Introduction
Unarmed | Weapon |
![]() |
![]() |
Story:
Born and raised in a tribe with foreign blood, and trained as a "MuEn-Ryu" fighter to follow the village's tradition.
After bothered by nightmares for a long period of time, found out the reason for the dream originates in JiPan.
Leaves for the nation to get rid of the suffering...
Move list
Command Moves
Falling Elbow
f + LP
overhead; staggers opponent if it connects as an overhead
Charge Punch
df + LP
Launch Kick
f + HK
can juggle afterwards with some maneuvers and can even jump after and air throw
Low Flip Kick
u + HK
Special Moves
Hyakki Rensai
qcb+P rapidly:
Natsume does many quick slashes with her hands ( or weapon ).
You can keep tapping the button to do this move indefinately.
The powered version is yellow and does more damage; keep in mind you need to hit BOTH buttons rapidly to keep doing the powered version.
Jinku Zan
dp+P:
Natsume does a spinning uppercut.
She does two in a row for the powered version.
Asuka
hcf+P (with weapon):
Natsume throws her little blade thing.
The powered version is faster and has a swirl of energy around it.
Tohasen Geki
qcf + K (three times):
Natsume leaps up with a high kick, which cannot be blocked low.
She then performs many fast kicks on the enemy.
The last kick knocks the enemy down.
Gozanpu
qcb + K:
Natsume does a strange flopping kick forward.
Kind of like Kim's " hangetsuzan".
The powered version goes much further forward than the regular versions.
Tower Side Slam
rdp + D:
Command throw.
Natsume grabs the opponent, leaps and slams them on the ground.
Tenha Rekkyaku
forward, hcf + CD: Natsume leaps forward and performs a very strong kick.
Difficult to hit with.
She kicks multiple times in the powered version; it uses up the super meter.
Super Combo Ender
down-forward A, forward A, forward A, A, forward B:
Natsume performs a long combo on the enemy.
She then launches them in to the air, leaps after them and continues to hit them in the air, leaping away when she's finished.
Combos
=Weapon Combos
Weapon Chain Attacks Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | HK (E) u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE, U) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) HP close (*) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) f + HP (*) u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far ---> HP -----> HK (E) f + LP (O) | u + HK (E) | | -> f + LP -----> LP ----> f + HP (SE) | HP (L, E) HK (E) | qcf + HP (E) d + HK (_, E) | b, f + HP (O, E) u + HK (E) | | -> f + HP (*)-----> HP (L, E) qcf + HP (E) b, f + HP (O, E) LP close ---> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | HP (L, E) | HK (O, E) | | --> u + HK ----> u + HK (E) df + LP ---> LP -----> HP ----> HK (E) | HK (E) | u + HK (E) | | | | | --> f + HP (O) ----> u + HK (E) | | | | | --> HK ----> f + LP (O)----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK -----> u + HK (E) | | -> f + LP -----> f + LP ----> LP -----> f + HP (SE) | | HK (E) HP (L, E) HK (E) | | qcf + HP (E) d + HK (_, E) | | b, f + HP u + HK (E) | | (O, E) | | | | | --> HP ----> HK (E) | | u + HK (E) | | | | | --> f + HP (*) ----> HP (L, E) | qcf + HP (E) | b, f + HP (O, E) | | -> HP -----> HK (E) | u + HK (E) | | -> f + HP (*)-----> HK (E) u + HK (E) HP close (*)--> HP -----> HK (E) | u + HK (E) | | -> f + HP (O)-----> u + HK (E) | | -> HK -----> f + LP (O) ----> HP (L, E) | | HP (L, E) | | HK (O, E) | | | | | --> u + HK ----> u + HK (E) | | -> LK+HP (W) -----> u + HK (E) Kick Starter ```````````` HK close ---> f + LP (O)-----> HP (L, E) | HP (L, E) | HK (O, E) | | -> u + HK -----> u + HK (E) Weapon Starter `````````````` LK+HP (W) ---> u + HK (E)
Deadly Move
Satsu Genmuryoran
hcb, qcf + AC:
Natsume performs a long combo on the opponent:
She then launches them in to the air, leaps, and then slams them on the ground, posing and taunting after she finishes.
Super Deadly Move
Concentrated Blast
f,df,d,f,df,d + AB ( without weapon ):
Natsume grabs the opponent, and releases a burst of energy in to them for massive damage.