Ninja Masters/Natsume

From SuperCombo Wiki

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Introduction

Unarmed Weapon
Natsume-sprite1.gif Natsume-sprite2.gif

Story:

Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition.

After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan.

Leaves for the nation to get rid of the suffering...

Move list

Command Moves

Falling Elbow

f + LP

overhead; staggers opponent if it connects as an overhead


Charge Punch

df + LP


Launch Kick

f + HK

can juggle afterwards with some maneuvers and can even jump after and air throw


Low Flip Kick

u + HK

Special Moves

Hyakki Rensai

qcb+P rapidly:

Natsume does many quick slashes with her hands ( or weapon ).

You can keep tapping the button to do this move indefinately.

The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version.


Jinku Zan

dp+P:

Natsume does a spinning uppercut.

She does two in a row for the powered version.


Asuka

hcf+P (with weapon):

Natsume throws her little blade thing.

The powered version is faster and has a swirl of energy around it.


Tohasen Geki

qcf + K (three times):

Natsume leaps up with a high kick, which cannot be blocked low.

She then performs many fast kicks on the enemy.

The last kick knocks the enemy down.


Gozanpu

qcb + K:

Natsume does a strange flopping kick forward.

Kind of like Kim's " hangetsuzan".

The powered version goes much further forward than the regular versions.


Tower Side Slam

rdp + D:

Command throw.

Natsume grabs the opponent, leaps and slams them on the ground.


Tenha Rekkyaku

forward, hcf + CD: Natsume leaps forward and performs a very strong kick.

Difficult to hit with.

She kicks multiple times in the powered version; it uses up the super meter.

Super Combo Ender

down-forward A, forward A, forward A, A, forward B:

Natsume performs a long combo on the enemy.

She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.

Combos

=Weapon Combos

Weapon Chain Attacks
Punch Starters        
``````````````  
LP far     ---> HP        -----> HK (E)
f + LP (O)   |  HK (E)           u + HK (E)
             |                   
             |
             -> f + LP    -----> LP         ----> f + HP (SE, U)
             |                   HP (L, E)        HK (E)
             |                   qcf + HP (E)     d + HK (_, E)
             |                   b, f + HP (O, E) u + HK (E)
             |
             |
             -> f + HP (*)-----> HP (L, E)
                                 qcf + HP (E)
                                 b, f + HP (O, E)
 

LP close   ---> HP        -----> HK (E)
HP close (*) |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
                             |   HP (L, E)
                             |   HK (O, E)
                             |
                             |
                             --> u + HK     ----> u + HK (E)


df + LP    ---> LP        -----> HP         ----> HK (E)
             |  HK (E)       |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (O) ----> u + HK (E)
             |               |
             |               |
             |               --> HK         ----> f + LP (O)----> HP (L, E)
             |                                |   HP (L, E)
             |                                |   HK (O, E)
             |                                |
             |                                |
             |                                --> u + HK   -----> u + HK (E)
             |
             |
             -> f + LP    -----> f + LP     ----> LP       -----> f + HP (SE)
             |               |   HK (E)           HP (L, E)       HK (E)
             |               |                    qcf + HP (E)    d + HK (_, E)
             |               |                    b, f + HP       u + HK (E)
             |               |                      (O, E)
             |               |
             |               |
             |               --> HP         ----> HK (E)
             |               |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (*) ----> HP (L, E)
             |                                    qcf + HP (E)
             |                                    b, f + HP (O, E)
             |
             |
             -> HP        -----> HK (E)
                f + HP (*)       u + HK (E)       
            

Kick Starter
````````````
HK close   ---> f + LP (O)-----> HP (L, E)
             |  HP (L, E)
             |  HK (O, E)
             |
             |
             -> u + HK    -----> u + HK (E)

Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far     ---> HP        -----> HK (E)
f + LP (O)   |                   u + HK (E)
             |
             |
             -> f + LP    -----> LP         ----> f + HP (SE)
             |                   HP (L, E)        HK (E)
             |                   qcf + HP (E)     d + HK (_, E)
             |                   b, f + HP (O, E) u + HK (E)
             | 
             |
             -> f + HP (*)-----> HP (L, E)
                                 qcf + HP (E)
                                 b, f + HP (O, E)


LP close   ---> HP        -----> HK (E)
             |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
                             |   HP (L, E)
                             |   HK (O, E)
                             |
                             |
                             --> u + HK     ----> u + HK (E)


df + LP    ---> LP        -----> HP         ----> HK (E)
             |  HK (E)       |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (O) ----> u + HK (E)
             |               |
             |               |
             |               --> HK         ----> f + LP (O)----> HP (L, E)
             |                                |   HP (L, E)
             |                                |   HK (O, E)
             |                                |
             |                                |
             |                                --> u + HK   -----> u + HK (E)
             |
             |
             -> f + LP    -----> f + LP     ----> LP       -----> f + HP (SE)
             |               |   HK (E)           HP (L, E)       HK (E)
             |               |                    qcf + HP (E)    d + HK (_, E)
             |               |                    b, f + HP       u + HK (E)
             |               |                      (O, E)
             |               |
             |               |
             |               --> HP         ----> HK (E)
             |               |                    u + HK (E)
             |               |
             |               |
             |               --> f + HP (*) ----> HP (L, E)
             |                                    qcf + HP (E)
             |                                    b, f + HP (O, E)
             |
             |
             -> HP        -----> HK (E)
             |                   u + HK (E)
             |
             |
             -> f + HP (*)-----> HK (E)
                                 u + HK (E)
                            

HP close (*)--> HP        -----> HK (E)
             |                   u + HK (E)
             |                   
             |
             -> f + HP (O)-----> u + HK (E)
             |
             |
             -> HK        -----> f + LP (O) ----> HP (L, E)
             |               |   HP (L, E)
             |               |   HK (O, E)
             |               |
             |               |
             |               --> u + HK     ----> u + HK (E)
             |
             |
             -> LK+HP (W) -----> u + HK (E)


Kick Starter
````````````
HK close   ---> f + LP (O)-----> HP (L, E)
             |  HP (L, E)
             |  HK (O, E)
             |
             |
             -> u + HK    -----> u + HK (E)


Weapon Starter
``````````````
LK+HP (W)  ---> u + HK (E)

Deadly Move

Satsu Genmuryoran

hcb, qcf + AC:

Natsume performs a long combo on the opponent:

She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes.

Super Deadly Move

Concentrated Blast

f,df,d,f,df,d + AB ( without weapon ):

Natsume grabs the opponent, and releases a burst of energy in to them for massive damage. Template:Ninjamasters