Super Street Fighter 2 Turbo/O. Sagat

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Introduction

Old Sagat, sometimes called Super Sagat, is the SSF2 version of Sagat. However, due to differences in the game engine, he is actually stronger in this game due to gaining other cancelable moves (e.g., all close attacks are cancelable in ST). Particularly, the second active part of his standing Short and Forward kicks can be canceled into special attacks, for devastating combos or ground control.

Old Sagat's moves are mostly similar to those of N.Sagat. The differences one will notice the most is that his Tiger shots recover faster and he has no super. In addition to it, as all characters from SSF2, he can not soften throws. His Tiger Uppercuts knock down on the first hit and do not have any juggle properties. Finally, he does not have a cross-up jumping attack such as N.Sagat's Forward kick, and some normal moves have different frame data while his tigers have better defensive hitboxes.

Color Selections

Old Sagat's color options in Super Turbo
Old Sagat is selected by moving the cursor to Sagat, pressing a button, then entering the code UDDU (up, down, down, then up) + Jab. To use the alternate color, press Short + Jab or Short + Fierce instead of just Jab.

Moves List

Normal Moves

Throws

O.Sagat has only one throw, his shoulder toss. It is performed by moving the joystick left or right and pressing either Strong or Fierce. The direction you move the stick is the direction your enemy will get tossed at. This does around 22% damage.

Sagat's throw range is not very good: he is only at an advantage against Fei Long. Boxer's Fierce throw and T. Hawk's normal throws are have less range, but those characters have longer reach options.

Command Normals

Target Combos

Special Moves

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups

Special Move list:

High Tiger- QCF+P

Ground Tiger- QCF+K

Tiger Uppercut- F,D,DF+P (AKA DP motion)

Tiger Knee- QCF, UF +K

Differences between old and new:

-Tigers travel faster and recover faster. This is very important.

-Tiger Uppercut is one hit, for big damage and a knockdown.

-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.

Bufferables:

Standing Jab Crouching Jab Standing Strong (Both far and close versions) Crouch Strong Standing Short (both hits) Crouch Short Stand Forward (both hits) Crouch Forward Standing Roundhouse (first hit)

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