|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ex version gains armor (2 hits); ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash; Hold f or b to control distance; high
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash; Hold f or b to control distance; Will miss against crouching opponents; throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Dash; low
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex version gains armor (2 hits); ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Back Dash
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Back Dash; Hold f or b to control distance; high
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Back Dash; Hold f or b to control distance; throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Habanero Back Dash; Hold f or b to control distance;
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
The longer button is held (charge) the more damage move will do; armorbreak
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Hold f or b to control distance; high
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Hold f or b to control distance; Will miss against crouching opponents; throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
11
|
7
|
19
|
2
|
2
|
11
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
150
|
60
|
HL
|
sp/su
|
8
|
2
|
17
|
8
|
26
|
2
|
2
|
17
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
5
|
13
|
1
|
2
|
7
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
-
|
11
|
2
|
5 + After landing 8
|
11
|
25
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
80
|
150
|
60
|
HL
|
sp/su
|
10
|
2
|
16
|
10
|
27
|
2
|
2
|
16
|
18
|
-
|
0
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
7
|
3
|
10
|
7
|
19
|
3
|
3
|
10
|
15
|
18
|
2
|
5
|
Frame advantage based on 2nd active frame
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
17
|
2
|
11
|
17
|
29
|
2
|
2
|
11
|
18
|
22
|
5
|
9
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
1
|
8
|
5
|
13
|
1
|
1
|
8
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
sp/su
|
11
|
3
|
14
|
11
|
27
|
3
|
3
|
14
|
13
|
16
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110*100
|
200
|
60
|
HL*H
|
-
|
19
|
2(6)3
|
After landing 12
|
19
|
41
|
3
|
11
|
12
|
10
|
14
|
-5
|
-1
|
1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
9
|
2
|
12
|
9
|
22
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
8
|
4
|
15
|
8
|
26
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
5
|
2
|
6
|
5
|
12
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
13
|
6
|
20
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
80
|
150
|
60
|
L
|
-
|
17
|
10
|
9
|
17
|
35
|
10
|
10
|
9
|
18
|
-
|
-1
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Shower Kick
|
Shower Kick
|
50
|
100
|
40
|
H
|
-
|
16
|
2
|
11
|
16
|
28
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
11~17f can pass through opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 8~17f
|
Target Combo
|
(far) >
|
70
|
100
|
40
|
HL
|
-
|
14
|
2
|
5 + After landing 10
|
14
|
30
|
2
|
2
|
15
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
6
|
-
|
9
|
14
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
6
|
-
|
9
|
14
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
|
4~10f can cancel into followup, 11f~ can put out jump attack
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Tostada Press
|
Tostada Press (Wall Jump)
|
100
|
100
|
20/30
|
H
|
-
|
2+12
|
until ground
|
After landing 35
|
14
|
-
|
until ground
|
until ground
|
35
|
|
|
-17
|
-
|
9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fajita Buster
|
Fajita Buster (Wall Jump)
|
180
|
150
|
20/60
|
1.91
|
-
|
2+12
|
until ground
|
After landing 36
|
14
|
-
|
until ground
|
until ground
|
36
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
3
|
34
|
21
|
57
|
3
|
3
|
34
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
3
|
34
|
29
|
65
|
3
|
3
|
34
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
3
|
34
|
65
|
101
|
3
|
3
|
34
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tepache Bomb
|
Forward Throw
|
120
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Chili Mexicano
|
Back Throw
|
120
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Sky Sopressa Drop
|
Air Throw
|
140
|
150
|
40
|
1.15
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Habañero Dash
|
Habañero Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 71
|
0
|
71
|
|
0
|
71
|
|
|
-
|
-
|
7~52f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Habañero Dash
|
Habañero Dash
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
Total 49
|
0
|
49
|
|
0
|
49
|
|
|
-
|
-
|
7~36f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
1-35~ (2 hits)
|
-
|
-
|
Sudden Stop
|
Sudden Stop
|
-
|
-
|
0/0
|
-
|
-
|
-
|
-
|
Total 3
|
0
|
3
|
|
0
|
3
|
|
|
-
|
-
|
Fastest cancel is total 9f (6+3)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Tostada Press
|
Tostada Press
|
100
|
100
|
20/30
|
H
|
-
|
6+19
|
8
|
After landing 34
|
25
|
66
|
|
8
|
34
|
|
|
-16
|
-
|
9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~10f strike
|
Fajita Buster
|
Fajita Buster
|
180
|
150
|
20/60
|
1.8
|
-
|
6+23
|
6
|
2 + After landing 34
|
29
|
70
|
|
6
|
36
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
All: 1~11f strike
|
Back Step
|
Back Step
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 17
|
0
|
17
|
|
0
|
17
|
|
|
-
|
-
|
Fastest cancel is 23f (6+17)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
Fastest cancel is 23f (6+17)
|
Fastest cancel is 23f (6+17)
|
Gordita Sobat
|
Gordita Sobat
|
80
|
100
|
20/30
|
HL
|
su
|
6+14
|
2
|
17
|
20
|
38
|
|
2
|
17
|
|
|
1
|
5
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 12~22f
|
Calamari Slide
|
Calamari Slide
|
100
|
200
|
20/30
|
L
|
-
|
6+12
|
6
|
24
|
18
|
47
|
|
6
|
24
|
|
|
-9
|
-
|
Cannot hit airborne opponents
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Habañero Back Dash
|
Habañero Back Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
See notes
|
0
|
71
|
|
0
|
71
|
|
|
-
|
-
|
6f~until turn can cancel into followup, turn takes 2f total
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Habañero Back Dash
|
Habañero Back Dash
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
See notes
|
0
|
49
|
|
0
|
49
|
|
|
-
|
-
|
6f~until turn can cancel into followup, turn takes 2f total
|
|
|
|
-
|
-
|
-
|
-
|
1-35~ (2 hits)
|
-
|
-
|
Sudden Stop
|
Sudden Stop
|
-
|
-
|
0/0
|
-
|
-
|
-
|
-
|
Total 3
|
0
|
3
|
|
0
|
3
|
|
|
-
|
-
|
Fastest cancel is total 9f (6+3)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Tostada Press
|
Tostada Press
|
100
|
100
|
20/30
|
H
|
-
|
6+19
|
8
|
After landing 30
|
25
|
62
|
|
8
|
30
|
|
|
-12
|
-
|
9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~9f
|
Propeller Tortilla
|
Propeller Tortilla
|
132
|
150
|
20/60
|
1.73
|
-
|
6+22
|
4
|
4 + After landing 16
|
28
|
51
|
|
4
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~13f
|
Picadillo Jump
|
Picadillo Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 40
|
0
|
40
|
|
0
|
40
|
|
|
-
|
-
|
8~30f can cancel into wall jump
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Quesadilla Bomb
|
Quesadilla Bomb LVL1
|
80
|
100
|
30/40
|
HL
|
su
|
14
|
11
|
14
|
14
|
38
|
|
11
|
14
|
|
|
-17
|
-13
|
Charge 60f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Quesadilla Bomb LVL2
|
120
|
150
|
30/40
|
HL
|
su
|
14
|
11
|
14
|
14
|
38
|
|
11
|
14
|
|
|
-17
|
-
|
Charge 120f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Quesadilla Bomb LVL3
|
150
|
200
|
30/40
|
HL
|
su
|
14
|
11
|
14
|
14
|
38
|
|
11
|
14
|
|
|
-17
|
-
|
Charge 180f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Quesadilla Bomb
|
Quesadilla Bomb
|
200
|
300
|
-250/0
|
HL
|
su
|
14
|
11
|
14
|
14
|
38
|
|
11
|
14
|
|
|
-17
|
-
|
Charge 210f
|
X
|
|
|
|
Wall Bounce, Free Juggle
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~15f
|
-
|
Guacamole Leg Throw
|
Guacamole Leg Throw
|
0*120
|
100
|
20/0*60
|
-
|
-
|
7
|
6
|
17 + After landing 11
|
7
|
40
|
|
6
|
28
|
|
|
-
|
-
|
Cannot hit grounded opponents, 1st hit goes into animation
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f Invincible
|
-
|
|
Guacamole Leg Throw
|
0*130
|
100
|
20/0*60
|
-
|
-
|
9
|
6
|
20 + After landing 11
|
9
|
45
|
|
6
|
31
|
|
|
-
|
-
|
Cannot hit grounded opponents, 1st hit goes into animation
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f Invincible
|
-
|
|
Guacamole Leg Throw
|
0*140
|
100
|
20/0*60
|
-
|
-
|
11
|
9
|
16 + After landing 11
|
11
|
46
|
|
9
|
27
|
|
|
-
|
-
|
Cannot hit grounded opponents, 1st hit goes into animation
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f Invincible
|
-
|
EX Guacamole Throw
|
Guacamole Leg Throw
|
0*180
|
200
|
-250/0
|
-
|
-
|
11
|
9
|
12 + After landing 6
|
11
|
37
|
|
9
|
18
|
|
|
-
|
-
|
Cannot hit grounded opponents, 1st hit goes into animation
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~17f Invincible
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
El Fuerte Dynamite
|
Super Combo
|
35x4*190
|
0
|
-1000/0
|
HL
|
-
|
1+3
|
4(8)5(14)5(13)4
|
32
|
4
|
88
|
|
53
|
32
|
|
|
-15
|
-
|
|
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
|
Super Combo
|
35x4*190
|
0
|
-1000/0
|
HL
|
-
|
1+4
|
5(8)5(14)5(13)4
|
32
|
5
|
90
|
|
54
|
32
|
|
|
-15
|
-
|
|
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
|
Super Combo
|
35x4*190
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
6(8)5(14)5(13)4
|
32
|
6
|
92
|
|
55
|
32
|
|
|
-15
|
-
|
|
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
El Fuerte Flying Giga Buster
|
Ultra Combo 1
|
470
|
0
|
0/0
|
2.14
|
-
|
0+5
|
12
|
After landing 54
|
5
|
70
|
|
12
|
54
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~10f
|
-
|
El Fuerte Ultra Spark
|
Ultra Combo 2
|
450
|
0
|
0/0
|
1.55
|
-
|
0+4
|
11
|
65
|
4
|
79
|
|
11
|
65
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|
|
|