Street Fighter 2: Hyper Fighting/Guile

From SuperCombo Wiki
Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Sf2hf-guile-portrait.gif

Introduction

Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f


Color Option

Default Start
Guile-hp.gif Guile-old1.gif

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
4+0
-
6
40
5
2
8
+5/+6
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
14+2
-
16
60
3
4
2
+8/+9
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
20+4
-
22
80
6
10
17
-2/-1
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
7
-
4
40
5
4
5
+5/+6
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
15
-
8
60
6
4
7
+8/+9
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
-
14
80
8
6
19
-2/-1
{{#motion: }}
  • Close Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: lp }}
4+0
-
6
40
5
2
8
+5/+6
{{#motion: specialcancel }}
Close Medium Punch
{{#motion: mp }}
14+2
-
16
60
3
4
2
+8/+9
{{#motion: }}
Close Hard Punch
{{#motion: hp }}
20+4
-
22
80
6
10
17
-2/-1
{{#motion: }}
Close Light Kick
{{#motion: lk }}
7
-
4
40
5
4
5
+5/+6
{{#motion: specialcancel }}
Close Medium Kick
{{#motion: mk }}
15
-
8
60
6
4
7
+8/+9
{{#motion: }}
Close Hard Kick
{{#motion: hk }}
22
-
14
80
8
6
19
-2/-1
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
4+0
-
4
40
5
4
4
+6/+7
{{#motion: specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
10+2
-
8
60
6
4
7*
+8/+9
{{#motion: specialcancel }}
Crouching Hard Punch
{{#motion: d + hp }}
14+4
-
14
80
8
6
19*
-2/-1
{{#motion: specialcancel }}
Crouching Light Kick
{{#motion: d + lk }}
7
-
4
40
6
4
5
+5/+6
{{#motion: low }}
Crouching Medium Kick
{{#motion: d + mk }}
10
-
8
60
6
4
7
+8/+9
{{#motion: low }}
Crouching Hard Kick
{{#motion: d + hk }}
14
-
8
130
8
21
14
KD/-11
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
10
-
4
40
3
20
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
16
-
8
50
3
10
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
-
13
 ?
60
5
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
10
-
4
40
3
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
17
-
8
50
3
10
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
23
-
14
60
4
5
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
7
-
4
 ?
3
20
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
10
-
8
 ?
4
10
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
14
-
14
 ?
5
5
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
7
-
4
 ?
3
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
10
-
8
 ?
4
10
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
14
-
14
 ?
5
5
-
{{#motion: high }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Knee Bazooka
{{#motion: f or b + mk }}
14
-
8
130
8
21
14
KD/-11
{{#motion: }}
Reverse Spin Kick
{{#motion: f or b + hk }}
14
-
8
130
8
21
14
KD/-11
{{#motion: }}

Throw Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Judo Throw
{{#motion: close b / f + mp }}
30
-
10
99
-
-
-
-
{{#motion: throw }}
Dragon Splex
{{#motion: close b / f + hp }}
22 + (4*n)
-
4
40
-
-
-
-
{{#motion: throw }}
Flying Mare
{{#motion: close d + mp or hp }}
22 + (4*n)
-
14
80
-
-
-
-
{{#motion: Aironly }}
Flying Buster Drop
{{#motion: close d + mk or hk }}
22 + (4*n)
-
14
80
-
-
-
-
{{#motion: Aironly }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Sonic Boom
{{#motion: b charge f + lp }}
 ?
 ?
 ?
 ?
11
 ?
37
 ?
{{#motion: Requires 60f of charge. }}
Sonic Boom
{{#motion: b charge f + mp }}
 ?
 ?
 ?
 ?
11
 ?
37
 ?
{{#motion: Requires 60f of charge. }}
Sonic Boom
{{#motion: b charge f + hp }}
 ?
 ?
 ?
 ?
11
 ?
37
 ?
{{#motion: Requires 60f of charge. }}
Flash Kick
{{#motion: d charge u + lk }}
 ?
 ?
 ?
 ?
11
 ?
41
 ?
{{#motion: Requires 60f of charge. }}
Flash Kick
{{#motion: d charge u + mk }}
 ?
 ?
 ?
 ?
11
 ?
41
 ?
{{#motion: Requires 60f of charge. }}
Flash Kick
{{#motion: d charge u + hk }}
 ?
 ?
 ?
 ?
11
 ?
41
 ?
{{#motion: Requires 60f of charge. }}

Hitboxes

Standing Normals

  • Standing LP:
Sf2hf-guile-lp-r1.png Sf2hf-guile-lp-a1.png Sf2hf-guile-lp-r2.png Sf2hf-guile-lp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 2 3
3 4 5
  • Standing MP:
Sf2hf-guile-mp-s1.png Sf2hf-guile-mp-a.png Sf2hf-guile-mp-r1.png Sf2hf-guile-mp-r2.png Sf2hf-guile-mp-r3.png Sf2hf-guile-mp-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 4 3 3 3
3 2 13
  • Standing HP:
Sf2hf-guile-hp-s1.png Sf2hf-guile-hp-s2.png Sf2hf-guile-hp-s3.png Sf2hf-guile-hp-a.png Sf2hf-guile-hp-r1.png Sf2hf-guile-hp-r2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 4 5 10 8
10 5 18


  • Standing LK:
Sf2hf-guile-lk-s1.png Sf2hf-guile-lk-s2.png Sf2hf-guile-lk-a.png Sf2hf-guile-lk-s2.png Sf2hf-guile-lk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 4 3 3 1
4 4 6
  • Standing MK:
Sf2hf-guile-hp-s1.png Sf2hf-guile-mk-s2.png Sf2hf-guile-mk-s3.png Sf2hf-guile-mk-s4.png Sf2hf-guile-mk-a.png Sf2hf-guile-mk-r1.png Sf2hf-guile-mk-r2.png Sf2hf-guile-mk-r3.png Sf2hf-guile-mk-r4.png Sf2hf-guile-mk-r5.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 2 3 5 4 3 2 2 2
9 5 1 3
  • Standing HK:
Sf2hf-guile-hk-s1.png Sf2hf-guile-hk-s2.png Sf2hf-guile-hk-a.png Sf2hf-guile-hk-r1.png Sf2hf-guile-hk-r2.png Sf2hf-guile-hk-r3.png Sf2hf-guile-hk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 4 5 6 8 9 1
3 4 5

Close Standing Normals

  • Close Standing LP:
Sf2hf-guile-lp-r1.png Sf2hf-guile-lp-a1.png Sf2hf-guile-lp-r2.png Sf2hf-guile-lp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 2 3
3 4 5
  • Close Standing MP:
Sf2hf-guile-clmp-s.png Sf2hf-guile-clmp-a.png Sf2hf-guile-clmp-r1.png Sf2hf-guile-clmp-r2.png Sf2hf-guile-cllp-r3.png Sf2hf-guile-clmp-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 3 3 3 3 3
3 4 3*
  • Close Standing HP:
Sf2hf-guile-clhp-s.png Sf2hf-guile-clhp-a.png Sf2hf-guile-clhp-r1.png Sf2hf-guile-clhp-r2.png Sf2hf-guile-cllh-r3.png Sf2hf-guile-clhp-s.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 2 4 2 1 1 1
3 4 3*


  • Close Standing MK:
Sf2hf-guile-clmk-s1.png Sf2hf-guile-clmk-s2.png Sf2hf-guile-clmk-a.png Sf2hf-guile-clmk-s2.png Sf2hf-guile-clmk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 2 3 5 4 3 2 2 2
7 4 6
  • Close Standing HK:
Sf2hf-guile-clhk-s1.png Sf2hf-guile-clhk-s2.png Sf2hf-guile-clhk-a.png Sf2hf-guile-clhk-s2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 4 9
8 4 9

Crouching Normals

  • Crouching LP:
Sf2hf-guile-crlp-s1.png Sf2hf-guile-crlp-a.png Sf2hf-guile-crlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 5
1+3 4 5
  • Crouching MP:
Sf2hf-guile-crmp-s1.png Sf2hf-guile-crmp-a.png Sf2hf-guile-crmp-r1.png Sf2hf-guile-crmp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 4 4
7 3


  • Crouching HP:
Sf2hf-guile-crhp-s1.png Sf2hf-guile-crhp-s2.png Sf2hf-guile-crhp-a1.png Sf2hf-guile-crhp-a2.png Sf2hf-guile-crhp-r1.png Sf2hf-guile-crhp-r2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 4 12 9 1
8 6 18*


  • Crouching LK:
Sf2hf-guile-crlk-s1.png Sf2hf-guile-crlk-s2.png Sf2hf-guile-crlk-a.png Sf2hf-guile-crlk-s2.png Sf2hf-guile-crlk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 5 3 3
5 4 7*
  • Crouching MK:
Sf2hf-guile-crmk-s1.png Sf2hf-guile-crmk-s2.png Sf2hf-guile-crmk-a.png Sf2hf-guile-crmk-r1.png Sf2hf-guile-crmk-r2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 5 4 4
5 4 7*
  • Crouching HK:
Sf2hf-guile-crlk-s1.png Sf2hf-guile-crlk-s2.png Sf2hf-guile-crhk-a1.png Sf2hf-guile-crhk-s1.png Sf2hf-guile-crhk-s2.png Sf2hf-guile-crhk-s3.png Sf2hf-guile-crmk-s1.png Sf2hf-guile-crmk-s2.png Sf2hf-guile-crhk-a2.png Sf2hf-guile-crmk-r1.png Sf2hf-guile-crmk-r2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 5 4 6 8 6 4 5 4 6
8 5 28 5 10

Aerial Normals

  • Neutral Jumping LP:
Sf2hf-guile-njlp-s1.png Sf2hf-guile-njlp-s2.png Sf2hf-guile-njlp-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4
5 20
  • Diagonal Jumping LP:
Sf2hf-guile-djlp-s1.png Sf2hf-guile-djlp-s2.png Sf2hf-guile-djlp-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 24 4
5 20
  • Neutral Jumping MP:
Sf2hf-guile-njlp-s1.png Sf2hf-guile-njlp-s2.png Sf2hf-guile-njmp-a.png Sf2hf-guile-njlp-s2.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 20 4
5 12
  • Diagonal Jumping MP:
Sf2hf-guile-djlp-s1.png Sf2hf-guile-djlp-s2.png Sf2hf-guile-djmp-a.png Sf2hf-guile-djlp-s2.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 20 4
5 12
  • Neutral Jumping HP:
Sf2hf-guile-njlp-s1.png Sf2hf-guile-njlp-s2.png Sf2hf-guile-njhp-a.png Sf2hf-guile-njlp-s2.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 8 4
1* 3*
  • Diagonal Jumping HP:
Sf2hf-guile-djlp-s1.png Sf2hf-guile-djlp-s2.png Sf2hf-guile-djhp-a.png Sf2hf-guile-djlp-s1.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 8 4
5 6
  • Neutral Jumping LK:
Sf2hf-guile-jk-s1.png Sf2hf-guile-jk-s2.png Sf2hf-guile-njlk-a.png
3 4
5 20
  • Diagonal Jumping LK:
Sf2hf-guile-djk-s1.png Sf2hf-guile-djk-s2.png Sf2hf-guile-djlk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4
5 20
  • Neutral Jumping MK:
Sf2hf-guile-jk-s1.png Sf2hf-guile-jk-s2.png Sf2hf-guile-njmk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4
5 12
  • Diagonal Jumping MK:
Sf2hf-guile-djk-s1.png Sf2hf-guile-djk-s2.png Sf2hf-guile-djmk-a.png Sf2hf-guile-djk-s1.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 20 4
5 12


  • Neutral/Diagonal Jumping HK:
Sf2hf-guile-njhk-s1.png Sf2hf-guile-njhk-s2.png Sf2hf-guile-djhk-a.png Sf2hf-guile-njhk-r1.png Sf2hf-guile-njhk-r2.png Sf2hf-guile-njmp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 4 5 4 4
5 6

Unique Moves

  • Knee Bazooka: (On ground, ←/→ + MK)
Sf2hf-guile-fmk-s1.png Sf2hf-guile-fmk-s2.png Sf2hf-guile-fmk-s3.png Sf2hf-guile-fmk-a.png Sf2hf-guile-fmk-s3.png Sf2hf-guile-fmk-s4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 2 2 5 14 7
9 7 2


  • Reverse Spin Kick: (On ground and close, ←/→ + HK)
Sf2hf-guile-fhk-s1.png Sf2hf-guile-fhk-s2.png Sf2hf-guile-fhk-s3.png Sf2hf-guile-fhk-s4.png Sf2hf-guile-fhk-s5.png Sf2hf-guile-fhk-a.png Sf2hf-guile-fhk-r1.png Sf2hf-guile-fhk-r2.png Sf2hf-guile-fhk-r3.png Sf2hf-guile-fhk-r4.png Sf2hf-guile-fhk-r5.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 2 3 4 6 4 3 3 3 3
9 7 2

Throws

  • Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage 20+(4*n) Sf2hf-guile-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35
  • Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage 20+(4*n) Sf2hf-guile-apthrow.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35
  • Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage 20+(4*n) Sf2hf-guile-akthrow.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

  • Sonic Boom: charge ←, → + Punch (charge 60f)

Startup

Sf2hf-guile-sb-s1.png Sf2hf-guile-sb-s2.png Sf2hf-guile-sb-s3.png Sf2hf-guile-sb-s4.png
2 2 2 2 2


LP version:

Sf2hf-guile-sb-a1.png Sf2hf-guile-sblp-a2.png Sf2hf-guile-sblp-a3.png Sf2hf-guile-sblp-a4.png Sf2hf-guile-sblp-a5.png
1 1 1 1 1


MP version:

Sf2hf-guile-sb-a1.png Sf2hf-guile-sbmp-a2.png Sf2hf-guile-sbmp-a3.png Sf2hf-guile-sbmp-a4.png Sf2hf-guile-sbmp-a5.png
25 25 25 25 25


HP version:

Sf2hf-guile-sb-a1.png Sf2hf-guile-sbhp-a2.png Sf2hf-guile-sbhp-a3.png Sf2hf-guile-sbhp-a4.png Sf2hf-guile-sbhp-a5.png
25 25 25 25 25


  • Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Sf2hf-guile-skick-s1.png Sf2hf-guile-skick-s2.png Sf2hf-guile-skick-s3.png
Short 1 2 1
Foward 25 25 25
Roundhouse 25 25 25

Active:

Sf2hf-guile-skick-a1.png Sf2hf-guile-skick-a2.png Sf2hf-guile-skick-a3.png Sf2hf-guile-skick-a4.png
Short 25 25 25 25
Foward 25 25 25 25
Roundhouse 25 25 25 25


Recovery:

Sf2hf-guile-skick-r1.png Sf2hf-guile-skick-r2.png Sf2hf-guile-skick-r3.png Sf2hf-guile-skick-r4.png
Short 2 2 25 5
Short 25 25 25 25
Foward 25 25 25 25
Foward 25 25 25 25
Roundhouse 25 25 25 25
Roundhouse 25 25 25 25

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-guile-bwd.png Sf2hf-guile-cllp-n.png Sf2hf-guile-fwd.png File:Sf2hf-guile-crlp-r3.png
  • Standing reel:
Sf2hf-guile-reel1.png Sf2hf-guile-reel2.png Sf2hf-guile-reel3.png Sf2hf-guile-reel4.png
  • Standing gut reel:
Sf2hf-guile-gutreel1.png Sf2hf-guile-gutreel2.png Sf2hf-guile-gutreel3.png Sf2hf-guile-gutreel4.png
  • Crouching reel:
Sf2hf-guile-creel1.png Sf2hf-guile-creel2.png File:Sf2hf-guile-creel3.png
  • Dizzy:
Sf2hf-guile-dizzy1.png Sf2hf-guile-dizzy2.png Sf2hf-guile-dizzy3.png Sf2hf-guile-dizzy4.png Sf2hf-guile-dizzy5.png

The Basics

Advanced Strategy

Jumping forward against Guile is pretty stupid with most characters. Guile has so many options to kill you, it's just not good play. Jumping HP, air throw, jump HK, straight up HK, cr.MK, cr.HK, push nothing toss them when he lands, throw another sonic boom, etc. You can't get forward momentum and you're dead. --Jeff Schaefer


http://www.youtube.com/watch?v=enQ9P9VkKYs

Combos

Bread and Butter

  • j.HP, cr.MP xx Flash Kick

Redizzy

  • cr.LP xx Sonic Boom, cr.MP xx Sonic Boom, s.FP (corner only) [unverified]

Match-ups

Vs. Balrog (boxer):

Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footsies until you can get your charge back (mix up sonic boom speed to throw of Balrog's jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it (which is actually very difficult for him), you can backfist him out of the air.

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile (self):

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

After cancelling a low tiger shot with a sonic boom, try using b+mk (bazooka knee) to hit Sagat's outstretched arm. Spinning backfist will whiff due to Sagat's low hurtboxes.

Vs. Vega (claw):

Vs. Zangief: