Arcana Heart

From SuperCombo Wiki

Introduction

A new game by Yuki Enterprises. Released late 2006. A new revision (Arcana Heart FULL) is scheduled to begin beta testing soon.


Notation

coming soon!


Game Mechanics

Basic Movement

  • Walk
    • Dash
  • Jump
    • Double Jump
  • Airdash
    • Instant Airdash/IAD


Homing Gauge

The Homing Gauge is one of Arcana Heart's more interesting features. The Homing Gauge takes the form of three(3) stocks sitting above your super meter. The Homing Gauge is used to perform several key actions in Arcana Heart- Homing, Homing Cancel, Guard Cancel, Wall Tech, and Ground Tech. Each of these actions require one Homing Stock (Homing Cancel and Guard Cancel cross out the Homing Stock they used). Each Homing Stock refills on its own after a short time. Crossed out Homing Stocks won't refill until they clear, which they do on their own after a short time. Homing Stocks will NOT naturally refill during the combo in which the stocks are used in the first place (ie. if you do a homing cancel, you that stock won't start clearing up till your combo is done). Activating your Arcana (A+B+C) will refill your Homing Gauge instantly.

Homing

The most basic use of the D button. Simply pressing any direction + D when you aren't attacking or blocking an attack causes your character to dash/fly for a short burst in that direction - 5D causes your character to do a little hop in place. This uses one Homing Stock. Holding D will cause your character to continue flying/dashing after the initial burst - this does not require any extra Homing Stock! True to the name, your character will home in on your opponent, though you can still control your flight path to a certain degree by moving the stick around. You can stop Homing at any time by releasing D.

Special Cases:

  • Anutpada (Time) Arcana- ground 6D is a teleport of sorts, it takes you forward a long distance and can pass through your opponent.
  • Ohtsuchi (Stone) Arcana- ground 6D has slower startup, and has hyper armor through the entire duration of the Homing (ie. eats all hits and keeps going)
Homing Cancel

As the name implies, you can cancel moves that connect with your opponent (hit or blocked) with Homing. As with regular Homing, you can Homing Cancel in any direction by adding a joystick press, and you can extend your Homing Cancel movement by holding D. Homing Cancels cross out a Homing Stock. Homing Cancels offer a powerful tool in combos and pressure, as well as the ability to make moves safe on block. Uses for Homing Cancels are covered more extensively in the character specific pages. Homing Cancels operate like regular Homing, including the special cases.

Guard Cancel

coming soon!

Wall Tech/Ground Tech

Hold D before getting slammed against the wall to tech, thus avoiding a followup combo. This uses one Homing Stock. Holding D after hitting the ground lets you Ground Tech. Ground Techs can be cancelled into special moves and the tech itself is invincible to strikes (but not to throws!).

Arcana

Each Arcana has its own set of moves and special properties, regardless of which character uses them. Once per round, you can activate your Arcana by pressing A+B+C. The initial activation can get you out of combos, though there is a slight recovery window during which you can be hit. It also completely refills your Homing Gauge, and starts draining your super meter- once your meter is empty, the activation ends. While your Arcana is activated, you will gain certain benefits (based on the Arcana) and will be able to summon the Arcana (Arcana Force - 236A+B+C) as long as you have any bar remaining. The Arcana Force takes away whatever bar you had left, regardless of whether it hits or even comes out.


Characters

Listed in order of appearance on the character select screen (from left to right)


General Strategy

coming soon!


Links