Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Hadou Ken Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MK / HK Variable Assist: HK Shunpuu Kyaku Variable Counter: HP Shou'ou Ken Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Shouo'u Ken qcf + P (air) Hadou Ken qcb + P (air) Shunpuu Kyaku qcb + K (air)
Super Moves
Midare Zakura qcf + PP Shinkuu Hadou Ken qcb + PP Haru Ichiban qcb + KK
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. D.S.Jab -> S.Short -> S.Forward XX Fierce DP 2. D.S.Jab -> S.Short -> S.Forward XX Short HK 3. D.C.Short -> c.Forward -> C.Roundhouse 4. D.C.Jab -> C.Fierce XX Haru-Ichiban 5. J.Fierce, C.Short -> C.Forward XX Fierce DP 6. D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse
- INTERMEDIATE COMBOS*
7. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong ->
SJ.Forward -> SJ.Fierce (FS)
8. J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward XX Fierce DP
9. D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP 10. (Corner) C.Fierce XX Midare Hadouken 11. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura 12. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward XX Forward HK
13. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward ->
C.Roundhouse XX Fierce DP (OTG)
14. J.Fierce, C.Short XX Haru-Ichiban 15. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce ->
SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB