Marvel vs Capcom 2/Sentinel/Combos

From SuperCombo Wiki

|content1=

Combo Notation

">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode. “SJC.” denotes a super jump cancel, usually from a launcher.

Bread and Butter Combos

Combo Damage Meter Gain Works on: Difficulty Notes
St. Lk.png > st. Mp.png XX Qcf.png + Lp.png ? ? All Very Easy Basic punish combo off your fastest normal, not the best damage but gives a KD and is sometimes the best you can get off an opponet's mistake.
St. Hk.png > sjc. Lp.png > sj. Lk.png > sj. Mp.png > sj. Mk.png > j. Qcf.png + Lp.png ? ? All Very Easy Basic launcher BnB, does great damage but you can't chain from your medium buttons into launcher so it's a bit circumstantial.