Introduction
Moves List
Normal Moves
Throws
Wild Fang
- LP+LK
- Blanka bites opponents head and kicks them away. Damage:24
Command Moves
Raging Nail
- MP+MK
- Blanka swipes down with both hands. Can combo off a close standing HP for good damage.Damage:17
Rock Rush
- Forward + MP
- Blanka Headbutts opponent. Does 2 hits. Damage:15
Amazon River Run
- Down-Forward + HP
- Blanka slides across the ground with fists held out. Can pass under projectiles. Knocks down. Damage:18
Surprise Forward
- All three Kicks
- Blanka leaps forward. Does not build any meter. Good for applying pressure after a knockdown.
Surprise Back
- Back + All three Kicks
- Blanka leaps backwards. Does not build any meter. Good for evasion.
Special Moves
Electric Thunder
- Press Punch rapidly
- Damage:26
Rolling Attack
- Charge Back, Forward + Punch
- Damage:21
Vertical Rolling Attack
- Charge Down, Up + Kick
- Damage:26
Back-Step Rolling
- Charge Back, Forward + Kick
- Press Punch to cancel. Damage:26
Aerial Rolling
- (In Air)Quarter Circle Forward + Punch
- Damage:17
Super Moves
Ground Shave Rolling
- Charge Back, Forward, Back, Forward + Punch
- Damage:43-58
Beast Hurricane
- (In Air)Double Quarter Circle Forward + Punch
- Damage:37-42
Jungle Beat
- Charge Back, Forward, Back, Forward + Kick
- Damage:51
Meteor Combo
Super Electric Thunder
- Double Quarter Circle Forward + All three Kicks
- Damage:129
Meteor Tag Combo
With Dhalsim
- Charge Back, Forward, Back, Forward + All three Punches
- Damage:135
The Basics
Basic Combos
- 2 Hit Combos
- Close standing HP > MP+MK (2 hits)
- Damage:37
- Close standing HP > MP+MK (2 hits)
- 3 Hit Combos
- Jump in LK, Crouching LK > Rolling Attack (3 hits)
- Damage:26/24
- Jump in LK, Crouching MK > Rolling Attack (3 hits)
- Damage:36/33
- Jump in MK, Crouching LK > Rolling Attack (3 hits)
- Damage:35/33
- Jump in MK, Crouching MK > Rolling Attack (3 hits)
- Damage:45/42
- Jump in HK, Crouching LK > Rolling Attack (3 hits)
- Damage:41/39
- Jump in HK, Crouching MK > Rolling Attack (3 hits)
- Damage:51/48
- Jump in LP, Crouching LP > Rolling Attack (3 hits)
- Damage:28/26
- Jump in LP, Crouching MP > Rolling Attack (3 hits)
- Damage:35/33
- Jump in MP, Crouching LP > Rolling Attack (3 hits)
- Damage:37/35
- Jump in MP, Crouching MP > Rolling Attack (3 hits)
- Damage:44/42
- Jump in HP, Crouching LP > Rolling Attack (3 hits)
- Damage:43/41
- Jump in HP, Crouching MP > Rolling Attack (3 hits)
- Damage:50/48
- Jump in LK, Crouching LK > Rolling Attack (3 hits)
- 4 Hit Combos
- Jump in LK, Crouching LK x2 > Rolling Attack (4 hits)
- Damage:27
- Jump in MK, Crouching LK x2 > Rolling Attack (4 hits)
- Damage:36
- Jump in HK, Crouching LK x2 > Rolling Attack (4 hits)
- Damage:42
- Jump in LK, Crouching LK x2 > Rolling Attack (4 hits)
- 7 Hit Combos
- Crouching LK > Ground Shave Rolling (7 hits)
- Damage:41/36
- Crouching MK > Ground Shave Rolling (7 hits)
- Damage:53/47
- Crouching LP > Ground Shave Rolling (7 hits)
- Damage:44/38
- Crouching MP > Ground Shave Rolling (7 hits)
- Damage:52/46
- Crouching LK > Ground Shave Rolling (7 hits)
Advanced Strategy
Instant Beast Hurricane
It is possible to get an almost instant Beast Hurricane from a standing position. To do this, input a 360 plus an addition Quarter Circle Forward + Punch. The game registers the first quarter circle forward(contained in the 360), a jump from the 3 up directions you input, and then the last quarter circle. This technique is not super hard to execute, and can lead to some nice surprise situations and mind-games.
Match-Ups
General | Introduction | Game Mechanics | |
The Characters | Blanka | Chun-Li | Dhalsim | Doctrine Dark | Guile | Hokuto | Jack | Ken Masters | Nanase | Ryu | Sakura Kasugano | Sharon | Skullomania | Vega | Zangief | |
Hidden Characters | Area | Darun Mister | Garuda | Kairi | M.Bison | Pullum Purna | Sagat | Shadow Geist | Vulcano Rosso |