Introduction
Birthplace - Detroit
Height - 6' 3" Weight - 495 lbs
Fighting Style - Wrestling
Interests - Guitar, Cooking
POW: 5
SPD: 1
DEF: 4
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1900 | 3 | - | - | H/L | Yes | - | - |
A pretty fantastic standing jab, is fast and goes very far while dealing good damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1900 | 3 | - | - | L | Yes | - | - |
An extraordinarily rare standing low. Not super remarkable beyond that, but still pretty good for grounded blockstrings and whatnot. Can end up as something of a hindrance, as attempting to anti-air with Far 5A while too close will give you this button instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3800 | 7 | - | - | H/L | Yes | - | - |
A solid mid poke, though slightly slower than most 5Bs. Useful as an essential link in Burnov's combos, can be canceled into 236X for a cheeky frametrap or 46X to score a knockdown if you've been charging. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3800 | 7 | - | - | H/L | Yes | - | - |
A fairly unremarkable Close B, basically the exact same button as Far 5B but with worse recovery. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5700 | 18 | - | - | H/L | Yes | - | - |
Burnov advances while performing a spinning backfist. Whiffs on most crouchers. One of the slowest 5Cs in the game, but good range and combos into A and B Cannonball pretty consistently. Best used for counterpoking and punish scenarios. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5700 | 10 | - | - | H/L | Yes | - | - |
Burnov hops forward whilst bumping the opponent with his belly. Most useful as a combo extender for Burnov, can be linked into 2B on hit. Particularly good after jump-ins. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 7600 | 22 | - | - | H | No | - | - |
Burnov jumps and performs a heavy tumbling back kick. Slow to start but highly active, later frames allow Burnov to combo into 5B on hit. Useful for okizeme or grounded mixups, though fairly easy to block on reaction. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 5700 | 12 | - | - | H/L | Yes | - | - |
Burnov bashes the opponent with his shoulder. Deals the same damage as Close 5C, with worse startup/recovery and very high pushback. Not particularly practical, though it does have a command normal extension. |
Crouching Normals
Aerial Normals
Command Normals
Throws
Powerbomb High Drop Suplex Jumping Powerbomb Air Jumping Powerbomb