Ultra Street Fighter IV/El Fuerte

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Ultra Street Fighter IVUSFIV-Header.png

El Fuerte

SSFIV-ElFuerte Face.jpg

Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.


In a nutshell

El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close LP: Hitbox expanded downward
  • Stand LK: Active Frames increased to 2 frames from 1 frame; on hit is now +6 from +5
  • Close LK: Active Frames increased to 2 frames from 1 frame
  • Stand MK: Recovery reduced to 14 frames from 15 frames
  • Close MK: Startup reduced to 11 frames from 14 frames; recovery reduced to 13 frames from 14 frames
  • Close HK: Startup reduced to 10 frames from 12 frames
  • EX Guacamole Leg Throw: Recovery reduced to 6 frames from 10 frames on whiff
  • Quesadilla Bomb: Startup reduced for Level 1, Level 2, Level 3, and EX versions to 14 frames from 17 frames; recovery reduced to 14 frames from 18 frames
  • Fajita Buster: Damage increased to 180 from 150
  • Tostada Press: Startup reduced to 19 frames from 20 frames; Active Frames increased to 8 frames from 7 frames
  • Gordita Sobat: Recovery reduced to 17 frames from 18 frames

(New to Ultra SFIV Console Digital Release)

  • Quesadilla Bomb: Level 1 damage increased to 80 from 50; charge time reduced to 60 frames from 120 frames
  • Quesadilla Bomb: Level 2 damage increased to 120 from 100; charge time reduced to 120 frames from 210 frames;
  • Quesadilla Bomb: Level 2 no longer causes Soft Knockdown on grounded opponent; can now be Super / EX Focus canceled
  • Quesadilla Bomb: Level 3 charge time reduced to 180 frames from 300 frames
  • EX Quesadilla Bomb: Now fully invincibile from frames 1-15

(Removed from Ultra SFIV Arcade Japan)

  • Stand LK: Startup reduced to 3 frames from 5 frames; can no longer be Special cancelled
  • Close LK: Active Frames increased to 2 frames from 1 frame; on block is now +2 from +3; can no longer be Special cancelled
  • EX Quesadilla Bomb: Now Throw Invincible for frames 1-7


Character Specific Data

El Fuerte

VITALS
Health: 900 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.048 Forward Dash Distance: 1.10
Back Walk Speed: 0.043 Forward Dash Total Frames: 16
JUMPING Back Dash Distance: 0.76
Jump Height Apex: 2.12 Back Dash Total Frames: 19
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 7
Forward Jump Distance: 2.09 Back Dash Airborne: 5
Back Jump Distance 2.47 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Far HK (2nd Hit), Shower Kick, Tostada Press Hard Knockdowns: Crouch HK, Tostada Press (vs. Ground), Fajita Buster, Calamari Slide, Propeller Tortilla, Guacamole Leg Throw
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Calamari Slide Armor Breakers: Quesadilla Bomb
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6
L1 Focus Attack Back Dash: -3 L2 FA Back Dash (On Block): +3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 +2 +5
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 +1 +4
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 -1 +3
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 +3 +6
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 8 -1 +2
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 0 -
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 +2 +5
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 +2 +5
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 +5 +9
Far LK Far Short.gif 30 50 20 HL sp/su 5 1 8 +2 +5
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 -4 -1
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 -5 -1
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 +1 +4
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 0 +3
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 -1 +4
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 +3 +6
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 -1 +2
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 -1 -
Shower Kick Right.gif+Forward.gif 50 100 40 H - 16 2 11 +1 +5
Target Combo Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 -3 0
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 8 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 8 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 9 6 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 9 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 10 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 8 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 8 4 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 9 6 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 5 9 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 6 9 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 10 - - -
Wall Jump Wall Jump - - - - - - - - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 -17 -
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Habañero Dash Habañero Dash - - - - - - - Total 71 - -
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 -16 -
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 - -
Back Step Back Step - - - - - - - Total 17 - -
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 +1 +5
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 -9 -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes - -
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 -12 -
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 - -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 - -
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 -17 -13
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 -17 -
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 -17 -
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 -17 -
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 - -
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 - -
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 - -
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Dynamite El Fuerte Dynamite Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 -15 -
El Fuerte Dynamite Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 -15 -
El Fuerte Dynamite Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Flying Giga Buster El Fuerte Giga Buster 470 0 0/0 2.14 - 0+5 12 After landing 54 - -
El Fuerte Ultra Spark El Fuerte Ultra Spark 450 0 0/0 1.55 - 0+4 11 65 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Shower Kick

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo (far) mk --- mk First kick can whiff and still be chained

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Tostada Press mp immediately after Wall Jump Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Fajita Buster hp immediately after Wall Jump Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Tepache Bomb

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Chili Mexicano

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sky Sopressa Drop

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Habañero Dash

Run qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Run Stop lp Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Run Splash mp Perform during Habañero Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Run Throw hp Perform during Habañero Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back Step

Run Back Step lk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Gordita Sobat

Run Kick mk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Calamari Slide

Run Slide hk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Habañero Back Dash

Back Run qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Back Run Stop lp Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Back Run Splash mp Perform during Habañero Back Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Propeller Tortilla

Back Run Throw hp Perform during Habañero Back Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Picadillo Jump

Back Run Jump k Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quesadilla Bomb

Quesadilla Bomb hold k then release ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Guacamole Leg Throw

Guacamole Leg Throw dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

El Fuerte Dynamite

Super Combo qcf qcf k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

El Fuerte Flying Giga Buster

Ultra Combo I qcf qcf + 3k Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

El Fuerte Ultra Spark

Ultra Combo II qcb qcb + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 12 +2 +5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 19 +1 +4 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 26 -1 +3 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 13 +3 +6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 8 25 -1 +2 14 17 Reset Reset - - - - - 8f~ -
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 27 0 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 12 +2 +5 11 14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 19 +2 +5 15 18 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 29 +5 +9 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 5 1 8 13 +2 +5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 27 -4 -1 13 16 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 41 -5 -1 10 14 1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents Reset Reset - - - - - 1f~ -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 22 0 +3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 26 -1 +4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 12 +3 +6 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 20 -1 +2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 35 -1 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Shower Kick Right.gif+Forward.gif 50 100 40 H - 16 2 11 28 +1 +5 14 18 11~17f can pass through opponents Reset Reset - - Lower body: 8~17f Lower body: 8~17f - - -
Target Combo Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 30 -3 0 14 17 Reset Reset - - - - - 8f~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 8 4 - 11 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 9 - 14 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 10 - 16 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 8 4 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 5 9 - 13 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 6 9 - 14 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 10 - 16 - - Reset Reset - - - - - - -
Wall Jump Wall Jump - - - - - - - - - - - 4~10f can cancel into followup, 11f~ can put out jump attack - - - - - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 - -17 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 - - - Cannot throw crouching opponents X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - - - Hard knockdown X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Habañero Dash Habañero Dash - - - - - - - Total 71 71 - - 7~52f can cancel into followup - - - - - - - - - - -
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 49 - - 7~36f can cancel into followup - - - - 1-35~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 66 -16 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~10f strike All: 1~10f - 8f~ JP: ?
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 70 - - Cannot throw crouching opponents X Hard Knockdown - - - - - All: 1~11f strike All: 1~11f - 9f~ -
Back Step Back Step - - - - - - - Total 17 17 - - Fastest cancel is 23f (6+17) - - - - - Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17)
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 38 +1 +5 Soft Knockdown Soft Knockdown - - Feet: 12~22f Feet: 12~22f - - -
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 47 -9 - Cannot hit airborne opponents Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes 71 - - 6f~until turn can cancel into followup, turn takes 2f total - - - - - - - - - - -
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes 49 - - 6f~until turn can cancel into followup, turn takes 2f total - - - - 1-35~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 62 -12 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~9f All: 1~9f - 8f~ JP: ?
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 51 - - X Hard Knockdown Hard Knockdown - - - - All: 1~13f - - 9f~ -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 40 - - 8~30f can cancel into wall jump - - - - - 1~36f -
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 38 -17 -13 Charge 60f X Soft Knockdown Soft Knockdown - - - - - - -
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 38 -17 - Charge 120f X Soft Knockdown Soft Knockdown - - - - - - -
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 38 -17 - Charge 180f X Soft Knockdown Soft Knockdown - - - - - - -
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 38 -17 - Charge 210f X Wall Bounce, Free Juggle Soft Knockdown Soft Knockdown - All: 1~15f - - - - -
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 40 - - Cannot hit grounded opponents, 1st hit goes into animation X - - Hard Knockdown Hard Knockdown - All: 1~4f Invincible - - - 3f~ JP: ?
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 45 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~5f Invincible - - - 4f~ JP: ?
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 46 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~7f Invincible - - - 4f~ JP: ?
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 37 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~17f Invincible - - - 4f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Dynamite El Fuerte Dynamite Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 88 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f - - - - JP: ?
El Fuerte Dynamite Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 90 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5f - - - - JP: ?
El Fuerte Dynamite Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 92 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Flying Giga Buster El Fuerte Giga Buster 470 0 0/0 2.14 - 0+5 12 After landing 54 70 - - X Hard Knockdown - - - - All: 1~10f - - - 1f~ -
El Fuerte Ultra Spark El Fuerte Ultra Spark 450 0 0/0 1.55 - 0+4 11 65 79 - - X Hard Knockdown - - - - All: 1~9f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: