Marvel vs Capcom 2/Captain America

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< Marvel vs Capcom 2
Revision as of 23:57, 8 December 2020 by Shiburizu (talk | contribs) (fix motion tags)
Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2captainamerica.png

Thumbs up, soldier!

While patriotic, Captain America in this game is pretty weak. His double jump and good damage almost saves him from being garbage.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-captainamerica.png

Moves List

Normal Moves

Command normals

Name
Command
Damage
Special Properties (glossary)
Double jump
u
aironly
Heel kick
D.png + hk
aironly
Aerial kick
U.png + hk
aironly
Double kick
Mk.png , mk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shield slash
Qcf.png + p
Airok.png You can't do this without your shield.
Charging Star
Qcf.png + k
Can go through projectiles if you have your shield.
Stars & Stripes
Dp.png + p
Roll
Hcb.png + p
N/A
Invulnerable, but you can be thrown out of it.

If he loses his shield via a whiffed Shield Slash, most of his moves do less damage. You can either get the shield again by touching your sprite to it or you can wait for it fly back to you.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Final Justice
Qcf.png + Lp.png + hp
Hyper Stars & Stripes
Dp.png + Lp.png + hp
Hyper Charging Star
Qcf.png + Lk.png + hk
The startup is invincible, and the forward direction can go through projectiles if you have your shield.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Shield Slash
Hyper Charging Star
Lp.png Shield Slash
Beta.pngHp.png Stars & Stripes
Hyper Stars & Stripes
Hp.png Stars & Stripes
Gamma.pngHk.png Charging Star
Hyper Charging Star
Hk.png Charging Star

The Basics

Combos

-Jump HP \/ d.s. LK > s.LK > s.HK XX qcf + HK

-Jump LP > LP \/ d.s.LK > s.LK > s.LK XX f,d,df + PP

-d.s.LK > s.LK XX qcf + HP XX qcf + PP

-Jump HP \/ d.c.LP > c.LP > c.HP /\ sj.LP, sj.LP, sj.LP /\ dj.LP > dj.LK > dj.LP > dj.LK > dj.HP

-Corner Jump LP > HK \/ d.s.LK > s.LK > s.HK XX qcf + HP XX qcf + KK, qcf + HK XX qcf + KK, d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.d + HK

Advanced Strategy