Street Fighter V/Akuma/Strategy

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V-System

V-Reversal

A standard 17f strike V-Reversal. Akuma lets out a spinning kick, knocking his opponent away.

V-Skill 1

Dohatsu Shoten is a 3f parry, and unlike Ryu's Akuma takes grey life after absorbing a hit. He can Cancel.png his parry into two moves, a punch attack that knocks the opponent away or an upwards kick that can be special canceled into Demon Flip. He does not have to successfully parry an attack to Cancel.png into these moves, allowing him to use them in combos as well. This is especially useful when combined with VT1 for canceling into Raging Demon, usually done by canceling the startup of Dohatsu Shoten > Rakan Gokyaku (VS > K).

V-Skill 2

Kiai causes Akuma to slam the ground and assume a pose, which will begin to build V-Gauge while held. The rate of V-Gauge gain increases the longer the pose is held. The slam knocks the opponent into the air for a juggle, and can also be used after a launch for extending juggles. It builds a small amount of V-Gauge on hit and block, The pose also negates 1 hit of projectiles. During the pose Akuma can cancel into Sekia Goshoha (red fireball) or EX Sekia Goshoha, for additional damage and builds additional V-Gauge on hit/block. Different punch buttons will adjust the speed, however the projectile is always only 1 hit for regular version, and 4 hits for the EX version. There is also a "just frame" (not actually a JF but that's what people say) version, performed by doing the fireball input between frames 31-41. The just frame version does slightly more damage, is 2/5 hits instead of 1/4 for regular/EX, launches higher giving more advantage, has a 6 frame gap instead of an 8 frame gap between Kial > Sekia Goshoha for the regular version, and slightly better advantage on block (-6/+8 for non-just frame regular/EX version, -4/+11 for just frame version).

V-Trigger 1

Dohatsu Shoten is a 3 bar V-Trigger, and one of the strongest in the game. It greatly powers up several of his special moves during its activation. His air fireball now always throws out two making it much more difficult to avoid and more advantageous on block. His ground fireball now floats the opponent, allowing a follow up combo. His Goshoryuken now is fully invincible without EX Meter, and causes a hard knock down on hit allowing Akuma to easily time his setups without having to worry about different wake-up timings. It also gives him access to his Raging Demon Critical Art, which is a fast moving command grab that does 400 damage on hit and is impossible to avoid in certain setups; using this takes the remaining of his V-Trigger gauge. In total he gets about 4-5 specials moves during it, which can easily be enough to close out a round.

V-Trigger 2

Shiretsu Hasshi is a 2 bar V-Trigger that allows Akuma to Cancel.png any of his specials into an EX Special. This increases his potential damage output from combos, or allows him to setup chip strings canceling regular fireball into red fireball. He only gets 2 cancels total per activation. After canceling into a move you cannot Cancel.png into it again, so Tatsu xx EX Tatsu xx EX Tatsu is not possible, however Tatsu xx EX Tatsu xx EX Air Fireball is using the entire V-Gauge. Akuma also does not have access to Raging Demon in this V-Trigger.