Marvel Super Heroes vs Street Fighter/Sakura

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, Hadou Ken
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MK / HK
Variable Assist:       HK Shunpuu Kyaku
Variable Counter:      HP Shou'ou Ken
Variable Combination:  Shinkuu Hadou Ken

Normal Moves

Flower Kick                      f + MK


Special Moves

Shouo'u Ken                      qcf + P  (air)
Hadou Ken                        qcb + P  (air)
Shunpuu Kyaku                    qcb + K  (air)


Super Moves

Midare Zakura                    qcf + PP
Shinkuu Hadou Ken                qcb + PP
Haru Ichiban                     qcb + KK

The Basics

Advanced Strategy

Combos/Infinites

Match-ups