Tatsunoko vs Capcom: Ultimate All Stars/Zero

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

  • 6C-Saber Charge-Zero charges at his enemy with his saber (which turns purple). You can use this in your ground combo.
  • j.2C-Reverse Saber Spin-Just like Zero's regular j.C, this move hits 3 times. The only difference is that he is now spinning counter-clockwise (and starts with a slight delay). You may be able to use this normal move as part of your IAD (instant air dash) mix-ups.

Special Moves

  • Ryuenjin-623A/B/C (this can be performed both on the ground and in the air)-
  • Hadangeki-Charge 4 for a few seconds, then press 6A/B/C-
  • Hienkyaku-214A/B/C (this can be performed both on the ground and in the air)-
  • Hyper Zero Blaster-Press and hold down A/B/C, then release when ready-
  • Sentsuizan-While in the air, 236A/B/C-

Super Moves

  • Rekkoha-236+Any two attack buttons-
  • Sougenmu-214+Any two attack buttons-
  • Dark Hold-(Level 3 Super)-623+Any two attack buttons-

The Basics

Advanced Strategy

Match-Ups