JoJo's Bizarre Adventure: Heritage for the Future/Rubber Soul

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Special Moves

qcf+A - Basic short range projectile, think of it as an extended, high-priority poke.

qcb+A - Rubber Soul extends his stand along the ground. If it hits (not blocked), it grabs your opponent and gives you a chance to hit them several times.

qcb+S - Counter move, if it works, hits opponent 3 times and stand crashes the opponent. May not get all the hits if you catch a poke with it.

Super Moves

qcf+AA - Super version of his projectile, except it goes full screen. You can continue to move during this super.

360+A - Command grab. Really short range, but really fast startup and recovery. Can potentially combo into it, but its difficult due to the range.

The Basics

Combos

c.A1, c.A1, qcb+A, A3x2, (jump forward)j.A3, dash away, qcf+AA. As far as I can tell, this is Rubber souls only reliable combo from an attack. Can replace the super at the end with j.A3, j.S.

qcb+S, qcf+AA. Adds damage out of a successful counter.

Advanced Strategy

Match-ups

Vs. Jotaro Kujo (JoJo):

Vs. Joseph Joestar:

Vs. Muhammed Abdul:

Vs. Kakyouin Noriaki:

Vs. Jean Pierre Polnareff:

Vs. D'Bo:

Vs. Iggy:

Vs. Midler:

Vs. Alessi:

Vs. Chaka Khan:

Vs. Vanilla Ice:

Vs. Dio:

Vs. Mariah:

Vs. Hol Horse:

Vs. Pet Shop:

Vs. Black Polnareff:

Vs. Shadow Dio: