox reduced
  • Opening Dagger (df+HP) pushback on block reduced
  • Culminated Power (MP+MK) Can be canceled into V-Trigger, reduced V-Gauge gain
  • Sacrificial Alter (MK > HK > MP+MK) reduced V-Gauge gain for last hit
  • Mask of Tiali (hcb+K) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 130/140/150 to 140/150/160 for L/M/H versions
  • V-Trigger
    • Forward throw damage increased from 110 to 120, reduced throw distance, changed status after throw to recover 4 frames slower
    • Back throw status after hit adjusted, reduced throw distance
    • Mask of Tiali (b,f+P) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 150/160/170 to 160/170/180 for L/M/H versions
    • Added new move in VT1: Clouded Mirror (HP+HK)
  • Added new V-Trigger: Eruption of Power


Move List

Unique Attacks

SFV-Necalli-Unique.jpg

Special Moves

SFV-Necalli-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Necalli-Vsystem.jpg

Critical Art

SFV-Necalli-Critical.jpg


Necalli Discussions

Discussions regarding Necalli

Necalli Shoryuken Forum

Necalli Discord Link

Necalli Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Hollusion's Necalli Combo Guide

BMac's Necalli Meaty Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 3 2 9 1 3 5 30 70 H ["sp","su","vt1","vt2"] - - - - 36 84
Stand MP MP 6 2 14 0 5 7 60 100 H ["sp","su","vt1","vt2"] - - - 9 72 120
Stand HP HP 9 4 19 -2 1 KD 80 150 H ["sp","su","vt1","vt2"] 89 57 57 13 96 180
Stand LK LK 4 4 8 2 4 6 40 70 H ["vt1","vt2"] - - - - 48 84
Stand MK MK 5 3 13 2 6 8 60 100 H ["sp","su","vt1","vt2"] - - - 9 72 120
Stand HK HK 12 4 21 -4 3 19 90 150 H ["vt1","vt2"] - - - 14 108 180
Crouch LP d+LP 3 3 7 1 3 5 20 70 H ["ch","sp","su","vt1","vt2"] - - - - 24 84
Crouch MP d+MP 5 2 13 2 4 6 60 100 H ["sp","su","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 9 3 21 -4 1 KD 80 150 H ["sp","su","vt1","vt2"] 98 37 42 13 96 180
Crouch LK d+LK 4 2 9 1 3 5 20 70 L ["vt1","vt2"] - - - - 24 84
Crouch MK d+MK 8 3 15 -4 0 2 50 100 L ["sp","su","vt1","vt2"] - - - 8 60 120
Crouch HK d+HK 7 4 21 -10 KD KD 90 150 L ["vt1","vt2"] 72 23 28 14 108 180
Jump LP u+LP 3 6 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 7 4 - - - ? 60 100 M - - - - 9 72 120
Jump HP u+HP 9 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 6 5 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 7 6 - - - ? 90 150 M - - - - 14 108 180
Opening Dagger df+HP 23 3 24 -7 1 20 80 100 M - - - - 13 96 120
Road of the Sun (air) Forward Jump > d+HK 14 12 11 -2(4) 3(9) ? 80 100 H - - - - 13 96 120
Sacrificial Altar MK > HK 5+11 4 21 -8 KD KD 60*54 (114) 100*90 (190) H ["vs1","vs2"] - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Soul Sealer LP+LK 5 3 17 KD KD KD 120 120 T - 62 13 13 ? 144 144
Soul Discriminator b+LP+LK 5 3 17 KD KD KD 110 120 T - 81 32 32 ? 132 144
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Torrent of Power HP+HK (VT1) 1 - 5 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Eruption of Power HP+HK (VT2) 1 - 5 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Sacrificial Altar Follow-Up MK > HK > MP+MK (VS1) 5+11+20 4 33 -9 KD KD 60*54*32 (146) 100*90*40 (230) H ["su","vt1","vt2"] 94 35 40 ? CH_DAMAGE CH_STUN
Messenger of Chaos MK > HK > MP+MK (VS2) 5+11+24 180 31 -5 KD KD 60*54*48 (162) 100*90*64 (254) H ["vt1","vt2"] 100 41 46 ? CH_DAMAGE CH_STUN
Culminated Power n or b or f+MP+MK (VS1) 25 3 29 -1 KD KD 50 100 H ["vt1","vt2"] 78 29 34 ? 60 120
Crawling Beast MP+MK (VS2) 24(1) 180(3) 31 -5 KD KD 60 80 H ["vt1","vt2"] 89 57 57 ? 72 96
The Calling f+PPP 17 2 24 -2 KD KD 60 0 H - 77 18 23 ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP The Disc's Guidance b,f+LP 18 3 11+14 -6 KD KD 80 150 H - 88 29 34 ? 96 180
MP The Disc's Guidance b,f+MP 21 3 13+13 -6 KD KD 100 150 H - 87 28 33 ? 120 180
HP The Disc's Guidance b,f+HP 24 3 12+14 -6 KD KD 120 150 H - 87 28 33 ? 144 180
EX The Disc's Guidance b,f+PP 17 2(12)2(12)3 11+20 -13 KD KD 40*40*70 (150) 50*50*100 (200) H - 82 23 28 ? CH_DAMAGE CH_STUN
LP Raging Light f,d,df+LP 3 2(3)2 19+16 -24 KD KD 100 150 H - 82 23 28 ? 120 180
MP Raging Light f,d,df+MP 5 3(3)3 21+16 -28 KD KD 110 30*120 (150) H - 87 28 33 ? 132 CH_STUN
HP Raging Light f,d,df+HP 7 2*2(2)3 26+19 -33 KD KD 30*30*60 (120) 30*30*90 (150) H - 77 18 23 ? CH_DAMAGE CH_STUN
EX Raging Light f,d,df+PP 3 2*3*3*2(1)3 23+19 -36 KD KD 20x4*70 (150) 20x4*120 (200) H - 83 24 29 ? CH_DAMAGE CH_STUN
LK Mask of Tlalli hcb+LK 8 2 60 - KD KD 140 200 T - 50 1 1 ? 168 240
MK Mask of Tlalli hcb+MK 8 2 60 - KD KD 150 200 T - 52 3 3 ? 180 240
HK Mask of Tlalli hcb+HK 8 2 60 - KD KD 160 200 T - 57 8 8 ? 192 240
EX Mask of Tlalli hcb+KK 8 2 60 - KD KD 60 50 T - 92 34 34 ? 72 60
LK Valiant Rebellion qcf+LK 14 3 20 -4 2 4 50 100 H ["su"] - - - ? 60 120
MK Valiant Rebellion qcf+MK 19 3 20 -2 5 7 60 100 H ["su"] - - - ? 72 120
HK Valiant Rebellion qcf+HK 23 3 16 0 KD KD 80 150 H - 95 46 51 ? 96 180
EX Valiant Rebellion qcf+KK 10 2(24)2 21 2 2 4 50*70 100*100 H - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ceremony of Honor qcf,qcf+P 7 2 45 -25 KD KD 330 0 H - 61 12 12 ? 396 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Stand LP LP 3 2 9 1 3 5 40 70 H ["sp","su"] - - - - 48 84
Stand MP MP 6 3 13 0 6 8 70 100 H ["sp","su"] - - - 11 84 120
Stand HP HP 9 5 18 -2 2 KD 90 150 H ["sp","su"] 89 57 57 14 108 180
Stand LK LK 4 4 8 2 4 6 40 70 H - - - - - 48 84
Stand MK MK 5 3 13 2 6 8 60 100 H ["sp","su"] - - - 9 72 120
Stand HK HK 12 4 21 -4 3 19 90 150 H - - - - 14 108 180
Crouch LP d+LP 3 3 7 1 3 5 30 70 H ["ch","sp","su"] - - - - 36 84
Crouch MP d+MP 5 2 12 2 5 7 70 100 H ["sp","su"] - - - 11 84 120
Crouch HP d+HP 7 3 21 -4 1 KD 90 150 H ["sp","su"] 98 37 42 14 108 180
Crouch LK d+LK 4 2 9 1 3 5 20 70 L - - - - - 24 84
Crouch MK d+MK 8 3 15 -4 0 2 50 100 L ["sp","su"] - - - 8 60 120
Crouch HK d+HK 7 4 21 -10 KD KD 90 150 L - 72 23 28 14 108 180
Jump LP u+LP 3 6 - - - ? 50 70 M - - - - - 60 84
Jump MP u+MP 7 4 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 9 5 - - - ? 100 150 M - - - - 16 120 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 6 5 - - - ? 70 100 M - - - - 11 84 120
Jump HK u+HK 7 6 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Opening Dagger df+HP (press) 23 3 24 -7 1 20 90 150 M - - - - 14 108 180
Opening Dagger (Charged) df+HP (hold) 38 3 17 2 7 26 100 150 M - - - - 16 120 180
Road of the Sun (air) Forward Jump > d+HK 14 12 11 - - ? 80 100 H - - - - 13 96 120
Sacrificial Altar MK > HK 5+11 4 21 -8 KD KD 60*54 (114) 100*90 (190) H ["vs1","vs2"] - - - CHIP CH_DAMAGE CH_STUN
Sacrificial Altar Follow-Up MK > HK > MP+MK (VS1) 5+11+20 4 33 -9 KD KD 60*54*48 (162) 100*90*64 (254) H ["su"] 94 35 40 ? CH_DAMAGE CH_STUN
Messenger of Chaos MK > HK > MP+MK (VS2) 5+11+24 180 31 -5 KD KD 60*54*48 (162) 100*90*64 (254) H - 100 41 46 ? CH_DAMAGE CH_STUN
Soul Sealer LP+LK 5 3 17 KD KD KD 130 150 T - 62 13 13 ? 156 180
Soul Discriminator b+LP+LK 5 3 17 KD KD KD 120 150 T - 81 32 32 ? 144 180
Culminated Power n or b or f+MP+MK (VS1) 20 3 34 -1 KD KD 50 100 H - 75 26 31 ? 60 120
Crawling Beast MP+MK (VS2) 24(1) 190(3) 31 -5 KD KD 60 80 H - 89 57 57 ? 72 96
Clouded Mirror HP+HK (VT1) 43 2(1)2 23 -2 KD KD 50*20 100 H - 50 50 50 ? CH_DAMAGE 120
Clouded Mirror (hold) HP+HK (hold) 57 1(1)7 24 2 KD KD 50*30 100 H - 111 52 57 ? CH_DAMAGE 120
LP The Disc's Guidance b,f+LP 15 2(1)3 11+14 -6 KD KD 20*80 0*150 H - 88 29 34 ? CH_DAMAGE CH_STUN
MP The Disc's Guidance b,f+MP 17 2(2)3 13+13 -6 KD KD 20*100 0*150 H - 87 28 33 ? CH_DAMAGE CH_STUN
HP The Disc's Guidance b,f+HP 21 2(1)3 12+14 -6 KD KD 20*120 0*150 H - 87 28 33 ? CH_DAMAGE CH_STUN
EX The Disc's Guidance b,f+PP 17 2(12)2(9)2(1)3 11+20 -13 KD KD 35*35*20*80 (170) 25*25*0*150 (200) H - 82 23 28 ? CH_DAMAGE CH_STUN
LP Raging Light f,d,df+LP 3 2(3)2 19+16 -24 KD KD 30*90 (120) 40*110 (150) H - 90 31 36 ? CH_DAMAGE CH_STUN
MP Raging Light f,d,df+MP 5 3*2(1)3 25+16 -29 KD KD 30*30*70 (130) 40*40*70 (150) H - 87 28 33 ? CH_DAMAGE CH_STUN
HP Raging Light f,d,df+HP 7 2*2*2*2 30+16 -34 KD KD 30x3*50 (140) 40x3*30 (150) H - 77 18 23 ? CH_DAMAGE CH_STUN
EX Raging Light f,d,df+PP 3 2*2*2*2*2(1)3 23+19 -38 KD KD 20x5*70 (170) 20x5*120 (220) H - 83 24 29 ? CH_DAMAGE CH_STUN
LK Mask of Tlalli hcb+LK 8 2 60 - KD KD 160 200 T - 50 1 1 ? 192 240
MK Mask of Tlalli hcb+MK 8 2 60 - KD KD 170 200 T - 52 3 3 ? 204 240
HK Mask of Tlalli hcb+HK 8 2 60 - KD KD 180 200 T - 57 8 8 ? 216 240
EX Mask of Tlalli hcb+KK 8 2 60 - KD KD 80 50 T - 92 34 34 ? 96 60
LK Valiant Rebellion qcf+LK 14 4 19 -3 2 4 70 100 H ["su"] - - - ? 84 120
MK Valiant Rebellion qcf+MK 19 5 18 -1 5 7 80 100 H ["su"] - - - ? 96 120
HK Valiant Rebellion qcf+HK 23 6 13 2 KD KD 100 150 H - 95 46 51 ? 120 180
EX Valiant Rebellion qcf+KK 10 3(23)3 20 2 2 4 140 100*100 H - - - - ? 168 CH_STUN
Soul Offering qcf,qcf+P 7 2 45 -25 KD KD 370 0 H - 64 20 20 ? 444 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Stand LP LP 3 2 9 1 3 5 40 70 H ["sp","su"] - - - - 48 84
Stand MP MP 6 3 13 0 6 8 70 100 H ["sp","su"] - - - 11 84 120
Stand HP HP 9 5 18 -2 2 KD 90 150 H ["sp","su"] 94 35 40 14 108 180
Stand LK LK 4 4 8 2 4 6 40 70 H - - - - - 48 84
Stand MK MK 5 3 13 2 6 8 60 100 H ["sp","su"] - - - 9 72 120
Stand HK HK 12 4 21 -4 3 19 90 150 H - - - - 14 108 180
Crouch LP d+LP 3 3 7 1 3 5 30 70 H ["ch","sp","su"] - - - - 36 84
Crouch MP d+MP 5 2 12 2 5 7 70 100 H ["sp","su"] - - - 11 84 120
Crouch HP d+HP 7 3 21 -4 1 KD 90 150 H ["sp","su"] 98 37 42 14 108 180
Crouch LK d+LK 4 2 9 1 3 5 20 70 L - - - - - 24 84
Crouch MK d+MK 8 3 15 -4 0 2 50 100 L ["sp","su"] - - - 8 60 120
Crouch HK d+HK 7 4 21 -10 KD KD 90 150 L - 72 23 28 14 108 180
Jump LP u+LP 3 6 - - - ? 50 70 M - - - - - 60 84
Jump MP u+MP 7 4 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 9 5 - - - ? 100 150 M - - - - 16 120 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 6 5 - - - ? 70 100 M - - - - 11 84 120
Jump HK u+HK 7 6 - - - ? 90 150 M - - - - 14 108 180
Opening Dagger df+HP (press) 23 3 24 -6 1 20 90 150 M - - - - 14 108 180
Opening Dagger (Charged) df+HP (hold) 38 3 17 2 7 26 100 150 M - - - - 16 120 180
Road of the Sun (air) uf > d+HK 14 12 11 - - ? 80 100 H - - - - 13 96 120
Sacrificial Altar MK > HK 5+11 4 21 -8 KD KD 60*54 (114) 100*90 (190) H*H ["vs1","vs2"] - - - CHIP CH_DAMAGE CH_STUN
Sacrificial Altar Follow-Up MK > HK > MP+MK (VS1) 5+11+20 4 33 -9 KD KD 60*54*48 (162) 100*90*64 (254) H*H*H ["su"] 94 35 40 ? CH_DAMAGE CH_STUN
Messenger of Chaos MK > HK > MP+MK (VS2) 5+11+24 180 31 -5 KD KD 60*54*48 (162) 100*90*64 (254) H - 100 41 46 ? CH_DAMAGE CH_STUN
Soul Sealer LP+LK 5 2 18 KD KD KD 120 150 T - 62 13 13 ? 144 180
Soul Discriminator b+LP+LK 5 2 18 KD KD KD 110 150 T - 81 32 32 ? 132 180
Culminated Power n or b or f+MP+MK (VS1) 20 3 34 -1 KD KD 50 100 H - 75 26 31 ? 60 120
Crawling Beast MP+MK (VS2) 24(1) 190(3) 31 -5 KD KD 60 80 H - 89 57 57 ? 72 96
Heart of Gold HP+HK (VT2) 28 50 43 1 6 8 5x10 (50) 70 H - - - - ? CH_DAMAGE 84
LP The Disc's Guidance b,f+LP 15 2(1)3 11+14 -6 KD KD 20*80 0*150 H - 88 29 34 ? CH_DAMAGE CH_STUN
MP The Disc's Guidance b,f+MP 17 2(2)3 13+13 -6 KD KD 20*100 0*150 H - 87 28 33 ? CH_DAMAGE CH_STUN
HP The Disc's Guidance b,f+HP 21 2(1)3 12+14 -6 KD KD 20*120 0*150 H - 87 28 33 ? CH_DAMAGE CH_STUN
EX The Disc's Guidance b,f+PP 17 2(12)2(9)2(1)3 11+20 -13 KD KD 35*35*20*80 (170) 25*25*0*150 (200) H - 82 23 28 ? CH_DAMAGE CH_STUN
LP Raging Light f,d,df+LP 3 2(3)2 19+16 -24 KD KD 30*90 (120) 40*110 (150) H - 90 31 36 ? CH_DAMAGE CH_STUN
MP Raging Light f,d,df+MP 5 3*2(1)3 25+16 -29 KD KD 30*30*70 (130) 40*40*70 (150) H - 87 28 33 ? CH_DAMAGE CH_STUN
HP Raging Light f,d,df+HP 7 2*2*2*2 30+16 -34 KD KD 30x3*50 (140) 40x3*30 (150) H - 77 18 23 ? CH_DAMAGE CH_STUN
EX Raging Light f,d,df+PP 3 2*2*2*2*2(1)3 23+19 -38 KD KD 20x5*70 (170) 20x5*120 (220) H - 83 24 29 ? CH_DAMAGE CH_STUN
LK Mask of Tlalli hcb+LK 8 2 60 - KD KD 160 200 T - 50 1 1 ? 192 240
MK Mask of Tlalli hcb+MK 8 2 60 - KD KD 170 200 T - 52 3 3 ? 204 240
HK Mask of Tlalli hcb+HK 8 2 60 - KD KD 180 200 T - 57 8 8 ? 216 240
EX Mask of Tlalli hcb+KK 8 2 60 - KD KD 80 50 T - 92 34 34 ? 96 60
LK Valiant Rebellion qcf+LK 14 4 19 -3 2 4 70 100 H ["su"] - - - ? 84 120
MK Valiant Rebellion qcf+MK 19 5 18 -1 5 7 80 100 H ["su"] - - - ? 96 120
HK Valiant Rebellion qcf+HK 23 6 13 2 KD KD 100 150 H - 95 46 51 ? 120 180
EX Valiant Rebellion qcf+KK 10 3(23)3 23 2 2 4 140 100*100 H - - - - ? 168 CH_STUN
Soul Offering qcf,qcf+P 7 2 45 -25 KD KD 370 0 H - 64 20 20 ? 444 0
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

Standard 17 frame strike reversal.

V Skill 1

Necalli's VS1 is a seismo that can be guided. It causes a a knockdown on a grounded opponent and a juggle state on an airborne opponent., allowing you to juggle into a dp. It's essentially Necalli's own projectile, giving him great full screen presence. It has a target combo associated with it, st.mk > st.hk > VS1. The V-Skill itself is only -1 on block, but the target combo is -9, so try to confirm it.

V Skill 2

Necalli's VS2 is a goopy, slow moving, grounded projectile. It causes a crumple on hit, but usually you can only juggle into a dp. It's -5 on block, but you'll usually be landing it when you're already out of the recovery frames, so this largely doesn't matter. The target combo still works here, except it's only -5 instead of -9, making it pretty safe when spaced.

V Trigger 1

Both of Necalli's V-Triggers are nearly identical. They're both very unique in that once they're activated, they last until the round is over. They both give him the same buffs to his moveset, which consist of the following: a longer dash and back dash, 10 more damage on all his punch normals, more advantage on hit on various normals, more damage and stun on his throws, command grabs do 20 more damage each, each version of dp does 20 more damage, each version of the disc's guidance does 20 more damage, stomps are safer, and his critical art deals 370 damage up from 340. The only difference between them is that they each have one specific special move by pressing hp+hk.

Necalli's VT1 special move is a flipping punch. It can be guided, giving it a variety of ranges. You can cancel into it like a special move, although you can't combo into it by normal means. You can charge it, and when fully charged, it causes a crumple on hit, leading to big damage. Normally it's -2 on block, but when fully charged, it becomes +2.

V Trigger 2

Necalli's VT2 gives him the same buffs as VT1, but he gains a different special move when pressing hp+hk. Instead of his ground pound, he gets a slow, multihitting projectile. It's +1 on block and +6 on hit, leading to a full combo. It's great as a meaty in the corner after a dp or command grab, but generally, you won't be using it much outside of the corner. Both VT attacks aren't very useful, so it's generally up to player preference which one you choose.

Strategy

Playing as Necalli

Fighting Against Necalli