Street Fighter EX3/Blanka

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Throws

Wild Fang

  • LP+LK
    • Blanka bites opponents head and kicks them away. Damage:24

Command Moves

Raging Nail

  • MP+MK
    • Blanka swipes down with both hands. Can combo off a close standing HP for good damage.Damage:17

Rock Rush

  • Forward + MP
    • Blanka Headbutts opponent. Does 2 hits. Damage:15

Amazon River Run

  • Down-Forward + HP
    • Blanka slides across the ground with fists held out. Can pass under projectiles. Knocks down. Damage:18

Surprise Forward

  • All three Kicks
    • Blanka leaps forward. Does not build any meter. Good for applying pressure after a knockdown.

Surprise Back

  • Back + All three Kicks
    • Blanka leaps backwards. Does not build any meter. Good for evasion.

Special Moves

Electric Thunder

  • Press Punch rapidly
    • Damage:26

Rolling Attack

  • Charge Back, Forward + Punch
    • Damage:21

Vertical Rolling Attack

  • Charge Down, Up + Kick
    • Damage:26

Back-Step Rolling

  • Charge Back, Forward + Kick
    • Press Punch to cancel. Damage:26

Aerial Rolling

  • (In Air)Quarter Circle Forward + Punch
    • Damage:17

Super Moves

Ground Shave Rolling

  • Charge Back, Forward, Back, Forward + Punch
    • Damage:43-58

Beast Hurricane

  • (In Air)Double Quarter Circle Forward + Punch
    • Damage:37-42

Jungle Beat

  • Charge Back, Forward, Back, Forward + Kick
    • Damage:51

Meteor Combo

Super Electric Thunder

  • Double Quarter Circle Forward + All three Kicks
    • Damage:129

Meteor Tag Combo

With Dhalsim

  • Charge Back, Forward, Back, Forward + All three Punches
    • Damage:135

The Basics

Basic Combos

  • 2 Hit Combos
    • Close standing HP > MP+MK (2 hits)
      • Damage:37
  • 3 Hit Combos
    • Jump in LK, Crouching LK > Rolling Attack (3 hits)
      • Damage:26/24
    • Jump in LK, Crouching MK > Rolling Attack (3 hits)
      • Damage:36/33
    • Jump in MK, Crouching LK > Rolling Attack (3 hits)
      • Damage:35/33
    • Jump in MK, Crouching MK > Rolling Attack (3 hits)
      • Damage:45/42
    • Jump in HK, Crouching LK > Rolling Attack (3 hits)
      • Damage:41/39
    • Jump in HK, Crouching MK > Rolling Attack (3 hits)
      • Damage:51/48
    • Jump in LP, Crouching LP > Rolling Attack (3 hits)
      • Damage:28/26
    • Jump in LP, Crouching MP > Rolling Attack (3 hits)
      • Damage:35/33
    • Jump in MP, Crouching LP > Rolling Attack (3 hits)
      • Damage:37/35
    • Jump in MP, Crouching MP > Rolling Attack (3 hits)
      • Damage:44/42
    • Jump in HP, Crouching LP > Rolling Attack (3 hits)
      • Damage:43/41
    • Jump in HP, Crouching MP > Rolling Attack (3 hits)
      • Damage:50/48
  • 4 Hit Combos
    • Jump in LK, Crouching LK x2 > Rolling Attack (4 hits)
      • Damage:27
    • Jump in MK, Crouching LK x2 > Rolling Attack (4 hits)
      • Damage:36
    • Jump in HK, Crouching LK x2 > Rolling Attack (4 hits)
      • Damage:42
  • 7 Hit Combos
    • Crouching LK > Ground Shave Rolling (7 hits)
      • Damage:41/36
    • Crouching MK > Ground Shave Rolling (7 hits)
      • Damage:53/47
    • Crouching LP > Ground Shave Rolling (7 hits)
      • Damage:44/38
    • Crouching MP > Ground Shave Rolling (7 hits)
      • Damage:52/46

Advanced Strategy

Instant Beast Hurricane

It is possible to get an almost instant Beast Hurricane from a standing position. To do this, input a 360 plus an addition Quarter Circle Forward + Punch. The game registers the first quarter circle forward(contained in the 360), a jump from the 3 up directions you input, and then the last quarter circle. This technique is not super hard to execute, and can lead to some nice surprise situations and mind-games.

Match-Ups