Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
21
|
25
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100[80]
|
200[150]
|
60
|
HL
|
sp/su
|
4
|
5
|
25
|
4
|
33
|
5
|
5
|
25
|
18
|
23
|
-12
|
-7
|
[] refers to active frames 3~5
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
75
|
100
|
40
|
HL
|
sp/su
|
4
|
2
|
18
|
4
|
23
|
2
|
2
|
18
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
120
|
200
|
60
|
HL
|
su
|
6
|
3
|
24
|
6
|
32
|
3
|
3
|
24
|
18
|
22
|
-9
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
7
|
3
|
18
|
7
|
27
|
3
|
3
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
4
|
2
|
11
|
4
|
16
|
2
|
2
|
11
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
2
|
18
|
7
|
26
|
2
|
2
|
18
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
9
|
4
|
20
|
9
|
32
|
4
|
4
|
20
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
65
|
100
|
40
|
HL
|
su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
8
|
3
|
20
|
8
|
30
|
3
|
3
|
20
|
18
|
23
|
-5
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/su
|
4
|
3
|
8
|
3
|
13
|
3
|
3
|
8
|
11
|
15
|
0
|
4
|
Cannot chain into itself
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
100
|
40
|
L
|
su
|
5
|
4
|
13
|
5
|
21
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
150
|
60
|
L
|
-
|
6
|
2
|
25
|
6
|
32
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
Hard knockdown
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Chokkarakusho
|
Overgead
|
70
|
100
|
40
|
H
|
-
|
18
|
2
|
2 + After landing 14
|
18
|
35
|
2
|
2
|
16
|
14
|
19
|
-4
|
1
|
Only -1 hit advantage vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Engekishu
|
+
|
90*60
|
150*50
|
60*20
|
HL
|
-*su
|
15
|
2(7)2
|
15
|
15
|
40
|
2
|
11
|
15
|
16
|
20
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shushugai
|
Forward Throw
|
130
|
130
|
40
|
0.88
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Tenshou Tousaikyaku
|
Back Throw
|
140
|
140
|
40
|
0.88
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rekkaken
|
Rekka Ken (1)
|
50
|
50
|
10/10
|
HL
|
-
|
7
|
2
|
22
|
7
|
30
|
|
2
|
22
|
|
|
-4
|
0
|
16f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (1)
|
55
|
50
|
10/10
|
HL
|
-
|
9
|
2
|
24
|
9
|
34
|
|
2
|
24
|
|
|
-6
|
-2
|
18f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (1)
|
60
|
50
|
10/10
|
HL
|
-
|
10
|
2
|
26
|
10
|
37
|
|
2
|
26
|
|
|
-8
|
-4
|
19f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Rekkaken Part 2
|
Rekka Ken (2)
|
50
|
50
|
10/10
|
HL
|
-
|
7
|
2
|
25
|
7
|
33
|
|
2
|
25
|
|
|
-8
|
-2
|
17f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (2)
|
55
|
50
|
10/10
|
HL
|
-
|
7
|
2
|
27
|
7
|
35
|
|
2
|
27
|
|
|
-10
|
-4
|
17f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (2)
|
60
|
50
|
10/10
|
HL
|
-
|
7
|
2
|
29
|
7
|
37
|
|
2
|
29
|
|
|
-12
|
-6
|
17f~ cancellable into next move
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Rekkaken Part 3
|
Rekka Ken (3)
|
60
|
50
|
10/10
|
HL
|
-
|
7
|
2
|
36
|
7
|
44
|
|
2
|
36
|
|
|
-19
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (3)
|
60
|
50
|
10/10
|
HL
|
-
|
9
|
2
|
36
|
9
|
46
|
|
2
|
36
|
|
|
-19
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rekka Ken (3)
|
60
|
50
|
10/10
|
HL
|
-
|
9
|
2
|
40
|
9
|
50
|
|
2
|
40
|
|
|
-23
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rekkaken
|
Rekka Ken (1)
|
65
|
50
|
-250/0
|
HL
|
-
|
7
|
2
|
25
|
7
|
33
|
|
2
|
25
|
|
|
0
|
2
|
16f~ cancellable into next move
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rekkaken Part 2
|
Rekka Ken (2)
|
65
|
50
|
0/0
|
HL
|
-
|
7
|
2
|
27
|
7
|
35
|
|
2
|
27
|
|
|
-1
|
0
|
17f~ cancellable into next move
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rekkaken Part 3
|
Rekka Ken (3)
|
70
|
50
|
0/0
|
HL
|
-
|
9
|
2
|
40
|
9
|
50
|
|
2
|
40
|
|
|
-23
|
-
|
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shienkyaku
|
Flame Kick
|
110[70]
|
200[100]
|
30/40
|
HL
|
su
|
5
|
12
|
16+22
|
5
|
54
|
|
12
|
38
|
|
|
-30
|
-
|
1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
-
|
|
Flame Kick
|
120[90]
|
200[100]
|
30/40
|
HL
|
su*-
|
5
|
12
|
20+22
|
5
|
58
|
|
12
|
42
|
|
|
-32
|
-
|
1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Flame Kick
|
100*50
|
100*100
|
30/40*20
|
HL
|
su*-
|
5
|
2*10
|
24+22
|
5
|
62
|
|
12
|
46
|
|
|
-36
|
-
|
1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
EX Shienkyaku
|
Flame Kick
|
100*50*40
|
100*50*40
|
#DIV/0!
|
HL
|
su*-*-
|
5
|
2*8*11
|
18+22
|
5
|
65
|
|
21
|
40
|
|
|
-39
|
-
|
1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~6f
|
-
|
Rekkukyaku
|
Chicken Wing
|
30*30*40
|
50x3
|
10/30*20*20
|
HL
|
-
|
14
|
2(5)4(6)2
|
5+16
|
14
|
53
|
|
19
|
21
|
|
|
-4
|
0
|
1st hit armor break
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
|
Chicken Wing
|
30*30*50
|
50x3
|
10/30*20*20
|
HL
|
-
|
16
|
2(5)4(6)2
|
5+14
|
16
|
53
|
|
19
|
19
|
|
|
-2
|
2
|
1st hit armor break
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~10f
|
-
|
|
Chicken Wing
|
35*35*30
|
50x3
|
10/30*20*20
|
HL
|
-
|
18
|
2(5)4(6)2
|
4+13
|
18
|
53
|
|
19
|
17
|
|
|
0
|
4
|
1st hit armor break
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rekkukyaku
|
Chicken Wing
|
30*30*40
|
50x3
|
#DIV/0!
|
HL
|
-
|
18
|
2(5)4(6)2
|
4+13
|
18
|
53
|
|
19
|
17
|
|
|
0
|
4
|
1st hit armor break
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
Tenshin
|
Command Throw
|
1
|
0
|
Oct-40
|
0.92
|
-
|
14
|
2
|
51
|
14
|
66
|
|
2
|
51
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Tenshin
|
Command Throw
|
1
|
0
|
#DIV/0!
|
1.23
|
-
|
12
|
2
|
51
|
12
|
64
|
|
2
|
51
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rekkashinken
|
Super Combo
|
50x4*170
|
0
|
#DIV/0!
|
HL
|
-
|
1+5
|
2(10)2(12)2(11)2(20)2
|
57
|
6
|
125
|
|
63
|
57
|
|
|
-38
|
-
|
|
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rekkashingeki
|
Ultra Combo 1
|
60x4*165[375]
|
0
|
0/0
|
HL
|
-
|
0+10
|
2(11)2(12)2(10)2(21)2
|
57
|
10
|
130
|
|
64
|
57
|
|
|
-38
|
-
|
2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation
|
|
|
|
2nd or 4th Hit: Hard Knockdown
|
2nd or 4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Gekirinken
|
Ultra Combo 2
|
470
|
0
|
0/0
|
-
|
-
|
0+1
|
35
|
61
|
1
|
96
|
|
35
|
61
|
|
|
-
|
-
|
Counters for 35f, Hard Knockdown, loses to natural Armor Breakers
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|