~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
+ , xx + xx  + xx  +  
+ , xx + / + 
[Opponent must be airborne] + , + , + 
[Opponent must be airborne] + , jump cancel , Air + , + 
 +   , jump cancel last hit , Air + , + [[File:punch.gif]
Strategy
+ has a 3 frame startup. An extremely quick move and a great pressure tool.
- Makoto's walkspeed is the slowest in the game. Use her dashes as her main method of movement and use her normals that move her forward to slightly change her position (Ex:
+ ).
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
5
|
4
|
12
|
4
|
4
|
5
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
7
|
7
|
5
|
18
|
7
|
7
|
7
|
16
|
19
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Stand
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
24
|
6
|
32
|
3
|
3
|
24
|
18
|
22
|
-9
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Stand
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
8
|
5
|
15
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Stand
|
100
|
250
|
60
|
HL
|
su
|
8
|
8
|
12
|
8
|
27
|
8
|
8
|
12
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
4
|
7
|
3
|
13
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Toward
|
90
|
100
|
40
|
HL
|
su
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Toward
|
90
|
200
|
60
|
HL
|
-
|
13
|
8
|
18
|
13
|
38
|
8
|
8
|
18
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Toward
|
40
|
50
|
20
|
HL
|
-
|
7
|
3
|
12
|
7
|
21
|
3
|
3
|
12
|
11
|
14
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Toward
|
90
|
100
|
40
|
HL
|
-
|
15
|
3
|
16
|
15
|
33
|
3
|
3
|
16
|
18
|
21
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Toward
|
110
|
200
|
60
|
L
|
-
|
19
|
3
|
23
|
19
|
44
|
3
|
3
|
23
|
18
|
-
|
-8
|
-
|
Hold button to feint (total 27f)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
4
|
6
|
4
|
13
|
4
|
4
|
6
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
6
|
9
|
7
|
21
|
6
|
6
|
9
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
7
|
3
|
24
|
7
|
33
|
3
|
3
|
24
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
4
|
7
|
4
|
14
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
-
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
200
|
60
|
HL
|
-
|
9
|
4
|
17
|
9
|
29
|
4
|
4
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yamase
|
+ >
|
50*80
|
50*100
|
20*20
|
HL
|
-
|
7
|
3(3)5
|
18
|
7
|
35
|
5
|
11
|
18
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
>
|
50
|
100
|
40
|
HL
|
sp/su
|
2
|
4
|
14
|
2
|
19
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
100
|
200
|
60
|
HL
|
-
|
8
|
7
|
14
|
8
|
28
|
7
|
7
|
14
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
250
|
60
|
H
|
-
|
8
|
2
|
-
|
8
|
9
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
--
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Butt
|
Forward Throw
|
100
|
200
|
40
|
0.95
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
1
|
Forces stand
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Triple Threat
|
Back Throw
|
130
|
120
|
40
|
0.85
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fukiage
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
6
|
8
|
31
|
6
|
44
|
|
8
|
31
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
13
|
8
|
32
|
13
|
52
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Fukiage
|
Fukiage
|
80
|
100
|
-250/0
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable on hit only
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate
|
Hayate (Lv1)
|
90
|
120
|
20/40
|
HL
|
su
|
8
|
5
|
23
|
8
|
35
|
|
5
|
23
|
|
|
-8
|
0
|
8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
105
|
135
|
20/40
|
HL
|
su
|
4+8
|
5
|
23
|
12
|
39
|
|
5
|
23
|
|
|
-7
|
1
|
Charge 4~23f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
120
|
150
|
20/40
|
HL
|
su
|
24+8
|
5
|
23
|
32
|
59
|
|
5
|
23
|
|
|
-6
|
2
|
Charge 24~43f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
135
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
100
|
120
|
20/40
|
HL
|
su
|
15
|
5
|
21
|
15
|
40
|
|
5
|
21
|
|
|
-7
|
1
|
15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
115
|
135
|
20/40
|
HL
|
su
|
4+15
|
5
|
21
|
19
|
44
|
|
5
|
21
|
|
|
-6
|
2
|
Charge 4~23f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
130
|
150
|
20/40
|
HL
|
su
|
24+15
|
5
|
21
|
39
|
64
|
|
5
|
21
|
|
|
-5
|
3
|
Charge 24~43f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
110
|
120
|
20/40
|
HL
|
su
|
20
|
5
|
19
|
20
|
43
|
|
5
|
19
|
|
|
-6
|
2
|
20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
125
|
135
|
20/40
|
HL
|
su
|
4+20
|
5
|
19
|
24
|
47
|
|
5
|
19
|
|
|
-5
|
3
|
Charge 4~23f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
140
|
150
|
20/40
|
HL
|
su
|
24+20
|
5
|
19
|
44
|
67
|
|
5
|
19
|
|
|
-4
|
4
|
Charge 24~43f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hayate
|
Hayate
|
120
|
150
|
-250/0
|
HL
|
su
|
13
|
6
|
16
|
13
|
34
|
|
6
|
16
|
|
|
-4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate Cancel
|
Hayate Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 12
|
0
|
12
|
|
0
|
12
|
|
|
-
|
-
|
Fastest cancel is 16f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Oroshi
|
Overhead Chop
|
90
|
200
|
30/30
|
H
|
su
|
22
|
6
|
16
|
22
|
43
|
|
6
|
16
|
|
|
-4
|
4
|
+3 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
100
|
200
|
30/30
|
H
|
su
|
23
|
6
|
15
|
23
|
43
|
|
6
|
15
|
|
|
-5
|
5
|
+4 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
150
|
200
|
30/30
|
H
|
su
|
24
|
6
|
14
|
24
|
43
|
|
6
|
14
|
|
|
-5
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Oroshi
|
Overhead Chop
|
120
|
200
|
-250/0
|
H
|
su
|
18
|
6
|
19
|
18
|
42
|
|
6
|
19
|
|
|
-4
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
Karakusa
|
Karakusa
|
40
|
80
|
20/40
|
0.93
|
-
|
7
|
2
|
51
|
7
|
55
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
0.99
|
-
|
8
|
2
|
51
|
8
|
56
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
1.06
|
-
|
9
|
2
|
51
|
9
|
57
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Karakusa
|
Karakusa
|
60
|
120
|
-250/0
|
0.93
|
-
|
5
|
2
|
47
|
5
|
53
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
|
Forces stand
|
-
|
-
|
-
|
1~6f
|
-
|
-
|
Tsurugi
|
Axe Kick
|
90
|
120
|
Oct-40
|
HL
|
-
|
11
|
4
|
After landing 11
|
11
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
100
|
140
|
Oct-40
|
HL
|
-
|
13
|
4
|
After landing 11
|
13
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
150
|
200
|
Oct-40
|
HL
|
-
|
15
|
4
|
After landing 11
|
15
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tsurugi
|
Axe Kick
|
60*100
|
100*120
|
#DIV/0!
|
H
|
-
|
15
|
1*4
|
After landing 11
|
15
|
-
|
|
1*4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Renki
|
Super Combo
|
-
|
-
|
#DIV/0!
|
HL
|
-
|
1+0
|
720
|
11
|
1
|
731
|
|
720
|
11
|
|
|
-
|
-
|
Increases damage by 25%
|
|
|
|
|
|
|
|
-
|
All: 1~?f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Seichusan Godanzuki
|
Ultra Combo 1
|
75*365
|
0
|
0/0
|
HL
|
-
|
0+6
|
3
|
47
|
6
|
55
|
|
3
|
47
|
|
|
-29
|
-
|
Can juggle, 1st hit goes into animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Abare Tosanami
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 3
|
8
|
3+After landing 26
|
From wall 3
|
-
|
|
8
|
3+After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|