~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
Strategy
Matchups
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TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
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Frame Data
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Block
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Super Meter
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
Close
|
HL
|
70[60]
|
100
|
40
|
sp/su
|
4
|
4
|
13
|
+1
|
+6
|
[] refers to active frames 3~4
|
|
Close
|
HL
|
85
|
150
|
60
|
sp/su
|
4
|
4
|
11
|
+2
|
+6
|
|
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
4
|
3
|
17
|
-6
|
-3
|
|
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Close
|
HL
|
110
|
200
|
60
|
-
|
9
|
5
|
24
|
-11
|
-7
|
|
|
Far
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
Far
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
4
|
14
|
-4
|
-1
|
|
|
Far
|
HL
|
80
|
200
|
60
|
sp/su
|
6
|
3
|
19
|
-4
|
+1
|
Damage at tip 100
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
22
|
-6
|
-2
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
7
|
+3
|
+6
|
|
|
crouch
|
HL
|
90
|
200
|
60
|
-
|
6
|
4
|
12
|
+2
|
+7
|
Forces stand
|
|
crouch
|
L
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
9
|
-1
|
+2
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+1
|
|
|
crouch
|
L
|
95
|
100
|
60
|
-
|
7
|
2
|
24
|
-8
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
|
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Jump up
|
H
|
30
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
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Jump up
|
H
|
70
|
100
|
40
|
-
|
5
|
7
|
-
|
-
|
-
|
|
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Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
30
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
120
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.79
|
140
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.79
|
135
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Throw
|
1.00
|
150
|
150
|
40
|
-
|
5
|
2
|
-
|
-
|
-
|
Hard knockdown
|
|
Cannon Spike
|
HL
|
100[120]
|
100[150]
|
30/40
|
su
|
5
|
21
|
20 + After landing 12
|
-30
|
-
|
1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
100[140]
|
100[180]
|
30/40
|
su
|
5
|
26
|
18 + After landing 12
|
-30
|
-
|
1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
100[160]
|
100[200]
|
30/40
|
su
|
5
|
31
|
17 + After landing 12
|
-30
|
-
|
1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
150[95]
|
200[100]
|
-250/0
|
su
|
5
|
26
|
18 + After landing 12
|
-30
|
-
|
1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards
|
|
Spiral Arrow
|
L
|
80
|
150
|
30/30
|
-
|
7
|
19
|
4 + After landing 15
|
-17
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
100
|
150
|
30/30
|
-
|
7
|
19
|
4 + After landing 15
|
-17
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
40*80
|
80*100
|
30/30*30
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
-15
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
100*60
|
100*100
|
-250/0
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
-10
|
-
|
1~25f projectile invincible, 14f~ airborne
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
35
|
3*8
|
9
|
+4
|
-
|
1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
33
|
3*8
|
10
|
+3
|
-
|
1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
36
|
3*8
|
10
|
+3
|
-
|
1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
-250/0
|
su*-
|
33
|
3*8
|
10
|
+3
|
-
|
1~25f strike and projectile invincible, 6~24f airborne, armor break
|
|
Hooligan Combination
|
-
|
-
|
-
|
30/-
|
-
|
-
|
-
|
See notes
|
-
|
-
|
7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer
|
|
Hooligan Combination
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
See notes
|
-
|
-
|
7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer
|
|
Razor's Edge Slicer
|
L
|
100
|
150
|
0/30
|
su
|
10
|
9
|
13
|
-1
|
-
|
1~9f airborne
|
|
Razor's Edge Slicer
|
L
|
120
|
200
|
0/0
|
su
|
10
|
9
|
13
|
-1
|
-
|
1~9f airborne
|
|
Fatal Leg Twister
|
1.03
|
130
|
140
|
0/40
|
-
|
31+1
|
1
|
After landing 5
|
-
|
-
|
Hard knockdown
|
|
Crossed Scissors
|
1.03
|
140
|
150
|
0/40
|
-
|
31+1
|
1
|
After landing 5
|
-
|
-
|
Hard knockdown
|
|
Cannon Strike
|
HL
|
60
|
100
|
10/20
|
-
|
12
|
11
|
After landing 5
|
-
|
-
|
Can be canceled from 9f of jump
|
|
Cannon Strike
|
HL
|
80
|
100
|
-250/0
|
-
|
12
|
11
|
After landing 4
|
+14
|
+18
|
Frame advantage based on lowest jump possible (startup 17f)
|
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+5
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
-35
|
-
|
1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property
|
|
Ultra Combo 1
|
HL
|
30x6*210[30x5*330]
|
0
|
0/0
|
-
|
0+10
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
-35
|
-
|
1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation
|
|
Ultra Combo 2
|
-
|
470
|
0
|
0/0
|
-
|
0+1
|
35
|
61
|
-
|
-
|
Counters strikes until 35f, hard knockdown
|
|
|
Block
|
|
|
Super Meter
|
|
|
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Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|