~~ Uses and Strategies ~~
{{{7}}}
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
Combos
1. Crouching LP x2, Crouching MP, Gohadoken
2. Crouching MP x2, Gohadoken (In corner: EX Tatsu, HK Tatsu)
3. LK Slash (Rakan Dantojin) xx FADC, Target Combo 2, Goshoryuken
4. Crouching LP, Crouching HP, Gohadoken xx FADC, Target Combo 2, Ender
5. Jump in HP or HK, Crouching LP, Standing LP, Target Combo 2, Goshoryuken
6. (Corner) - Target Combo 2, EX Tatsu, HK Tatsu
7. EX Slash , Tatsu or Gohadoken or any Ultra
8. (Corner Anti-air) - F + HK, Ultra 1 or 2
9. (Corner) - EX Tatsu , Ultra 1 or 2
10. Shoryuken xx FADC, Ultra 1 or 2
11. c.LK, c.LP, c.HP, HK Tatsu
12. Crouching MP, Target Combo 2, LK Sekisei Jiraiken
Strategy
Costumes and Colors
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
NAME|NICKNAME|MOTION|NOTES|FRAME DATA NAME|DAMAGE|STUN|METER GAIN|HIT LEVEL|CANCEL|STARTUP|ACTIVE|RECOVERY|STARTUP TOTAL|ACTIVE TOTAL|RECOVERY TOTAL|TOTAL FRAMES|LAST ACTIVE|BLOCK STUN|HIT STUN|ADV ON GUARD|ADV ON HIT|NOTES|Armor Breaking|Projectile|Throw|ON HIT - GROUND|COUNTER HIT - GROUND|ON HIT - AIR|COUNTER HIT - AIR|ARMOR|FULL INVINCIBILITY|STRIKE INVINCIBILITY|PROJECTILE INVINCIBILITY|THROW INVINCIBILITY|AIRBORNE|JUGGLE INFO
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
15
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
11
|
6
|
20
|
4
|
4
|
11
|
15
|
18
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
100
|
200
|
60
|
HL
|
sp/su
|
7
|
4
|
17
|
7
|
27
|
4
|
4
|
17
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
5
|
6
|
4
|
14
|
5
|
5
|
6
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
40*30
|
50*50
|
40*40
|
HL
|
sp/su*-
|
6
|
1*4
|
14
|
6
|
24
|
4
|
5
|
14
|
16
|
19
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2(8)4
|
18
|
6
|
37
|
4
|
14
|
18
|
18
|
24
|
-4
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Zugai Hasatsu
|
Zugai Hasatsu
|
30*50
|
50*50
|
40*20
|
H
|
-
|
15
|
2(1)2
|
17
|
15
|
36
|
2
|
5
|
17
|
14
|
21
|
-5
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Special Forward
|
Special
|
120
|
200
|
60
|
HL
|
su
|
12
|
3
|
18
|
12
|
32
|
3
|
3
|
18
|
12
|
21
|
-9
|
0
|
|
|
X
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LK
|
Toward
|
50
|
50
|
20
|
HL
|
-
|
5
|
3
|
10
|
5
|
17
|
3
|
3
|
10
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward MK
|
Toward
|
70
|
100
|
40
|
HL
|
-
|
11
|
2
|
13
|
11
|
25
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward HK
|
Toward
|
100
|
200
|
60
|
HL
|
-
|
10
|
2
|
22
|
10
|
33
|
2
|
2
|
22
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
7
|
5
|
15
|
4
|
4
|
7
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
5
|
8
|
18
|
5
|
30
|
8
|
8
|
18
|
18
|
23
|
-8
|
-3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
16
|
6
|
23
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
150
|
60
|
L
|
-
|
8
|
2
|
23
|
8
|
32
|
2
|
2
|
23
|
17
|
-
|
-8
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Ganka Uchi
|
+
|
60
|
50
|
40
|
HL
|
sp/su
|
5
|
6
|
12
|
5
|
22
|
6
|
6
|
12
|
20
|
24
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
+ >
|
60
|
150
|
40
|
HL
|
sp/su
|
6
|
4
|
11
|
6
|
20
|
4
|
4
|
11
|
|
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
80
|
160
|
60
|
HL
|
sp/su
|
7
|
4
|
17
|
7
|
27
|
4
|
4
|
17
|
|
|
-3
|
2
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3(6)2
|
-
|
6
|
16
|
2
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
36
|
21
|
58
|
2
|
2
|
36
|
|
|
-22
|
-
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
36
|
29
|
66
|
2
|
2
|
36
|
|
|
-16
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ragou Souha
|
Forward Throw
|
130
|
150
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[H] hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Shuretto
|
Back Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[H] hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gohadoken
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
33
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
31
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
28
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Gohadoken (Charge)
|
Gohadoken (Charged)
|
40*40
|
50*50
|
10/10*10
|
HL
|
su
|
45
|
-
|
Total 77
|
45
|
122
|
|
0
|
77
|
|
|
2
|
6
|
Can cancel on the 62-63f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Gohadoken
|
Gohadoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
-
|
Total 43
|
13
|
56
|
|
0
|
43
|
|
|
4
|
4
|
Can cancel on the 16-17f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Gorai Hadoken
|
Gorai Hadoken
|
60
|
150
|
10/20
|
HL
|
su
|
28
|
-
|
Total 52
|
28
|
80
|
|
0
|
52
|
|
|
-5
|
-
|
Can cancel on the 30-31f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gorai Hadoken
|
60*30
|
100*100
|
10/20*20
|
HL
|
su
|
29
|
-
|
Total 59
|
29
|
88
|
|
0
|
59
|
|
|
-3
|
-
|
Can cancel on the 31-32f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gorai Hadoken
|
50*50*20
|
100*100*50
|
10/20*20*20
|
HL
|
su
|
31
|
-
|
Total 67
|
31
|
98
|
|
0
|
67
|
|
|
12
|
-
|
Can cancel on the 33-34f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Gorai Hadoken
|
Gorai Hadoken
|
50x3
|
100*100*50
|
-250/0
|
HL
|
su
|
25
|
-
|
Total 50
|
25
|
75
|
|
0
|
50
|
|
|
12
|
-
|
Can cancel on the 27-28f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Zanku Hadosho
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 11
|
5
|
19
|
|
4
|
11
|
|
|
-
|
-
|
From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 11
|
5
|
19
|
|
4
|
11
|
|
|
-
|
-
|
From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 16
|
5
|
24
|
|
4
|
16
|
|
|
-
|
-
|
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Goshoryuken
|
Goshoryuken
|
80*40[80*30*30]
|
80*60[80*60*60]
|
30/40*20[40*10*10]
|
HL
|
su
|
3
|
2*12
|
14+10
|
3
|
40
|
|
14
|
24
|
|
|
-15
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
-
|
-
|
Lower body: 1~16f
|
|
Goshoryuken
|
70*40[70*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
HL
|
su
|
3
|
2*12
|
25+10
|
3
|
51
|
|
14
|
35
|
|
|
-26
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~4f
|
Lower half: 5~16f
|
|
Goshoryuken
|
80*40[80*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
HL
|
su
|
3
|
4*12
|
28+10
|
3
|
56
|
|
16
|
38
|
|
|
-29
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
All: 6~7f, Lower body: 11~18f
|
EX Goshoryuken
|
Goshoryuken
|
100*70*80[100*50*40]
|
80*60*60[80*60*60]
|
-250/0
|
HL
|
su
|
3
|
4*2*10
|
28+10
|
3
|
56
|
|
16
|
38
|
|
|
-27
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~18f
|
-
|
Tatsumaki
|
Hurricane Kick
|
110
|
150
|
30/20
|
HL
|
-
|
11
|
2(6)2
|
12+8
|
11
|
40
|
|
10
|
20
|
|
|
-9
|
-
|
2nd kick hits behind, cannot hit crouching opponents
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*50
|
100*50
|
30/20*10
|
HL
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
5
|
54
|
|
22
|
28
|
|
|
-22[-8]
|
-
|
Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 4th hit, 2nd hit onwards cannot hit crouching opponents
|
X
|
|
|
1st Hit: Forces stand, 2nd-4th Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 5~6f
|
|
Hurricane Kick
|
80*40*40
|
100*50*50
|
30/20*10*10
|
HL
|
su*-(x3)
|
5
|
2(4)[2(5)1](5)[1(5)1](5)1
|
13+8
|
5
|
57
|
|
32
|
21
|
|
|
-13[-1]
|
-
|
Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 6th hit, 2nd hit onwards cannot hit crouching opponents
|
X
|
|
|
1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 5~6f
|
EX Tatsumaki
|
Hurricane Kick
|
30x4*40
|
40x5
|
#DIV/0!
|
HL
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
11
|
48
|
|
17
|
21
|
|
|
-1
|
-
|
|
X
|
|
|
1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown
|
1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki
|
Air Hurricane
|
70
|
50
|
30-Oct
|
HL
|
-
|
9
|
2(6)2(6)2
|
post landing 10
|
9
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Will only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
60*60
|
50*50
|
10/30*30
|
HL
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
7
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Active frames in [] only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80*80
|
50*50
|
10/30*30
|
HL
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
7
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Active frames in [] only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki
|
Air Hurricane
|
40x5
|
50x5
|
#DIV/0!
|
HL
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
post landing 4
|
7
|
-
|
|
17
|
post landing 4
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki Followup
|
Air Tatsumaki Followup
|
140
|
200
|
#DIV/0!
|
HL
|
-
|
7
|
2(2)2(2)2(2)2(2)2
|
post landing 22
|
7
|
-
|
|
18
|
post landing 22
|
|
|
-
|
-
|
Can only hit once
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sekisei Jiraiken
|
Ground Pound
|
130
|
150
|
30/30
|
HL
|
su
|
18
|
7
|
21
|
18
|
45
|
|
7
|
21
|
|
|
-7
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Ground Pound
|
100
|
150
|
30/30
|
HL
|
su
|
18
|
7
|
20
|
18
|
44
|
|
7
|
20
|
|
|
-6
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Ground Pound
|
140[90]
|
150
|
30/30
|
HL
|
su
|
30
|
11
|
15
|
30
|
55
|
|
11
|
15
|
|
|
-1
|
-
|
[] value represents if hit from a distance
|
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
EX Sekisei Jiraiken
|
Ground Pound
|
80*90
|
100*100
|
#DIV/0!
|
H*HL
|
-*su
|
23
|
4*3
|
29
|
23
|
58
|
|
7
|
29
|
|
|
-9
|
-
|
|
|
|
|
|
|
|
|
-
|
All: 1f
|
-
|
Rakan Dantojin
|
Demon Slash
|
110
|
130
|
20/60
|
HL
|
su
|
17
|
2
|
25
|
17
|
43
|
|
2
|
25
|
|
|
-2
|
1
|
[air H] free juggle
|
|
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
|
Demon Slash
|
120
|
200
|
20/60
|
HL
|
su
|
30
|
2
|
25
|
30
|
56
|
|
2
|
25
|
|
|
-4
|
-
|
10-28 projectile invincible / [H] limited juggle (cant juggle)
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Demon Slash
|
120[100]
|
150
|
20/60
|
HL
|
su
|
28*34
|
2
|
25
|
62
|
88
|
|
2
|
25
|
|
|
-8
|
-
|
Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rakan Dantojin
|
Demon Slash
|
100[80]
|
100
|
#DIV/0!
|
HL
|
su
|
29*34
|
2
|
31
|
63
|
95
|
|
2
|
31
|
|
|
-9
|
-
|
Hitbox active on contact with opponent, can hit cross up, value in [ ] is if hit as cross up
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
370
|
0
|
#DIV/0!
|
1
|
-
|
1+0
|
36
|
13
|
1
|
49
|
|
36
|
13
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Air Raging Demon
|
Air Super Combo
|
350
|
0
|
#DIV/0!
|
1
|
-
|
1+0
|
30
|
32
|
1
|
62
|
|
30
|
32
|
|
|
-
|
-
|
Cannot hit grounded opponents
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Meido Gohado
|
Ultra Combo 1 (punches)
|
38x7*109[450] (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+9
|
1(1) until edge of screen
|
Total 101
|
9
|
110
|
|
0
|
101
|
|
|
-3
|
-
|
1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Anti-Air Meido Gohado
|
Ultra Combo 1 (kicks)
|
45x7*60
|
0
|
0/0
|
-
|
-
|
0+9
|
-
|
Total 93
|
9
|
102
|
|
0
|
93
|
|
|
-
|
-
|
Wont hit opponent on ground
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Air Meido Gohado
|
Ultra Combo 1 (air)
|
45x8
|
0
|
0/0
|
HL
|
-
|
0+11[4]
|
-
|
post landing 51
|
11
|
-
|
|
-
|
post landing 51
|
|
|
-25
|
-
|
[] is for when canceled from Zanku Hadosho
|
|
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
Tenchi Sokaigen
|
Ultra Combo 2
|
38x7[525]
|
0
|
0/0
|
HL
|
-
|
0+9
|
2*3x7
|
48
|
9
|
79
|
|
23
|
48
|
|
|
-30
|
-
|
First two active frames (which have no Juggle Potential) trigger animation if connected, [] is for full animation, 1st hit does 0 chip damage
|
X
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|