Capcom vs SNK 2/Sagat

From SuperCombo Wiki

Introduction

Before I begin, I want to introduce some terms[We always should start off with this].

Forward = F/f Backward = B/b Up = U/u Down = D/d

Light punch = LP (Jab Punch) Medium Punch = MP (Strong Punch) Hard punch = HP (Fierce Punch) Light kick = LK (Short Kick) Medium Kick = MK (Forward Kick) Hard kick = HK (Roundhouse Kick)

Any Punch = AP Any Kick = AK

QCF - d,df,f (Hadoken/ Tiger shot movement) QCB - d,db,b (Hurricane Kick movement) DP - f,df,f (Dragon punch/ Tiger Uppercut movement)

Moves List

Normal Moves

Special Moves

High Standing Tiger Shot - QCF + Punch Low Standing Tiger Shot - QCF + Kick

The Basics

Bread and Butter Combos


Super Combos

Advanced Strategy

C-Groove Combos This combo is pretty good damage and stun. Crossover with deep Short Kick, 2xJab, Strong Punch(or low forward kick), Tiger

Level 2, Anywhere on Screen

Level 3, Anywhere on Screen

Level 2, Opponent In or Near Corner

Level 3, Opponent In or Near Corner

Level 2, Mid-Screen, Pseudo Combo

Level 3, Mid-Screen, Pseudo Combo


Insanely Hard Combos

Edited By Haaris Abbasi