Street Fighter EX3/Kairi

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Throws

LP+LK: Kuteikaku'

  • Damage: 36
  • Keeps same side
  • Easier confirms for tag cancels
  • Preferred throw if you want them right next to you

4LP+LK: Uraji Goku Guruma

  • Damage: 32
  • Keeps same side
  • Can combo after with a Tag Cancel but it's a little awkward due to the height of the launch and that they end up on the opposite side after the camera switch


Command Moves

MP+MK: Bukyaku

  • Surprise Blow
  • Too slow to combo off of Heavy Normals or Tag Cancels

6+MK: Ryoubu Damage: 17

  • Forward advancing Knee Strike
  • Cancelable into j. 236236+P

J. 2MK/HK: Ryuujin Kyaku

  • J. 2+MK on hit behaves like a standard dive kick landing on the ground
  • J. 2+HK bounces off of the opponent on hit or block

Special Moves

Mekku Zangeki

  • Back, Down, Down-Back + Punch

Maryuu Rekkou

  • Forward, Down, Down-Forward + Punch

Shinki Hatsudou

  • Quarter Circle Forward + Punch

Mouryou Kasen

  • Quarter Circle Back + Kick
    • Can be followed up with: Back + Kick

Super Move

Shinki Hatsudou Kai

  • (In Air)Double Quarter Circle Forward + Punch

Sairou Kyoushu

  • Double Quarter Circle Back + Punch

Garyuu Messhuu

  • (In Air)Double Quarter Circle Forward + Kick

Meteor Combos

Kyouja Renbu

  • LP, LP, Forward, LK, HP

Shouki Hatsudou

  • Double Quarter Circle Forward + All three Punches

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hokuto
Kairi
Ken Masters
M.Bison
Nanase
Pullum Purna
Ryu
Sagat
Sakura Kasugano
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief