Introduction
Character Colors
Moves List
Normal Moves
Throw
Move Name | Motion |
Ippon Seoi | F/B+HP when close to opponent |
Kumo Koroshi | UF/UB+HP when close to opponent |
Tawara Nage | DF/DB+HP when close to opponent |
Benkei Nakashi | F+HK when close to opponent |
Tomoe Nage | B+HK when close to opponent |
Jumping Izuna Otoshi | air, D+HK when close to opponent |
Special Moves
Move Name | Motion |
Nihon Seoi Dash | Charge B,F + K |
Izuna Otoshi | Charge D,U + P when close to opponent |
Senbe Shuriken | Charge B,F + P |
Neko Jarashi | HCB + HP |
Super Move
Move Name | Motion |
Dynamite Izuna Otoshi | Charge DB,D,DF + LK+HP when close to opponent |
Combos
Strategies
From Trieu over on SNK-Capcom:
"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.
So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."