Introduction
Before I begin, I want to introduce some terms[We always should start off with this].
Forward = F/f Backward = B/b Up = U/u Down = D/d
Light punch = LP (Jab Punch) Medium Punch = MP (Strong Punch) Hard punch = HP (Fierce Punch) Light kick = LK (Short Kick) Medium Kick = MK (Forward Kick) Hard kick = HK (Roundhouse Kick)
Any Punch = AP Any Kick = AK
QCF - d,df,f (Hadoken/ Tiger shot movement) QCB - d,db,b (Hurricane Kick movement) DP - f,df,f (Dragon punch/ Tiger Uppercut movement)
Moves List
Normal Moves
Special Moves
High Standing Tiger Shot - QCF + Punch Low Standing Tiger Shot - QCF + Kick
The Basics
Bread and Butter Combos
Super Combos
Advanced Strategy
C-Groove Combos This combo is pretty good damage and stun. Crossover with deep Short Kick, 2xJab, Strong Punch(or low forward kick), Tiger
Level 2, Anywhere on Screen
Level 3, Anywhere on Screen
Level 2, Opponent In or Near Corner
Level 3, Opponent In or Near Corner
Level 2, Mid-Screen, Pseudo Combo
Level 3, Mid-Screen, Pseudo Combo
Insanely Hard Combos
Edited By Haaris Abbasi