Street Fighter V/R.Mika

From SuperCombo Wiki

Template:SFVHeader

Rainbow Mika

SFV-RMika Portrait.jpg
VITALS
Health: 950 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.042 Throw Range: 0.6
Back Walk Speed: 0.03 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex:
Back Dash Total Frames: 25 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick R. Mika?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-RMika-Unique.jpg

Special Moves

SFV-RMika-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-RMika-Vsystem.jpg

Critical Art

SFV-RMika-Critical.jpg


RMika Discussions

Discussions regarding RMika

Mika-discussion RMika Shoryuken Forum

RMika Discord Link

RMika Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 3 2 7 2 3 5 30 70 HL SP,V 0 36 84
Stand MP 5 3 10 -2 7 9 60 100 HL SP,V 10 72 120
Stand HP 7 3 18 -6 2 4 80 150 HL SP,V 13 96 180
Stand LK 4 3 8 1 2 4 30 70 HL V 0 36 84
Stand MK 8 4 15 -3 2 4 60 100 HL V 10 72 120
Stand HK (hold) 17(35) 2 20 -4 (2) 2(4) KD 105 90(100) 150 HL V 15 (17) 108 180
Crouch LP 3 2 6 1 3 5 20 70 HL SP,V 0 24 84
Crouch MP 7 4 16 -1 1 3 60 100 HL V 10 72 120
Crouch HP 11 6 17 -5 -3 -1 80 150 HL CA,V 13 96 180
Crouch LK 4 2 8 1 3 5 20 70 L V 0 24 84
Crouch MK 7 3 15 -2 2 4 60 100 L V 10 72 120
Crouch HK 12 8 21 -12 KD KD 90 150 L V 68 15 108 180
Jump LP 3 5 - - - - 40 70 H - 0 48 84
Jump MP 6 5 - - - - 70 100 H - 12 84 120
Jump HP 8 5 - - - - 90 150 H - 15 108 180
Jump LK 4 8 - - - - 40 70 H - 0 48 84
Jump MK 6 5 - - - - 70 100 H - 12 84 120
Jump HK 7 7 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stomp Chop LK > MP 4 2 14 -6 1 1 50 100 HL*HL SP,V 0*8 36*45 84*90
Divebomb d+MP during f Jump 16 - 11 + After landing 13? - KD KD 70 100 H - 12 84 120
Lady Mika f+HP 10 3 12 3 KD KD 125 90 150 HL V 115 15 108 180
Passion Press f or b+MP 6 4 13 -2 2 60 50 100 HL - 8 60 120
Passion Rope Throw Forward f+MP > MP 6 2 38 -27 KD KD 30 0 HL - ?? 8 60*27 120
Passion Rope Throw Backward f+MP > b+MP 6 2 38 - KD KD 30 0 HL - ?? 8 60*27 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Daydream Headlock LP+LK 5 2 18 - KD KD 130 200 0.6 - 42 - 130 200
Dream Driver LP+LK (opponent Crouched) 5 2 18 - KD KD 140 200 0.6 - 71 - 140 200
Sell Down b+LP+LK 5 2 18 - KD KD 130 200 0.6 - 79 - 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Nadeshiko (Above) HP+HK (can hold) - - - - - - 100 100 HL - - 25 120 120
Nadeshiko (Front) b+HP+HK (can hold) - - - - KD KD 100 100 HL - - 25 120 120
Nadeshiko (Behind f+HP+HK (can hold) - - - - KD KD 100 100 HL - - 25 120 120
Heated Mic Performance Lvl 1 MP+MK 75 - - 4 11 13 40 100 HL - 7 48 120
Peach Gator f+KKK 15 2 24 -2 KD 60 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Shooting Peach LP qcf+LP 10 6 25 -7 KD KD 80 150 HL - 72 20 96 180
Shooting Peach MP qcf+MP 13 8 25 -10 KD KD 90 150 HL - 82 23 108 180
Shooting Peach HP qcf+HP 20 13 17 -12 KD KD 100 150 HL - 82 25 120 180
Shooting Peach EX qcf+PP 5 5(13)2(14)10? 21 -10 KD KD 40*40*50 20*20*160 HL - 82 10*10 48*40*50 24*20*160
Wingless Airplane LK qcf+LK 5 5 43 - KD KD 130 200 0.35 - 69 - 130 200
Wingless Airplane MK qcf+MK 7 8 40 - KD KD 130 200 0.35 - 69 - 130 200
Wingless Airplane HK qcf+HK 10 11 37 - KD KD 130 200 0.35 - 69 - 130 200
Wingless Airplane EX qcf+KK 5 11 37 - KD KD 160 200 0.4 - 69 - 160 200
Rainbow Typhoon LP hcb+LP 5 2 52 - KD KD 160 200 0.995 - 70 - 160 200
Rainbow Typhoon MP hcb+MP 5 2 52 - KD KD 170 200 0.943 - 70 - 170 200
Rainbow Typhoon HP hcb+HP 5 2 52 - KD KD 180 200 0.893 - 70 - 180 200
Rainbow Typhoon EX hcb+PP 5 2 52 - KD KD 30*190 0*250 1.347 - 15 - 30*190 0*250
Brimstone LK hcb+LK 5 2 52 - KD KD 130 150 0.795 - 69 - 130 150
Brimstone MK hcb+MK 5 2 52 - KD KD 140 150 0.745 - 69 - 140 150
Brimstone HK hcb+HK 5 2 52 - KD KD 150 150 0.695 - 69 - 150 150
Brimstone EX hcb+KK 5 2 52 - KD KD 80*100 0*200 1.144 - 21 - 80*100 0*200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Peach Assault qcb, qcb+P 3 2 51 - KD KD 80*100*180 0 ? - 75 - 80*100*180 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: