Chaos Breaker/GerhardsenII

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Revision as of 10:02, 14 December 2011 by Cole Wilson (talk | contribs) (→‎Combos)

Introduction

GerhardsenII is a character that relies on tick throws and rushing down with his grenades, rather than actually firing his cannon. His normals are far from impressive, but he has a number of tricks available to him that can score big damage if they're set up right. Like Troll, Gerhardsen is a very large character and has really bad magic defense, which means that he can be hit by things most other characters can't and will also pay for it a lot more.

The Basics

Combos

Mid-screen

5B/5C > 236A (with a bullet) xx 236236A or 214214B/C (in the corner)

  • 2B works as well, but it doesn't really make much of a difference. The basic idea is comboing into a loaded cannon shot, then linking the super after to juggle. You basically just need to perform the super immediately after and everything will take care of itself. You can use 214214X in the corner as an alternative to do more damage.

j.A/j.B/j.C/5B > 214X > any supers

  • All of Gerhardsen's jump-ins generate a lot of hitstun, so it's fairly easy to combo off of them. Burst cancel into pretty much anything after a successful hit for good damage.

j.C, 236A xx 236236A

  • Heavy jump-in to Gerhardsen's usual cannon shenanigans. Requires a loaded bullet to work.


Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Cannon Fire-Shell: 236A/B/C

Cannon Fire: 236A/B/C

Cannon Jump: 623A/B/C

  • (After Cannon Jump) Cannon Jump Attack: A/B/C/D

Cannon Spin: 214A/B/C

Reload: 22A/B/C

Cannon Advance: 66D

Cannon Retreat: 44D

Mana Bursts

Special Shell: 236236A/B/C

Cluster Shell: 214214A/B/C

Shell Bunker: 2141236A/B/C

Hell Flame: 236236D (Only when Draconic Figurine is equipped)

Frame Data