Simplified |
7 |
20 |
∞
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
20 |
4 |
∞
|
Simplified |
7 |
20 |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
8 |
4 |
∞
|
Simplified |
7 |
8 |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
8 |
4 |
∞
|
Simplified |
7 |
8 |
∞
|
Damage |
? |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
∞
|
Simplified |
7 |
∞
|
Damage |
? |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
∞
|
Simplified |
7 |
∞
|
Damage |
? |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
∞
|
Simplified |
7 |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
20 |
4 |
∞
|
Simplified |
7 |
20 |
∞
|
- Neutral/Diagonal Jumping HK:
Damage |
? |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
2 |
4 |
5 |
4 |
4 |
∞
|
Simplified |
6 |
5 |
∞
|
Unique Moves
- Knee Bazooka: (On ground, ←/→ + MK)
Damage |
? |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
1 |
2 |
2 |
5 |
14 |
7
|
Simplified |
3 |
4 |
2 |
3
|
- Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage |
? |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
?
|
Frame Advantage |
?
|
Frame Count |
3 |
3 |
2 |
3 |
4 |
6 |
4 |
3 |
3 |
3 |
3
|
Simplified |
3 |
4 |
2 |
3
|
Throws
- Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage |
20+(4*n) |
|
Duration |
130
|
Stun |
5~11
|
Stun Timer |
60
|
Range (from axis) |
64
|
Range advantage |
35
|
- Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage |
20+(4*n) |
|
Duration |
130
|
Stun |
5~11
|
Stun Timer |
60
|
Range (from axis) |
64
|
Range advantage |
35
|
- Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage |
20+(4*n) |
|
Duration |
130
|
Stun |
5~11
|
Stun Timer |
60
|
Range (from axis) |
64
|
Range advantage |
35
|
Special Moves
- Sonic Boom: charge ←, → + Punch (charge 60f)
Startup
LP version:
MP version:
HP version:
- Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)
Startup:
|
 |
 |
|
Short |
1 |
2 |
2
|
Foward |
1 |
2 |
1
|
Roundhouse |
3 |
1 |
2
|
Active:
|
 |
 |
 |
|
Short |
4 |
2 |
2 |
4
|
Foward |
3 |
2 |
2 |
5
|
Roundhouse |
2 |
2 |
2 |
6
|
Recovery:
|
 |
 |
 |
|
Short |
2 |
2 |
22 |
10
|
Foward |
4 |
4 |
25 |
11
|
Roundhouse |
2 |
5 |
28 |
12
|
Misc Animations
The Basics
Advanced Strategy
Jumping forward against Guile is pretty stupid with most characters. Guile has so many options to kill you, it's just not good play. Jumping HP, air throw, jump HK, straight up HK, cr.MK, cr.HK, push nothing toss them when he lands, throw another sonic boom, etc. You can't get forward momentum and you're dead.
--Jeff Schaefer
http://www.youtube.com/watch?v=enQ9P9VkKYs
Combos
Bread and Butter
- j.HP, cr.MP xx Flash Kick
Redizzy
- cr.LP xx Sonic Boom, cr.MP xx Sonic Boom, s.FP (corner only) [unverified]
Match-ups
Vs. Balrog (boxer):
Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footsies until you can get your charge back (mix up sonic boom speed to throw of Balrog's jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it (which is actually very difficult for him), you can backfist him out of the air.
Vs. Blanka:
Vs. Chun-Li:
Vs. Dhalsim:
Vs. E. Honda:
Vs. Guile (self):
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Ryu:
Vs. Sagat:
After cancelling a low tiger shot with a sonic boom, try using b+mk (bazooka knee) to hit Sagat's outstretched arm. Spinning backfist will whiff due to Sagat's low hurtboxes.
Vs. Vega (claw):
Vs. Zangief:
|