Introduction
Birthplace - Los Angeles
Height - 5' 9"
Weight - 161 lbs
Fighting Style - Sousetsuken
Interests - Training
POW: 4
SPD: 3
DEF: 3
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 2 | - | - | H/L | Yes | - | - |
Extremely fast jab, nearly identical to Billy's but with higher damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 3 | - | - | H/L | Yes | - | - |
Itty bitty elbow. Not super useful, Close 5C is barely slower with much better properties. Whiffs on crouch. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 5 | - | - | H/L | Yes | - | - |
Strong right straight punch. Decent damage and cancellable, decent button to throw out as a counterpoke since it can cancel into anything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 8 | - | - | H/L | Yes | - | - |
Somehow an even worse button than Billy's. Even slower at 8 frames, please for the love of god just use Close 5C instead. Whiffs on all crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 9 | - | - | H/L | No | - | - |
Big stop sign button, a push kick with great range and respectable damage. Good on roundstart if your opponent likes to throw specials impatiently. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 5 | - | - | H/L | Yes | - | - |
Strong and super-quick uppercut. Without a doubt Jimmy's best close button, and a valuable abare tool. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6080 | 15 | - | - | H/L | No | - | - |
High-angled straight kick. Lots of damage and good range, but slow and doesn't cancel. Not the worst thing in the world, but Jimmy has better options. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6496 (3040+3456) | 7 | - | - | H/L, H/L | Yes (1st hit) | - | - |
2 hits, both hit high. Not particularly useful, but looks kind of neat. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | 1520 | 4 | - | - | L | Yes | - | - |
Great low poke, useful for combos and easily confirmable into any specials. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | 3040 | 6 | - | - | H/L | Yes | - | - |
Chunky mid punch. Can be linked out of 2A, deals solid damage and lots of hitstun so easy to confirm. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | 4560 | 6 | - | - | H/L | Yes | - | - |
Classic shoto anti-air button. Useful for stopping air approaches if you don't want to commit to a Rekkuuha. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | 4560 | 10 | - | - | L | Yes | KD | - |
Outstanding sweep with great range. Can be cancelled and combos into 236X or 214X for easy, reliable damage. This move is Billy's best asset, and it's actually slightly better here; Jimmy deals higher damage while keeping the same frame data. |
Aerial Normals
Command Normals
Transformed Normals
Standing Normals
Crouching Normals
Aerial Normals
Command Normals
Throws
Special Moves
Transformed Specials
Super Moves
The Basics
Overheads: hop B, hop D
Lows: cr.A, cr.D
Combos
Jump in/hop attack, cr.A, cr.A, cr.B xx qcf+A
Against Abobo, standing A xx qcb+D forms a TOD block string