Ultra Street Fighter IV/Gen

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Gen

SSFIV-Gen Face.jpg

Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.


In a nutshell

There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 25 50 20 HL ch/sp/su 3 2 7 11 2
Stand MP Stand Strong.gif 55 100 40 HL sp/su 4 5 8 16 5
Stand HP Stand Fierce.gif 70*40 100*100 40*20 HL sp/su*- 5 2*4 17 27 4
Stand LK Stand Short.gif 40 50 20 HL su 5 4 13 21 4
Stand MK Stand Forward.gif 60 100 40 HL sp/su 5 3 17 24 3
Stand HK Stand Roundhouse.gif 110 200 60 HL - 8 2 20 29 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 7 12 2
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 11 19 4
Crouch HP Crouch Fierce.gif 100 200 60 HL - 7 4 19 29 4
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 2 8 13 2
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 14 23 3
Crouch HK Crouch Roundhouse.gif 85 100 60 L - 8 3 22 32 3
Target Combo 1 c.Short.gif > c.Forward.gif 70 100 40 L sp/su 7 3 14 23 3
Target Combo 2 Fierce.gif > Forward.gif 40 100 40 HL sp/su 5 3 17 24 3
Change Style: Crane Stance Switch (Crane) - - - - - - - Total 5 5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 40 50 20 H - 4 7 - 10 7
Jump MP Jump Strong.gif 70 100 40 H - 5 5 - 9 5
Jump HP Jump Fierce.gif 100 200 60 H - 6 4 - 9 4
Jump LK Jump Short.gif 50 50 20 H - 5 8 - 12 8
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 8 - 11 8
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 4 8 - 11 8
Jump HK Jump Roundhouse.gif 100 200 60 H - 6 3 - 8 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shuraku Forward Throw 130 100 40 0.99 - 3 2 20 24
Hozen Back Throw 120 100 40 1.09 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hyakurenko Hand Slap Jab.gif 16xn 20xn 10/5xN HL su 5 3(5)3(5)3(5)3[(2)3(5)3(5)3] 18 49
Hand Slap Strong.gif 16xn 20xn 10/5xN HL su 4 3(3)3(3)3(3)3[(2)3(3)3(3)3] 18 42
Hand Slap Fierce.gif 16xn 20xn 10/5xN HL su 3 3(3)3(3)3(3)3[(2)3(3)3(3)3] 18 41
EX Hyakurenko Hand Slap EX.gif 16xn 20xn -250/0 HL su 3 3(3)3(3)3(3)3[(2)3(3)3(3)3] 17 40
Gekiro Waterfall Kick Short.gif 100*10x4*20 80*10x5 20/20*5x5 HL - 5 15 14+8 41
Waterfall Kick Forward.gif 100*10x5*40 80*10x6 20/20*5x5*10 HL - 7 15 17+8 46
Waterfall Kick Roundhouse.gif 100*10x6*90 80*10x6*80 20/20*5x6*10 HL - 7 15 18+8 47
EX Gekiro Waterfall Kick EX.gif 100*10x6*90 80*10x6*80 -250/0 HL - 7 15 18+8 47
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zan'ei Zanei Jab.gif 20*230 0 -1000/0 HL - 1+5 16 66 87
Zanei Strong.gif 20*230 0 -1000/0 HL - 1+5 16 66 87
Zanei Fierce.gif 20*230 0 -1000/0 HL - 1+5 16 66 87
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zetsui Ultra Combo 1 405 0 0/0 HL - 0+11 11 59 80
Shitenketsu Ultra Combo 2 23*420 450[300] 0/0 HL - 0+7 2(6)2(6)2(6)2 33 65
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 12 18 3
Stand LP Stand Jab.gif 30 50 20 HL ch/sp/su 4 3 13 19 3
Stand MP Stand Strong.gif 50*50 50*50 20*20 H*H - 18 2*2 22 43 2
Stand HP Stand Fierce.gif 100*100 100*100 40*20 L*HL - 17 2*4 19 41 4
Stand LK Stand Short.gif 40 50 20 HL su 8 4 13 24 4
Stand MK Stand Forward.gif 100 100 40 HL - 7 4 22 32 4
Stand HK Stand Roundhouse.gif 70*50 100*100 40*20 HL - 5 3(9)2 22 40 2
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 2 9 14 2
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 4 13 21 4
Crouch HP Crouch Fierce.gif 180 300 60 HL - 21 5 16 41 5
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 6 16 26 6
Crouch MK Crouch Forward.gif 80 100 40 L su 8 3 21 31 3
Crouch HK Crouch Roundhouse.gif 120 150 60 HL - 5 5 24 33 5
Change Style: Mantis Stance Switch (Mantis) - - - - - - - Total 5 5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 50 50 20 H - 4 7 - 10 7
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 8 5
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 4 5 - 8 5
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 11 7
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 5 7 - 11 7
Jump LK Jump Short.gif 40 50 20 H - 4 9 - 12 9
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 9 6
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 4 8 - 11 8
Jump HK Jump Roundhouse.gif 100 200 60 H - 6 3 - 8 3
Shakudan Shakudan 50 50 20 H - 4 2 - 5 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shuraku Forward Throw 130 100 40 0.99 - 3 2 20 24
Hozen Back Throw 120 100 40 1.09 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jyasen Roll Jab.gif 20x2*60 20x2*80 20/8x2*20 HL su(x3) 6 3(5)1(5)4 20 43
Roll Strong.gif 20x3*65 20x3*80 20/8x3*20 HL su(x4) 6 3(7)3(11)1(5)4 20 59
Roll Fierce.gif 20x4*70 20x4*80 20/8x4*20 HL su(x5) 6 3(7)3(12)3(11)1(5)4 20 74
EX Jyasen Roll EX.gif (Jab.gifStrong.gif) 20x3*90 50x3 #DIV/0! HL su(x5) 6 3(5)1(5)4 20 43
Roll EX.gif (Jab.gifFierce.gif) 20x4*90 50x4 #DIV/0! HL su(x5) 6 3(7)3(11)1(5)4 20 59
Roll EX.gif (Strong.gifFierce.gif) 20x4*90 50x5 #DIV/0! HL su(x5) 6 3(7)3(12)3(11)1(5)4 20 74
Oga Wall Jump - - - - - - - Total 27 27
EX Oga Wall Jump EX.gif - - #DIV/0! - - - - Total 27 27
Sudden Stop Wall Drop - - - - - - - Total 30 30
Close Kick Wall Kick 100[150] 150 30/50 H - 13 6 After landing 13 31
Far Kick Far Wall Kick 100[150] 150 30/50 H - 7 7 After landing 13 26
Ceiling Jump Ceiling Jump - - - - - - - Total 64 64
Falling Kick Falling Kick 100[150] 150 30/50 H - 3 15 After landing 13 30
Close Range Kick Angled Falling Kick 100[150] 150 30/50 H - 3 14 1 + After landing 12 29
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jyakoha Super Combo 320 0 #DIV/0! - - 1+1 19 16 + After landing 16 52
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ryukoha Ultra Combo 1 398 0 0/0 - - 0+11 8 25 + After landing 28 71
Teiga Ultra Combo 2 428 0 0/0 H - 0+10 until ground After landing 26 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves: Mantis Stance

Normal Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png Stand lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks

  Name Nickname Command Notes
File:No image.png Jump lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet)
  Name Nickname Command Notes {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png d + lk --- d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp --- mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 3k Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png press p repeatedly ex armorbreak Requires 5 button presses (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb qcb + 3p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Moves: Mantis Stance

Normal Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jumping Attacks

  Name Nickname Command Notes
File:No image.png (in air) + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png 3p Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

  Name Nickname Command Notes
File:No image.png (in air) hk --- hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws Attacks

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png b (charge) f + p ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b (charge) f + p ex armorbreak Perform after Oga (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d or n Perform after Oga (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f or df Perform after Oga (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u Perform after Oga (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d Perform after Ceiling Jump (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db or b (for left kick) or df or f (for right kick) Perform after Ceiling Jump (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcf qcf + 3k armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 25 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 12 14 3 5 Reset Reset - - -
Stand MP Stand Strong.gif 55 100 40 HL sp/su 4 5 8 4 16 5 5 8 18 19 5 6 Reset Reset - - -
Stand HP Stand Fierce.gif 70*40 100*100 40*20 HL sp/su*- 5 2*4 17 5 27 4 6 17 18 22 -3 1 1st hit cancellable 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - -
Stand LK Stand Short.gif 40 50 20 HL su 5 4 13 5 21 4 4 13 14 15 -3 -2 Reset Reset - - -
Stand MK Stand Forward.gif 60 100 40 HL sp/su 5 3 17 5 24 3 3 17 18 19 -2 -1 Reset Reset - - -
Stand HK Stand Roundhouse.gif 110 200 60 HL - 8 2 20 8 29 2 2 20 18 22 -4 0 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 7 4 12 2 2 7 11 14 2 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 11 5 19 4 4 11 14 16 -1 1 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 7 4 19 7 29 4 4 19 18 22 -5 -1 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 14 7 23 3 3 14 14 16 -3 -1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 85 100 60 L - 8 3 22 8 32 3 3 22 18 - -7 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Target Combo 1 c.Short.gif > c.Forward.gif 70 100 40 L sp/su 7 3 14 7 23 3 3 14 14 16 -3 -1 Reset Reset - - -
Target Combo 2 Fierce.gif > Forward.gif 40 100 40 HL sp/su 5 3 17 5 24 3 3 17 18 19 -2 -1 Reset Reset - - -
Change Style: Crane Stance Switch (Crane) - - - - - - - Total 5 0 5 - 0 5 - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 40 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Jump MP Jump Strong.gif 70 100 40 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Jump HP Jump Fierce.gif 100 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Jump LK Jump Short.gif 50 50 20 H - 5 8 - 5 12 8 8 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 6 3 - 6 8 3 3 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -18 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 65 101 2 2 35 - - Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shuraku Forward Throw 130 100 40 0.99 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Hozen Back Throw 120 100 40 1.09 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hyakurenko Hand Slap Jab.gif 16xn 20xn 10/5xN HL su 5 3(5)3(5)3(5)3[(2)3(5)3(5)3] 18 5 49 27 18 5 9 [] refers to extension (repeats), 1st-2nd hit cancellable X Soft Knockdown Soft Knockdown - - -
Hand Slap Strong.gif 16xn 20xn 10/5xN HL su 4 3(3)3(3)3(3)3[(2)3(3)3(3)3] 18 4 42 21 18 5 9 [] refers to extension (repeats), 1st-2nd hit cancellable X Soft Knockdown Soft Knockdown - - -
Hand Slap Fierce.gif 16xn 20xn 10/5xN HL su 3 3(3)3(3)3(3)3[(2)3(3)3(3)3] 18 3 41 21 18 5 9 [] refers to extension (repeats), extension cannot be cancelled X Soft Knockdown Soft Knockdown - - -
EX Hyakurenko Hand Slap EX.gif 16xn 20xn -250/0 HL su 3 3(3)3(3)3(3)3[(2)3(3)3(3)3] 17 3 40 21 17 5 9 [] refers to extension (repeats), 1st-4th hit cancellable X Soft Knockdown Soft Knockdown - - -
Gekiro Waterfall Kick Short.gif 100*10x4*20 80*10x5 20/20*5x5 HL - 5 15 14+8 5 41 15 22 -35 - On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Waterfall Kick Forward.gif 100*10x5*40 80*10x6 20/20*5x5*10 HL - 7 15 17+8 7 46 15 25 -35 - On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f -
Waterfall Kick Roundhouse.gif 100*10x6*90 80*10x6*80 20/20*5x6*10 HL - 7 15 18+8 7 47 15 26 -35 - On hit/block 7 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f -
EX Gekiro Waterfall Kick EX.gif 100*10x6*90 80*10x6*80 -250/0 HL - 7 15 18+8 7 47 15 26 -20 - On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit 1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown 1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown 1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown 1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown - All: 1~7f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zan'ei Zanei Jab.gif 20*230 0 -1000/0 HL - 1+5 16 66 6 87 16 66 -61 - 1~20f can pass through opponent X Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) - All: 1~10f -
Zanei Strong.gif 20*230 0 -1000/0 HL - 1+5 16 66 6 87 16 66 -61 - 1~20f can pass through opponent X Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) - All: 1~7f -
Zanei Fierce.gif 20*230 0 -1000/0 HL - 1+5 16 66 6 87 16 66 -61 - 1~20f can pass through opponent X Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) - All: 1~4f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zetsui Ultra Combo 1 405 0 0/0 HL - 0+11 11 59 11 80 11 59 -49 - 1~20f can pass through opponent X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f -
Shitenketsu Ultra Combo 2 23*420 450[300] 0/0 HL - 0+7 2(6)2(6)2(6)2 33 7 65 26 33 -10 - 2nd hit does recoverable damage, hit on grounded opponents goes into animation, [] refers to when less than 75% Ultra Combo X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 12 4 18 3 3 12 11 13 -4 -2 Reset Reset - - -
Stand LP Stand Jab.gif 30 50 20 HL ch/sp/su 4 3 13 4 19 3 3 13 13 15 -3 -1 Reset Reset - - -
Stand MP Stand Strong.gif 50*50 50*50 20*20 H*H - 18 2*2 22 18 43 2 4 22 21 25 -3 1 Reset Reset - - -
Stand HP Stand Fierce.gif 100*100 100*100 40*20 L*HL - 17 2*4 19 17 41 4 6 19 18 23 -5 0 1st hits low 2nd Hit: Forces stand 2nd Hit: Forces stand Reset Reset - - -
Stand LK Stand Short.gif 40 50 20 HL su 8 4 13 8 24 4 4 13 14 15 -3 -2 Reset Reset - - -
Stand MK Stand Forward.gif 100 100 40 HL - 7 4 22 7 32 4 4 22 21 25 -5 -1 Reset Reset - - -
Stand HK Stand Roundhouse.gif 70*50 100*100 40*20 HL - 5 3(9)2 22 5 40 2 14 22 18 22 -6 -2 Soft Knockdown Soft Knockdown - - -
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 2 9 4 14 2 2 9 11 16 0 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 4 13 5 21 4 4 13 14 16 -3 -1 Reset Reset - - -
Crouch HP Crouch Fierce.gif 180 300 60 HL - 21 5 16 21 41 5 5 16 18 22 -3 1 [counter-hit] limited juggle knockdown Soft Knockdown Reset Soft Knockdown - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 6 16 5 26 6 6 16 14 - -8 - floats opponent Reset Reset - - -
Crouch MK Crouch Forward.gif 80 100 40 L su 8 3 21 8 31 3 3 21 23 25 -1 1 1~25f head projectile invincible Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 120 150 60 HL - 5 5 24 5 33 5 5 24 17 21 -12 -8 Reset Reset - - -
Change Style: Mantis Stance Switch (Mantis) - - - - - - - Total 5 0 5 - 0 5 - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 50 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 6 3 - 6 8 3 3 0 - - Soft Knockdown Soft Knockdown - - -
Shakudan Shakudan 50 50 20 H - 4 2 - 4 5 2 2 0 - - Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -18 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shuraku Forward Throw 130 100 40 0.99 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Hozen Back Throw 120 100 40 1.09 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jyasen Roll Jab.gif 20x2*60 20x2*80 20/8x2*20 HL su(x3) 6 3(5)1(5)4 20 6 43 18 20 -1 2 charge 50f - - -
Roll Strong.gif 20x3*65 20x3*80 20/8x3*20 HL su(x4) 6 3(7)3(11)1(5)4 20 6 59 34 20 -1 1 charge 50f - - -
Roll Fierce.gif 20x4*70 20x4*80 20/8x4*20 HL su(x5) 6 3(7)3(12)3(11)1(5)4 20 6 74 49 20 -3 1 charge 50f - - -
EX Jyasen Roll EX.gif (Jab.gifStrong.gif) 20x3*90 50x3 #DIV/0! HL su(x5) 6 3(5)1(5)4 20 6 43 18 20 -3 1 charge 50f - - -
Roll EX.gif (Jab.gifFierce.gif) 20x4*90 50x4 #DIV/0! HL su(x5) 6 3(7)3(11)1(5)4 20 6 59 34 20 -3 1 charge 50f - - -
Roll EX.gif (Strong.gifFierce.gif) 20x4*90 50x5 #DIV/0! HL su(x5) 6 3(7)3(12)3(11)1(5)4 20 6 74 49 20 -3 1 charge 50f - - -
Oga Wall Jump - - - - - - - Total 27 0 27 0 27 - - After activation can cancel into followup, charge 60f - - -
EX Oga Wall Jump EX.gif - - #DIV/0! - - - - Total 27 0 27 0 27 - - Can pass through opponents, after activation can cancel into followup, charge 60f - - -
Sudden Stop Wall Drop - - - - - - - Total 30 0 30 0 30 - - 16 grounded recovery frames - - -
Close Kick Wall Kick 100[150] 150 30/50 H - 13 6 After landing 13 13 31 6 13 -8 - [] refers to EX version X Free Juggle Free Juggle Free Juggle Free Juggle - - -
Far Kick Far Wall Kick 100[150] 150 30/50 H - 7 7 After landing 13 7 26 7 13 -13 - [] refers to EX version X Free Juggle Free Juggle Free Juggle Free Juggle - - -
Ceiling Jump Ceiling Jump - - - - - - - Total 64 0 64 0 64 - - 16 grounded recovery frames, can cancel into followup until 26f - - -
Falling Kick Falling Kick 100[150] 150 30/50 H - 3 15 After landing 13 3 30 15 13 - - [] refers to EX version X Free Juggle Free Juggle Free Juggle Free Juggle - - -
Close Range Kick Angled Falling Kick 100[150] 150 30/50 H - 3 14 1 + After landing 12 3 29 14 13 - - [] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?) X Free Juggle Free Juggle Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jyakoha Super Combo 320 0 #DIV/0! - - 1+1 19 16 + After landing 16 2 52 19 32 - - Cannot throw grounded opponents X - - Hard Knockdown Hard Knockdown - All: 1~3f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ryukoha Ultra Combo 1 398 0 0/0 - - 0+11 8 25 + After landing 28 11 71 8 53 - - Cannot throw grounded opponents X - All: 1~11f -
Teiga Ultra Combo 2 428 0 0/0 H - 0+10 until ground After landing 26 10 - until ground 26 - - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: