Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
3
|
6
|
12
|
15
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
10
|
17
|
2
|
4
|
16
|
18
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
70*50
|
80*120
|
30*30
|
HL
|
sp/su*-
|
6
|
1*3
|
20
|
29
|
-5
|
0
|
18
|
23
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
13
|
2
|
4
|
12
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
80
|
40
|
HL
|
J
|
7
|
4
|
15
|
25
|
-5
|
-
|
14
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
21
|
36
|
-7
|
-
|
18
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
23
|
-5
|
-2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
9
|
3
|
20
|
31
|
-5
|
-1
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
13
|
2
|
4
|
12
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
6
|
3
|
13
|
21
|
-2
|
1
|
14
|
17
|
3F cancelable to special moves
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
16
|
31
|
-4
|
-
|
16
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
8
|
12
|
2
|
4
|
12
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
6
|
14
|
2
|
6
|
12
|
16
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*60
|
100*80
|
30*30
|
HL
|
-
|
6
|
2(4)4
|
17
|
32
|
-3
|
1
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
8
|
13
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
14
|
21
|
-3
|
0
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
65
|
100
|
60
|
L
|
-
|
10
|
4
|
23
|
36
|
-12
|
-
|
15
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Senpukyaku
|
Overhead
|
70
|
100
|
40
|
H
|
-
|
20
|
4
|
13
|
36
|
-1
|
2
|
16
|
19
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 6~23F
|
-
|
-
|
7~23F
|
-
|
Dakai
|
+
|
110
|
200
|
60
|
HL
|
-
|
14
|
6
|
20
|
39
|
-8
|
-
|
18
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
Target Combo 2
|
(TC2) + > +
|
30*40
|
50*100
|
30*30
|
HL
|
su
|
5
|
2(4)4
|
18
|
32
|
-4
|
0
|
18
|
22
|
Super cancelable on whiff
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) + >
|
55
|
100
|
40
|
HL
|
su
|
7
|
4
|
24
|
34
|
-9
|
-
|
19
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Target Combo 4
|
(TC4) >
|
35
|
50
|
30
|
HL
|
-
|
9
|
3
|
20
|
31
|
-6
|
1
|
17
|
24
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) > > +
|
60
|
62
|
30
|
HL
|
su
|
13
|
5
|
24
|
41
|
-8
|
-
|
21
|
-
|
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) far >
|
20
|
50
|
20
|
HL
|
-
|
4
|
2
|
8
|
13
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) far > >
|
40
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
23
|
-2
|
-1
|
17
|
18
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
35
|
50
|
20
|
H
|
-
|
3
|
13
|
-
|
15
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~2F
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
11
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
9
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
9
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~4F
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~5F
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
13
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
-
|
Neutral Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
8
|
-
|
10
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~6F
|
-
|
-
|
-
|
Angled Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
14
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~6F
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
8
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~4F
|
-
|
-
|
-
|
Raigekishu
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
8
|
until ground
|
After landing 6
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 1
|
(TC5) Air > +
|
90
|
150
|
60
|
H
|
-
|
3
|
5
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~2F
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
16
|
16
|
Range: 1.802
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
1~10F
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
22
|
-
|
Range: 1.802
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
1~18F
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
100
|
-
|
-
|
-
|
-
|
Range: 1.802, cannot hit pre-jump
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
1~64F
|
-
|
-
|
-
|
-
|
-
|
-
|
Red Focus Attack (Level 1)
|
Level 1 Red Focus
|
90
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
34
|
57
|
-21
|
-21
|
16
|
16
|
Range: 1.802, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
1~10F (99 hits)
|
-
|
-
|
-
|
-
|
-
|
-
|
Red Focus Attack (Level 2)
|
Level 2 Red Focus
|
120
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
34
|
65
|
-15
|
-
|
22
|
-
|
Range: 1.802, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
1~18F (99 hits)
|
-
|
-
|
-
|
-
|
-
|
-
|
Red Focus Attack (Level 3)
|
Level 3 Red Focus
|
210
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
100
|
-
|
-
|
-
|
-
|
Range: 1.802, Opponent gains 30 meter on hit, cannot hit pre-jump
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
1~65F (99 hits)
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Red Focus Attack (Level 1)
|
Level 1 EX Red Focus
|
90
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
34
|
57
|
-15
|
-
|
22
|
-
|
Range: 1.802, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Palm Strikes
|
Forward Throw
|
110
|
150
|
40
|
0.882
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Monkey Flip
|
Back Throw
|
130
|
110
|
40
|
0.882
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zesshou Hohou
|
Lunge Punch
|
90
|
150
|
30/30
|
HL
|
su
|
9
|
7
|
10 + After landing 12
|
37
|
-9
|
-
|
20
|
-
|
Only EX Focus cancelable not Super
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 9~19F
|
-
|
-
|
9F~
|
JP: 1
|
|
Lunge Punch
|
110
|
150
|
30/30
|
HL
|
su
|
14
|
9
|
6 + After landing 11
|
39
|
-7
|
-
|
19
|
-
|
Only EX Focus cancelable not Super
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 14~22F
|
-
|
-
|
14F~
|
JP: 1
|
|
Lunge Punch
|
130
|
150
|
30/30
|
HL
|
su
|
17
|
11
|
8 + After landing 6
|
41
|
-9
|
-
|
16
|
-
|
Only EX Focus cancelable not Super
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 17~30F
|
-
|
-
|
17F~
|
JP: 1
|
EX Zesshou Hohou
|
Lunge Punch
|
80*60
|
100*100
|
-250/0
|
HL
|
su*-
|
17
|
3*6
|
4 + After landing 11
|
40
|
-1
|
-
|
23
|
-
|
Only EX Focus cancelable not Super, cancelable 16~21F, opponent gains 15x2 meter on hit
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 17~25F
|
-
|
-
|
17F~
|
JP: 1*1
|
Tetsuzanko
|
Shoulder Check
|
100
|
100
|
20/30
|
HL
|
su
|
16
|
6
|
14
|
35
|
-3
|
2
|
17
|
22
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JS: 99
|
|
Shoulder Check
|
125
|
200
|
30/60
|
HL
|
su
|
21
|
5
|
18
|
43
|
-6
|
-
|
17
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 4~18F
|
-
|
-
|
-
|
|
Shoulder Check
|
100
|
200
|
30/60
|
HL
|
su
|
25
|
4
|
22
|
50
|
-7
|
-
|
19
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 18~22F
|
-
|
-
|
-
|
EX Tetsuzanko
|
Shoulder Check
|
90*40
|
150*100
|
-250/0
|
HL
|
su*-
|
13
|
1(1)4
|
20
|
38
|
-6
|
-
|
20
|
|
Opponent gains 15x2 meter on hit
|
|
|
|
[2nd Hit]: Soft Knockdown
|
[2nd Hit]: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 4~13F
|
-
|
-
|
JP: 2*2 JS: 1*99
|
Kobokushi (Fake)
|
Palm Strike (fake)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 25
|
25
|
-
|
-
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kobokushi
|
Palm Strike
|
140
|
250
|
20/60
|
HL
|
su
|
23
|
10
|
13
|
45
|
1
|
-
|
24
|
-
|
|
X
|
X
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Kobokushi
|
Palm Strike
|
160
|
300
|
-250/0
|
HL
|
su
|
23
|
13
|
21
|
56
|
-13
|
-
|
21
|
-
|
Opponent gains 30 meter on hit
|
X
|
X
|
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
-
|
-
|
Lower body: 1~20F
|
-
|
-
|
-
|
JP: 1
|
Nishokyaku
|
Up Kicks
|
70*50
|
100*50
|
30/20*20
|
HL
|
-
|
5
|
2(6)4
|
14 + After landing 11
|
41
|
-16
|
-
|
13
|
-
|
Cannot hit crouching
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~5F
|
Legs: 8~16F
|
1~5F
|
4F~
|
JP: 0*1
|
|
Up Kicks
|
70*40
|
100*50
|
30/30*20
|
HL
|
-
|
6
|
2(6)4
|
18 + After landing 14
|
49
|
-23
|
-
|
13
|
-
|
Cannot hit crouching
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~7F
|
Legs: 8~17F
|
1~7F
|
5F~
|
JP: 0*1
|
|
Up Kicks
|
70*70
|
100*100
|
30/30*30
|
HL
|
-
|
8
|
2(6)4
|
24 + After landing 14
|
57
|
-29
|
-
|
13
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~7F
|
Legs: 8~19F
|
-
|
7F~
|
JP: 0*1
|
EX Nishokyaku
|
Up Kicks
|
60*40
|
100*100
|
-250/0
|
HL
|
-
|
4
|
2(6)4
|
18 + After landing 17
|
50
|
-26
|
-
|
13
|
-
|
Opponent gains 10x2 meter on hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~5F
|
Legs: 6~15F
|
-
|
3F~
|
JP: 1*2
|
Zenpou Tenshin
|
Command Throw
|
1
|
0
|
20/30
|
1.143
|
-
|
10
|
2
|
45
|
56
|
-
|
7
|
-
|
-
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zenpou Tenshin
|
Command Throw
|
1
|
0
|
-250/0
|
1.298
|
-
|
8
|
2
|
45
|
54
|
-
|
7
|
-
|
-
|
Opponent gains 15 meter on hit
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Genei Jin
|
Super Combo
|
-
|
-
|
-1000/0
|
-
|
-
|
1+0
|
370
|
Total 8
|
378
|
-
|
-
|
-
|
-
|
Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|
|
|
|
|
|
All Moves gain Soft Knockdown property
|
All Moves gain Soft Knockdown property
|
-
|
All: 1~3F
|
-
|
-
|
-
|
-
|
All moves gain infinite Juggle Potential during Genei-Jin
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yoho
|
Ultra Combo 1
|
105*45x2*135[375]
|
0
|
0/0
|
HL
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
128
|
-21
|
-
|
21
|
-
|
1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable, opponent gains 30x4 meter on hit
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11F
|
-
|
-
|
-
|
-
|
JP: 1*99x4
|
Sourai Rengeki
|
Ultra Combo 2
|
60*45x3*255
|
0
|
0/0
|
HL
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
100
|
-26
|
-
|
21
|
-
|
5th hit goes into animation, opponent gains 15x5*10x2*5x6*30 meter on hit
|
|
|
|
[5th Hit]: Hard Knockdown
|
[5th Hit]: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12F
|
-
|
All: 13~19F
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP (Genei Jin)
|
Close (Genei Jin)
|
20
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
3
|
2
|
5
|
9
|
7
|
7
|
14
|
14
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Close MP (Genei Jin)
|
Close (Genei Jin)
|
40
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
2
|
7
|
12
|
5
|
8
|
14
|
17
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Close HP (Genei Jin)
|
Close (Genei Jin)
|
40*30
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
6
|
1*3
|
7
|
16
|
8
|
13
|
19
|
24
|
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Close LK (Genei Jin)
|
Close (Genei Jin)
|
30
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
2
|
7
|
12
|
5
|
5
|
14
|
14
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Close MK (Genei Jin)
|
Close (Genei Jin)
|
65
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
5
|
4
|
15
|
23
|
-5
|
-
|
14
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Close HK (Genei Jin)
|
Close (Genei Jin)
|
110
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
8
|
4
|
21
|
32
|
-7
|
-
|
18
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far LP (Genei Jin)
|
Far (Genei Jin)
|
20
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
2
|
6
|
11
|
6
|
6
|
14
|
14
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far MP (Genei Jin)
|
Far (Genei Jin)
|
40
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
5
|
4
|
7
|
15
|
3
|
6
|
14
|
17
|
3~4F cancellable
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far HP (Genei Jin)
|
Far (Genei Jin)
|
60
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
6
|
3
|
7
|
15
|
8
|
13
|
18
|
23
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far LK (Genei Jin)
|
Far (Genei Jin)
|
30
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
2
|
7
|
12
|
5
|
5
|
14
|
14
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far MK (Genei Jin)
|
Far (Genei Jin)
|
50
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
6
|
3
|
15
|
23
|
-4
|
1
|
14
|
19
|
3~4F cancellable
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Far HK (Genei Jin)
|
Far (Genei Jin)
|
60
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
8
|
4
|
21
|
32
|
-7
|
-
|
18
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch LP (Genei Jin)
|
Crouch (Genei Jin)
|
30
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
2
|
8
|
13
|
4
|
4
|
14
|
14
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch MP (Genei Jin)
|
Crouch (Genei Jin)
|
60
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
4
|
3
|
6
|
12
|
5
|
8
|
14
|
17
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch HP (Genei Jin)
|
Crouch (Genei Jin)
|
50*60
|
0
|
0/0
|
HL
|
ch/sp/j/dash
|
3
|
2(3)3
|
7
|
17
|
4
|
4
|
19
|
19
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch LK (Genei Jin)
|
Crouch (Genei Jin)
|
20
|
0
|
0/0
|
L
|
ch/sp/j/dash
|
3
|
2
|
8
|
12
|
-3
|
0
|
7
|
10
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch MK (Genei Jin)
|
Crouch (Genei Jin)
|
60
|
0
|
0/0
|
L
|
ch/sp/j/dash
|
4
|
3
|
14
|
20
|
-6
|
0
|
11
|
17
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Crouch HK (Genei Jin)
|
Crouch (Genei Jin)
|
65
|
0
|
0/0
|
L
|
ch/sp/j/dash
|
8
|
3
|
21
|
31
|
-12
|
-
|
12
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Senpukyaku (Genei Jin)
|
Overhead (Genei Jin)
|
70
|
0
|
0/0
|
H
|
-
|
13
|
6
|
9
|
27
|
1
|
2
|
16
|
17
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
6~17F
|
-
|
-
|
7~17F
|
JP: 94
|
Dakai (Genei Jin)
|
+ (Genei Jin)
|
110
|
0
|
0/0
|
HL
|
-
|
10
|
3
|
12
|
24
|
3
|
-
|
18
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Target Combo 2 (Genei Jin)
|
(TC2) + > + (Genei Jin)
|
30*30
|
0
|
0/0
|
HL
|
-
|
3
|
2(3)3
|
9
|
19
|
2
|
6
|
19
|
23
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Target Combo 5 (Genei Jin)
|
(TC5) far > (Genei Jin)
|
20
|
0
|
0/0
|
HL
|
-
|
4
|
2
|
8
|
13
|
5
|
5
|
15
|
15
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Target Combo 5 (Genei Jin)
|
(TC5) far > > (Genei Jin)
|
40
|
0
|
0/0
|
HL
|
sp/su
|
5
|
5
|
10
|
19
|
0
|
6
|
15
|
21
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP (Genei Jin)
|
Jump (Genei Jin)
|
30
|
0
|
0/0
|
H
|
-
|
3
|
13
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~2F
|
-
|
-
|
JP: 99
|
Neutral Jump MP (Genei Jin)
|
Neutral Jump (Genei Jin)
|
60
|
0
|
0/0
|
H
|
-
|
4
|
8
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
JP: 99
|
Angled Jump MP (Genei Jin)
|
Angled Jump (Genei Jin)
|
60
|
0
|
0/0
|
H
|
-
|
4
|
6
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
JP: 99
|
Neutral Jump HP (Genei Jin)
|
Neutral Jump (Genei Jin)
|
90
|
0
|
0/0
|
H
|
-
|
7
|
5
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~4F
|
-
|
-
|
JP: 99
|
Angled Jump HP (Genei Jin)
|
Angled Jump (Genei Jin)
|
90
|
0
|
0/0
|
H
|
-
|
6
|
4
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~5F
|
-
|
-
|
JP: 99
|
Jump LK (Genei Jin)
|
Jump (Genei Jin)
|
40
|
0
|
0/0
|
H
|
-
|
4
|
10
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~3F
|
-
|
-
|
JP: 99
|
Jump MK (Genei Jin)
|
Jump (Genei Jin)
|
70
|
0
|
0/0
|
H
|
-
|
7
|
8
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~6F
|
-
|
-
|
JP: 99
|
Jump HK (Genei Jin)
|
Jump (Genei Jin)
|
100
|
0
|
0/0
|
H
|
-
|
5
|
4
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~4F
|
-
|
-
|
JP: 99
|
Raigekishu (Genei Jin)
|
Dive Kick (Genei Jin)
|
50
|
0
|
0/0
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
5
|
11
|
-
|
-
|
Frame advantage is max possible, height restriction: 0.9
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
|
Dive Kick (Genei Jin)
|
50
|
0
|
0/0
|
HL
|
-
|
8
|
until ground
|
After landing 6
|
-
|
5
|
11
|
-
|
-
|
Frame advantage is max possible, height restriction: 0.9
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
|
Dive Kick (Genei Jin)
|
50
|
0
|
0/0
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
5
|
11
|
-
|
-
|
Frame advantage is max possible, height restriction: 0.9
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Target Combo 1 (Genei Jin)
|
(TC5) Air > + (Genei Jin)
|
70
|
0
|
0/0
|
H
|
-
|
3
|
5
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Lower body: 1~2F
|
-
|
-
|
JP: 99
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zesshou Hohou (Genei Jin)
|
Lunge Punch (Genei Jin)
|
25*25*10
|
0
|
0/0
|
HL
|
-
|
7
|
4*3*4
|
5 + Afterlanding 5
|
27
|
-2
|
2
|
19
|
23
|
Opponent gains 15x3 meter on hit, only first hit causes armor break
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 7~17F
|
-
|
-
|
7F~
|
JP: 99
|
|
Lunge Punch (Genei Jin)
|
25*25*10
|
0
|
0/0
|
HL
|
-
|
7
|
4*3*4
|
5 + Afterlanding 5
|
27
|
-2
|
2
|
19
|
23
|
Opponent gains 15x3 meter on hit, only first hit causes armor break
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 7~17F
|
-
|
-
|
7F~
|
JP: 99
|
|
Lunge Punch (Genei Jin)
|
25*25*10
|
0
|
0/0
|
HL
|
-
|
7
|
4*3*4
|
5 + Afterlanding 5
|
27
|
-2
|
2
|
19
|
23
|
Opponent gains 15x3 meter on hit, only first hit causes armor break
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 7~17F
|
-
|
-
|
7F~
|
JP: 99
|
Tetsuzanko (Genei Jin)
|
Shoulder Check (Genei Jin)
|
40*30
|
0
|
0/0
|
HL
|
-
|
9
|
2(1)4
|
13
|
28
|
1
|
2
|
18
|
19
|
Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 2~8F
|
-
|
-
|
JP: 99
|
|
Shoulder Check (Genei Jin)
|
40*30
|
0
|
0/0
|
HL
|
-
|
11
|
2(1)5
|
14
|
32
|
0
|
-
|
19
|
-
|
Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 2~11F
|
-
|
-
|
JP: 99
|
|
Shoulder Check (Genei Jin)
|
40*30
|
0
|
0/0
|
HL
|
-
|
13
|
2(1)6
|
16
|
37
|
-3
|
-
|
19
|
-
|
Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Upper body: 3~12F
|
-
|
-
|
JP: 99
|
Kobokushi (Fake) (Genei Jin)
|
Palm Strike (fake) (Genei Jin)
|
-
|
0
|
0/0
|
-
|
-
|
-
|
-
|
Total 23
|
23
|
-
|
-
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Kobokushi (Genei Jin)
|
Palm Strike (Genei Jin)
|
100
|
0
|
0/0
|
HL
|
-
|
11
|
10
|
5
|
25
|
6
|
-
|
21
|
-
|
Opponent gains 30 meter on hit
|
X
|
X
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 99
|
Nishokyaku (Genei Jin)
|
Up Kicks (Genei Jin)
|
40*40
|
0
|
0/0
|
HL
|
-
|
6
|
2(4)4
|
14 + After landing 11
|
40
|
-8
|
-
|
21
|
-
|
Cannot hit crouching opponents, opponent gains 10x2 meter on hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8F
|
-
|
Legs: 9~15f
|
-
|
5f~
|
JP: 99
|
|
Up Kicks (Genei Jin)
|
40*60
|
0
|
0/0
|
HL
|
-
|
6
|
2(4)4
|
19 + After landing 10
|
44
|
-18
|
-
|
15
|
-
|
Cannot hit crouching opponents, opponent gains 10x2 meter on hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~5F
|
Legs: 8~15F
|
1~7F
|
5f~
|
JP: 99
|
|
Up Kicks (Genei Jin)
|
40*80
|
0
|
0/0
|
HL
|
-
|
6
|
2(4)4
|
24 + After landing 12
|
51
|
-25
|
-
|
15
|
-
|
Opponent gains 10x2 meter on hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5F
|
All: 5~8F
|
Legs: 6~15F
|
-
|
5f~
|
JP: 99
|
Zenpou Tenshin (Genei Jin)
|
Command Throw (Genei Jin)
|
1
|
0
|
0/0
|
1.143
|
-
|
5
|
2
|
45
|
51
|
-
|
7
|
-
|
-
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yoho (Genei Jin)
|
Ultra Combo 1 (Genei Jin)
|
70*45x2*135
|
0
|
0/0
|
HL
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
128
|
-21
|
-
|
21
|
-
|
Last 5 frames of animation recovery is special move cancellable, opponent gains 30x4 meter on hit
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11F
|
-
|
-
|
-
|
-
|
JP: 99
|
Sourai Rengeki (Genei Jin)
|
Ultra Combo 2 (Genei Jin)
|
60*45x3*75*45x2
|
0
|
0/0
|
HL
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
100
|
-26
|
-
|
21
|
-
|
Opponent gains 15x7 meter on hit
|
|
|
|
[5th Hit]: Hard Knockdown
|
[5th Hit]: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12F
|
-
|
All: 13~19F
|
-
|
-
|
JP: 99
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|