~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175
5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164
6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242
8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238
9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287
13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173
14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276
Ultra 1 Combos
1. EX Lunge Punch, Ultra 1 - Damage 440
2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487
3. Corner - HP Shoulder, Ultra 1 - Damage 440
4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486
Genei Jin Combos
Starter: Target Combo 5, LP Shoulder xx Super -->
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
12
|
15
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
10
|
4
|
17
|
4
|
4
|
10
|
16
|
18
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
70*50
|
80*120
|
30*30
|
HL
|
sp/su*-
|
6
|
1*3
|
20
|
6
|
29
|
3
|
4
|
20
|
18
|
23
|
-5
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
80
|
40
|
HL
|
Jump
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
14
|
-
|
-5
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
21
|
12
|
36
|
4
|
4
|
21
|
18
|
-
|
-7
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
5
|
23
|
5
|
5
|
14
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
9
|
3
|
20
|
9
|
31
|
3
|
3
|
20
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
6
|
3
|
13
|
6
|
21
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
16
|
12
|
31
|
4
|
4
|
16
|
16
|
-
|
-4
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
6
|
5
|
14
|
4
|
4
|
6
|
12
|
16
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*60
|
100*80
|
30*30
|
HL
|
-
|
6
|
2(4)4
|
17
|
6
|
32
|
4
|
10
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
14
|
5
|
21
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
65
|
100
|
60
|
L
|
-
|
10
|
4
|
23
|
10
|
36
|
4
|
4
|
23
|
15
|
-
|
-12
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Senpukyaku
|
Overhead
|
70
|
100
|
40
|
H
|
-
|
20
|
4
|
13
|
20
|
36
|
4
|
4
|
13
|
16
|
19
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 6~23f
|
Dakai
|
+
|
110
|
200
|
60
|
HL
|
-
|
14
|
6
|
20
|
14
|
39
|
6
|
6
|
20
|
18
|
#VALUE!
|
-8
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 3
|
(TC2) + > +
|
30*40
|
50*100
|
30*30
|
HL
|
su
|
5
|
2(4)4
|
18
|
5
|
32
|
4
|
10
|
18
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC3) + >
|
55
|
100
|
40
|
HL
|
su
|
7
|
4
|
24
|
7
|
34
|
4
|
4
|
24
|
19
|
-
|
-9
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 2
|
(TC4) >
|
35
|
50
|
30
|
HL
|
-
|
9
|
3
|
20
|
9
|
31
|
3
|
3
|
20
|
17
|
24
|
-6
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
(TC4) > > +
|
60
|
62
|
30
|
HL
|
su
|
13
|
5
|
24
|
13
|
41
|
5
|
5
|
24
|
21
|
-
|
-8
|
-
|
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 1
|
(TC5) far >
|
20
|
50
|
20
|
HL
|
-
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
(TC5) far > >
|
40
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
5
|
23
|
5
|
5
|
14
|
17
|
18
|
-2
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
35
|
50
|
20
|
H
|
-
|
3
|
13
|
-
|
3
|
15
|
13
|
13
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
8
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Raigekishu
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
8
|
until ground
|
After landing 6
|
8
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) Air > +
|
90
|
150
|
60
|
H
|
-
|
3
|
5
|
-
|
3
|
7
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
65
|
100
|
2
|
2
|
34
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Palm Strikes
|
Forward Throw
|
110
|
150
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Monkey Flip
|
Back Throw
|
130
|
110
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zesshou Hohou
|
Lunge Punch
|
90
|
150
|
30/30
|
HL
|
su
|
9
|
7
|
10+12
|
9
|
37
|
|
7
|
22
|
|
|
-9
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 9~19f
|
|
Lunge Punch
|
110
|
150
|
30/30
|
HL
|
su
|
14
|
9
|
6+11
|
14
|
39
|
|
9
|
17
|
|
|
-7
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 14~22f
|
|
Lunge Punch
|
130
|
150
|
30/30
|
HL
|
su
|
17
|
11
|
8+6
|
17
|
41
|
|
11
|
14
|
|
|
-9
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 17~30f
|
EX Zesshou Hohou
|
Lunge Punch
|
80*60
|
100*100
|
-250/0
|
HL
|
su*-
|
17
|
3*6
|
4+11
|
17
|
40
|
|
9
|
15
|
|
|
1
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 17~25f
|
Tetsuzanko
|
Shoulder Check
|
100
|
200
|
30/60
|
HL
|
su
|
16
|
6
|
14
|
16
|
35
|
|
6
|
14
|
|
|
-3
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shoulder Check
|
125
|
200
|
30/60
|
HL
|
su
|
21
|
5
|
18
|
21
|
43
|
|
5
|
18
|
|
|
-6
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shoulder Check
|
100
|
200
|
30/60
|
HL
|
su
|
25
|
4
|
22
|
25
|
50
|
|
4
|
22
|
|
|
-7
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tetsuzanko
|
Shoulder Check
|
90*40
|
150*100
|
-250/0
|
HL
|
su*-
|
13
|
1(1)4
|
20
|
13
|
38
|
|
6
|
20
|
|
|
-6
|
-
|
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Kobokushi (Fake)
|
Palm Strike (fake)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 25
|
0
|
25
|
|
0
|
25
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kobokushi
|
Palm Strike
|
140
|
250
|
20/60
|
HL
|
su
|
23
|
10
|
13
|
23
|
45
|
|
10
|
13
|
|
|
1
|
-
|
|
X
|
X
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Kobokushi
|
Palm Strike
|
160
|
300
|
-250/0
|
HL
|
su
|
23
|
13
|
21
|
23
|
56
|
|
13
|
21
|
|
|
-13
|
-
|
|
X
|
X
|
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
-
|
-
|
Lower body: 1~20f
|
Nishokyaku
|
Up Kicks
|
70*50
|
100*50
|
30/20*20
|
HL
|
-
|
5
|
2(6)4
|
14+11
|
5
|
41
|
|
12
|
25
|
|
|
-16
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~5f
|
|
Up Kicks
|
70*40
|
100*50
|
30/30*20
|
HL
|
-
|
6
|
2(6)4
|
18+14
|
6
|
49
|
|
12
|
32
|
|
|
-23
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~7f
|
|
Up Kicks
|
70*70
|
100*100
|
30/30*30
|
HL
|
-
|
8
|
2(6)4
|
24+14
|
8
|
57
|
|
12
|
38
|
|
|
-29
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~7f
|
EX Nishokyaku
|
Up Kicks
|
60*40
|
100*100
|
#DIV/0!
|
HL
|
-
|
4
|
2(6)4
|
18+17
|
4
|
50
|
|
12
|
35
|
|
|
-26
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~5f
|
Zenpou Tenshin
|
Command Throw
|
0
|
0
|
20/30
|
1.1
|
-
|
10
|
2
|
45
|
10
|
56
|
|
2
|
45
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zenpou Tenshin
|
Command Throw
|
0
|
0
|
#DIV/0!
|
1.3
|
-
|
8
|
2
|
45
|
8
|
54
|
|
2
|
45
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Genei Jin
|
Super Combo
|
-
|
-
|
#DIV/0!
|
-
|
-
|
1+0
|
370
|
Total 8
|
1
|
378
|
|
370
|
8
|
|
|
-
|
-
|
Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|
|
|
|
|
|
All Moves gain Soft Knockdown property
|
All Moves gain Soft Knockdown property
|
-
|
All: 1~3f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yoho
|
Ultra Combo 1
|
105*45x2*135[375]
|
0
|
0/0
|
HL
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
9
|
128
|
|
81
|
39
|
|
|
-21
|
-
|
1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Sourai Rengeki
|
Ultra Combo 2
|
60*45x3*255
|
0
|
0/0
|
HL
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
10
|
100
|
|
45
|
46
|
|
|
-26
|
-
|
5th hit goes into animation
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|