treo palmone quotazioni auto storiche calde notti destate www incantesimo rai it chiedere prestito online modifica honda bf 40 psicologia di internet pinball pc federico salvatore testi vigili urbani aquila beep audio key mp3 packard bell oye mi amor non solo ciclismo libri caratteristiche della libia r 1200 gs erotic maniac jennilopez clases de canto tafi www porta portese it vietsex foto di adam levine hard disk mobile freecom i classici di revolution potrebbero essere aggiornati amanti felici montalbano dvd cofanetto concorsi a s l citta di milano toner laserjet 2200 schede madri 462 soweto string quartet fimati erotici citofono bmw 540i touring elodie michal b u g mafia gore tex navigatore bluethoot hp inkjet 6620 gioco sparatoria nikeid com europe princess diana crash fotografie calendari lesbo hotel san marco parma fc voli low cost alghero venezia decoder falcon ci 6600 numeri telefonici di myami rivenditori caschi da moto la croce gloriosa guida alla muscolazione villa pini foto montagna vogliosa di cazzo volo los angeles azardo immagine drago beach girl navigatori gps palmari schlick, arnolt carnet di ballo himno nacional del per kancelarya huntington park televisore lcd 15 e radio stampanti con scanner lexmark sony wireless home theatre estetista corsi game boy advance sp artic blue la guerra dei gavettoni sentiero solitario s paulu adidas zip sony dcr-hc 30e regali idea regalo scacchiere ci vuole un attimo aleandro baldi mappa berlino video de decapitation de paul jonson plasma panasonic 37 tetra- bagutti midi www bahia it laser hp stampante pelletterie in firenze hard disk con lettori di schede video esecuzioni in irak www ea games it telefono rovigo vermilion nokia 3510 telefonino la torre del mangia salt un gioco di sparatutto u.d.o. thundervision never stop lumix 8 maracaibo colombo hp- officejet 7210 nuovi zombies sui nostri schermi seca residenza teo mammuccari cd quartetto pazzo stafania orlando testo my heart will go on ventose bagno archivio estrazione lotto tastiera e mouse per apple maria rosa mare vacanza puglia aereoporto linate aesop banner maker designer scaffale designjet 130 nr rich jeans microsoft windows xp media ipod speaker jbl pci-express - ati sapphire radeon x550 immagini diddl desktop www alberghi mestre sborrate con noi linch senza cravata foto carolina total request live mtv il teschio di londra inuyasha e kagome barche in vetroresina cineriz li jon lavastoviglie scomparsa totale sintoamplificatori lettore dvd jamie pressley publicinvasion semolei la fiamma the doctor rex congelatore ci100fb attrezzatura bar ariete toast mezzora dei zero assoluto vendita quadri altoparlanti ipod lansing noi siamo angeli. vol. 02 softice carmen di pietro video fotocamera per hp ipaq biebl, konstantin halmahera porno film il primo cerchio interfaccia pioneer sakmann, bert il pilota del danubio video free gay heart rata monitor pc siemens deskstar t7k250 nomi di cantanti di cartoons dawnload gioco gratis fortuna clip stato patrimoniale kojiro shout honda gold wing zubair sigla di contro campo frajese ricetrasmettitori alan 777 pescare egitto sharm vacanze www provveditorato studi milano anitra bengali elion dizionario della lingua italiana videocamere digitali canon mvx300 wallpaper gratis congresso kyoto 1997 motori stradali charlotte church. dream a dream dinerdash enz luna park - impianti turu turu condizionatore auto european society cardiothoracic surgery televisori lcd da 15 pollici charrito negro navarra mario camerini wratchild la passionaria camera brindisi panche da inversione games girl swallow nardi forno elettrico ventilato fucile cressi freakys
Introduction
With Necro being his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is meant to be incapable of being damaged. The "G-Project", the secret project that resulted in Twelve's birth, was executed by Dr. Kure, and overseen by Gill's brother, Urien. Twelve is ordered to retrieve Necro and Effie after the latter freed and helped Necro escape from Gill's organization. Twelve is also being mass produced by the organization to create an army of Twelve-like creatures. Twelve considers Urien to be his father because of his involvement with his creation.
Moves List
Normal Moves
Throws
H.U.G. | LP LK |
F.L.G. | http://www.shoryuken.com/wiki/images/2/29/Right.gif LP LK |
T.R.W. | http://www.shoryuken.com/wiki/images/8/8e/Left.gif LP LK |
Command Normals
B.M.K. | http://www.shoryuken.com/wiki/images/8/8e/Left.gif MK |
Kabe Haritsuki | While against wall, hold http://www.shoryuken.com/wiki/images/2/29/Right.gif |
Kokkuu | In air, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif |
Target Combos
- None.
Special Moves
N.D.L. | http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif P | (EX) |
A.X.E. | http://www.shoryuken.com/wiki/images/d/da/Qcb.gif P * | (EX) |
* can also be done in air | ||
D.R.A. | While jumping, http://www.shoryuken.com/wiki/images/d/da/Qcb.gif K | (EX) |
Super Arts
I | X.N.D.L. | http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif P | 2 stocks |
II | X.F.L.A.T. | While jumping, http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif K | 1 stocks |
III | X.C.O.P.Y. | http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif P | 1 stock |
Move Analysis
Standing
LP
LK
MP
MK
HP
HK
Standing close
MP
Crouching
LP
LK
MP
MK
HP
HK
Jumping
LP
LK
MP
MK
HP
HK
Combos
Crouching LK, A.X.E. (LP) |
Kokkuu deep HK, A.X.E. (LP) |
Mid-screen, EX N.D.L., standing HK |
Kokkuu deep HK, X.N.D.L. |
Crouching LKx2, X.N.D.L. |
Crouching LK, A.X.E. (LP), xx, X.N.D.L. |
Standing close MK, X.N.D.L. |
B.M.K., X.N.D.L. |
UOH, link crouching LK, X.N.D.L. |
Crouching MP, link crouching LK, X.N.D.L. |
Standing close MK, super jump cancel, X.F.L.A.T. |
Frame Data
Normals
File:Twelve framedata normals.JPG
Command Normals
Special Moves
File:Twelve framedata specials.JPG
Super Arts
File:Twelve framedata supers.JPG
Additional Frame Data
Strategies
Overview
Twelve is one of the weakest character in the game. His defense and stamina are low, adding to this is his lack of options to land damage without bar. Twelve does make up for this with his high mobility and his arsenal of decent pokes.
Basics
Super Art Selection
X.N.D.L. offers Twelve the most options. Resets, EX moves, simple combos and an anti-air. The gauge is composed of two average sized gauges. So upon executing a super, Twelve still has one gauge for EX moves. You may find yourself using EX D.R.A.'s and EX N.D.L.s over X.N.D.L. however. But unlike X.F.L.A.T., Twelve can verify a super from a low hit (crouching LK, A.X.E. (LP) and a high hit (standing close MP).
X.F.L.A.T. is a second possibility but landing a succesful hit is hard in high-level play. There is some speculation with X.C.O.P.Y. since every other character can offer more damage than Twelve, plus the damage and defense bonus Twelve gets during X.C.O.P.Y. At the same time many characters rely on their super or EX moves to land big damage ala Chun-Li, Urien, etc. X.C.O.P.Y. does not offer Twelve the ability to execute his opponent's EX and super moves. Yet, both super arts only offer one gauge meaning no room for EX moves.
Kara-Techniques
Kara-Throw - standing MP
Twelve's kara-throw has nothing to offer to his game, including that the range on his throw is already good.
Kara-UOH - Standing MP
Resets
Anti-air LP, X.N.D.L.
Anti-Air IAD MP, X.N.D.L.
Anti-air A.X.E. (LP) (1-hit) walk-up standing MK, X.N.D.L.
Anti-Air IAD MP, Instant X.F.L.A.T.
Anti-air A.X.E. (LP) (1-hit), walk-up standing MK, super jump cancel, X.F.L.A.T.
Zoning
Standing MP
crouching MK
standing HK
Jump-back HP
N.D.L.
Mixups
Kokkuu HK
- hit from front
- hit behind
- whiff in front
- whiff behind
- fake cross-up
>Kokkuu HK (hit), X.N.D.L.
>Kokkuu HK (whiff), walk-up, throw or walk-up crouching LK, A.X.E. (LP), xx, X.N.D.L.
>Kokkuu HK (block), walk-up, throw or walk-up crouching LK, A.X.E. (LP), xx, X.N.D.L.
Standing close MK (blocked), Super Jump Cancel
- IAD, D.R.A.
- IAD, EX D.R.A.
- IAD MK (whiff), throw
- IAD MK (whiff) crouching LK, A.X.E. (LP), xx, X.N.D.L.
- IAD MK, X.N.D.L.
When the opponent is in the corner, sweep range, EX N.D.L., standing LP (reset)
- UOH, X.N.D.L.
- Walk-up, crouching LK, X.N.D.L.
Additional Notes
Personal Action: Invisibility.
After landing a H.U.G. on Hugo at mid-screen, Twelve can OTG Hugo with SA1 or an instant SA2. However, this does not combo and Hugo can avoid both supers by quick recovering from the H.U.G.
Cross-Ups:
- Twelve can cross-up a cornered Hugo
- Twelve can ground cross-up a cornered Hugo
IAD (Instant Air-Dash) - Twelve can execute a IAD by simple inputting http://www.shoryuken.com/wiki/images/5/57/Upleft.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif quickly. The game will register this as if you jumped and immediatley pressed http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif. The IAD keeps Twelve close to ground. Due to the low altitude his normals will hit deeper, while his HP and HK will whiff everytime. For there is not enough time for both attacks to fully animate. IAD allows you to create high/low/faint/throw mix-ups while keeping the pressure on. Upon executing a normal or not, Twelve cant act immediatley upon landing from a IAD. Aside from quick reversals and supers, a blocked IAD normal is usually safe since Twelve will be grouned upon recovery. This allows Twelve to easily land tick-throws.
Match-ups
Serious Advantage Match-ups
Advantage Match-ups
Sean
Fair Match-ups
Q
Hugo
Disadvantage Match-ups
Chun-Li - Now your Street Fighter Anniversary Edition Strategy Guide may title this as a favorable match-up for Twelve. The guide will include that Chun-Li has no anti-airs nor a decent air game. If anything this is an understatement. Chun-Li's B HP serves as a great anti-air and will stuff any air dash attack. Her crouching HK has a wide enough hit box to counter Twelve before he lands from an air-dash. While her standing HP can stuff Twelve from afar if he tries to IAD. Another viable option is standing MK. In addition, Chun-Li can meet him in the air with an air-to-air vertical jumping LP, MP or HK. She can also jump forward and hit Twelve out of anything with LK.
What do I do you ask? Luckily, most Chun-Li players will not be looking for attacks to anti-air. They will be too busy blocking to throw to gain some ground, whiffing B HP or crouching MK to get some bar. Try to rush Chun-Li the first round before she gets any bar. But play accordingly and counter-act any possible normal that will thwart your air game. If she is spamming B HP, land short with a HK and walk-up to throw or crouching MK as she recovers. If you anticipate a crouching HK, interupt your air dash with a quick D.R.A. this should catch her off guard and hit her while recovering. Mix-up your game between normal air dashing and IAD. Mix-up your normals to, attack from a far with HP, whiff MK or HK to put you in mix-up range. Do not try hard to play a ground game with her by using MP, N.D.L. or HK. With that said, never ever attack a full stocked Chun-Li with standing HK. Hit or not she can easily reversal super you for big damage into the corner. Once Chun has bar be prepared to start flying around like crazy. Fly back and forth, high and low. Mix-up your normals more than before. Do anything to keep Chun-Li fishing for an opening on the ground to land a super. A Chun-Li player will not risk their bar to reset to super off of an air-to-air or anti-air.
Urien
Serious Disadvantage Match-ups
Elena
Akuma
Ken