Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
12
|
14
|
3
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
55
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
8
|
4
|
16
|
5
|
5
|
8
|
18
|
19
|
5
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
70*40
|
100*100
|
40*20
|
HL
|
sp/su*-
|
5
|
2*4
|
17
|
5
|
27
|
4
|
6
|
17
|
18
|
22
|
-3
|
1
|
1st hit cancellable
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
su
|
5
|
4
|
13
|
5
|
21
|
4
|
4
|
13
|
14
|
15
|
-3
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
17
|
5
|
24
|
3
|
3
|
17
|
18
|
19
|
-2
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
20
|
8
|
29
|
2
|
2
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
11
|
5
|
19
|
4
|
4
|
11
|
14
|
16
|
-1
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
7
|
4
|
19
|
7
|
29
|
4
|
4
|
19
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
14
|
7
|
23
|
3
|
3
|
14
|
14
|
16
|
-3
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
85
|
100
|
60
|
L
|
-
|
8
|
3
|
22
|
8
|
32
|
3
|
3
|
22
|
18
|
-
|
-7
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Target Combo 1
|
c. > c.
|
70
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
14
|
7
|
23
|
3
|
3
|
14
|
14
|
16
|
-3
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
>
|
40
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
17
|
5
|
24
|
3
|
3
|
17
|
18
|
19
|
-2
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Change Style: Crane
|
Stance Switch (Crane)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 5
|
0
|
5
|
-
|
0
|
5
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MP
|
Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HP
|
Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LK
|
Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-18
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shuraku
|
Forward Throw
|
130
|
100
|
40
|
0.99
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hozen
|
Back Throw
|
120
|
100
|
40
|
1.09
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hyakurenko
|
Hand Slap
|
16xn
|
20xn
|
10/5xN
|
HL
|
su
|
5
|
3(5)3(5)3(5)3[(2)3(5)3(5)3]
|
18
|
5
|
49
|
|
27
|
18
|
|
|
5
|
9
|
[] refers to extension (repeats), 1st-2nd hit cancellable
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hand Slap
|
16xn
|
20xn
|
10/5xN
|
HL
|
su
|
4
|
3(3)3(3)3(3)3[(2)3(3)3(3)3]
|
18
|
4
|
42
|
|
21
|
18
|
|
|
5
|
9
|
[] refers to extension (repeats), 1st-2nd hit cancellable
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hand Slap
|
16xn
|
20xn
|
10/5xN
|
HL
|
su
|
3
|
3(3)3(3)3(3)3[(2)3(3)3(3)3]
|
18
|
3
|
41
|
|
21
|
18
|
|
|
5
|
9
|
[] refers to extension (repeats), extension cannot be cancelled
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hyakurenko
|
Hand Slap
|
16xn
|
20xn
|
-250/0
|
HL
|
su
|
3
|
3(3)3(3)3(3)3[(2)3(3)3(3)3]
|
17
|
3
|
40
|
|
21
|
17
|
|
|
5
|
9
|
[] refers to extension (repeats), 1st-4th hit cancellable
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Gekiro
|
Waterfall Kick
|
100*10x4*20
|
80*10x5
|
20/20*5x5
|
HL
|
-
|
5
|
15
|
14+8
|
5
|
41
|
|
15
|
22
|
|
|
-35
|
-
|
On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Waterfall Kick
|
100*10x5*40
|
80*10x6
|
20/20*5x5*10
|
HL
|
-
|
7
|
15
|
17+8
|
7
|
46
|
|
15
|
25
|
|
|
-35
|
-
|
On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
-
|
|
Waterfall Kick
|
100*10x6*90
|
80*10x6*80
|
20/20*5x6*10
|
HL
|
-
|
7
|
15
|
18+8
|
7
|
47
|
|
15
|
26
|
|
|
-35
|
-
|
On hit/block 7 additional inputs are allowed until landing, guard advantage is based on 1st hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
-
|
EX Gekiro
|
Waterfall Kick
|
100*10x6*90
|
80*10x6*80
|
-250/0
|
HL
|
-
|
7
|
15
|
18+8
|
7
|
47
|
|
15
|
26
|
|
|
-20
|
-
|
On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit
|
|
|
|
1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown
|
1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown
|
1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown
|
1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zan'ei
|
Zanei
|
20*230
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
16
|
66
|
6
|
87
|
|
16
|
66
|
|
|
-61
|
-
|
1~20f can pass through opponent
|
X
|
|
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
-
|
All: 1~10f
|
-
|
|
Zanei
|
20*230
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
16
|
66
|
6
|
87
|
|
16
|
66
|
|
|
-61
|
-
|
1~20f can pass through opponent
|
X
|
|
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
-
|
All: 1~7f
|
-
|
|
Zanei
|
20*230
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
16
|
66
|
6
|
87
|
|
16
|
66
|
|
|
-61
|
-
|
1~20f can pass through opponent
|
X
|
|
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
Free Juggle (Hard Knockdown)
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zetsui
|
Ultra Combo 1
|
405
|
0
|
0/0
|
HL
|
-
|
0+11
|
11
|
59
|
11
|
80
|
|
11
|
59
|
|
|
-49
|
-
|
1~20f can pass through opponent
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Shitenketsu
|
Ultra Combo 2
|
23*420
|
450[300]
|
0/0
|
HL
|
-
|
0+7
|
2(6)2(6)2(6)2
|
33
|
7
|
65
|
|
26
|
33
|
|
|
-10
|
-
|
2nd hit does recoverable damage, hit on grounded opponents goes into animation, [] refers to when less than 75% Ultra Combo
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
12
|
4
|
18
|
3
|
3
|
12
|
11
|
13
|
-4
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LP
|
Stand
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
13
|
15
|
-3
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
50*50
|
50*50
|
20*20
|
H*H
|
-
|
18
|
2*2
|
22
|
18
|
43
|
2
|
4
|
22
|
21
|
25
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
100*100
|
100*100
|
40*20
|
L*HL
|
-
|
17
|
2*4
|
19
|
17
|
41
|
4
|
6
|
19
|
18
|
23
|
-5
|
0
|
1st hits low
|
|
|
|
2nd Hit: Forces stand
|
2nd Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
su
|
8
|
4
|
13
|
8
|
24
|
4
|
4
|
13
|
14
|
15
|
-3
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
100
|
100
|
40
|
HL
|
-
|
7
|
4
|
22
|
7
|
32
|
4
|
4
|
22
|
21
|
25
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
70*50
|
100*100
|
40*20
|
HL
|
-
|
5
|
3(9)2
|
22
|
5
|
40
|
2
|
14
|
22
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
16
|
0
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
13
|
5
|
21
|
4
|
4
|
13
|
14
|
16
|
-3
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
180
|
300
|
60
|
HL
|
-
|
21
|
5
|
16
|
21
|
41
|
5
|
5
|
16
|
18
|
22
|
-3
|
1
|
[counter-hit] limited juggle knockdown
|
|
|
|
|
Soft Knockdown
|
Reset
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
6
|
16
|
5
|
26
|
6
|
6
|
16
|
14
|
-
|
-8
|
-
|
floats opponent
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
100
|
40
|
L
|
su
|
8
|
3
|
21
|
8
|
31
|
3
|
3
|
21
|
23
|
25
|
-1
|
1
|
1~25f head projectile invincible
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
120
|
150
|
60
|
HL
|
-
|
5
|
5
|
24
|
5
|
33
|
5
|
5
|
24
|
17
|
21
|
-12
|
-8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Change Style: Mantis
|
Stance Switch (Mantis)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 5
|
0
|
5
|
-
|
0
|
5
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shakudan
|
Shakudan
|
50
|
50
|
20
|
H
|
-
|
4
|
2
|
-
|
4
|
5
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-18
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shuraku
|
Forward Throw
|
130
|
100
|
40
|
0.99
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hozen
|
Back Throw
|
120
|
100
|
40
|
1.09
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jyasen
|
Roll
|
20x2*60
|
20x2*80
|
20/8x2*20
|
HL
|
su(x3)
|
6
|
3(5)1(5)4
|
20
|
6
|
43
|
|
18
|
20
|
|
|
-1
|
2
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Roll
|
20x3*65
|
20x3*80
|
20/8x3*20
|
HL
|
su(x4)
|
6
|
3(7)3(11)1(5)4
|
20
|
6
|
59
|
|
34
|
20
|
|
|
-1
|
1
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Roll
|
20x4*70
|
20x4*80
|
20/8x4*20
|
HL
|
su(x5)
|
6
|
3(7)3(12)3(11)1(5)4
|
20
|
6
|
74
|
|
49
|
20
|
|
|
-3
|
1
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Jyasen
|
Roll ( )
|
20x3*90
|
50x3
|
#DIV/0!
|
HL
|
su(x5)
|
6
|
3(5)1(5)4
|
20
|
6
|
43
|
|
18
|
20
|
|
|
-3
|
1
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Roll ( )
|
20x4*90
|
50x4
|
#DIV/0!
|
HL
|
su(x5)
|
6
|
3(7)3(11)1(5)4
|
20
|
6
|
59
|
|
34
|
20
|
|
|
-3
|
1
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Roll ( )
|
20x4*90
|
50x5
|
#DIV/0!
|
HL
|
su(x5)
|
6
|
3(7)3(12)3(11)1(5)4
|
20
|
6
|
74
|
|
49
|
20
|
|
|
-3
|
1
|
charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Oga
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 27
|
0
|
27
|
|
0
|
27
|
|
|
-
|
-
|
After activation can cancel into followup, charge 60f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Oga
|
Wall Jump
|
-
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
Total 27
|
0
|
27
|
|
0
|
27
|
|
|
-
|
-
|
Can pass through opponents, after activation can cancel into followup, charge 60f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Sudden Stop
|
Wall Drop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 30
|
0
|
30
|
|
0
|
30
|
|
|
-
|
-
|
16 grounded recovery frames
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Close Kick
|
Wall Kick
|
100[150]
|
150
|
30/50
|
H
|
-
|
13
|
6
|
After landing 13
|
13
|
31
|
|
6
|
13
|
|
|
-8
|
-
|
[] refers to EX version
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Far Kick
|
Far Wall Kick
|
100[150]
|
150
|
30/50
|
H
|
-
|
7
|
7
|
After landing 13
|
7
|
26
|
|
7
|
13
|
|
|
-13
|
-
|
[] refers to EX version
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Ceiling Jump
|
Ceiling Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 64
|
0
|
64
|
|
0
|
64
|
|
|
-
|
-
|
16 grounded recovery frames, can cancel into followup until 26f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Falling Kick
|
Falling Kick
|
100[150]
|
150
|
30/50
|
H
|
-
|
3
|
15
|
After landing 13
|
3
|
30
|
|
15
|
13
|
|
|
-
|
-
|
[] refers to EX version
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Close Range Kick
|
Angled Falling Kick
|
100[150]
|
150
|
30/50
|
H
|
-
|
3
|
14
|
1 + After landing 12
|
3
|
29
|
|
14
|
13
|
|
|
-
|
-
|
[] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?)
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jyakoha
|
Super Combo
|
320
|
0
|
#DIV/0!
|
-
|
-
|
1+1
|
19
|
16 + After landing 16
|
2
|
52
|
|
19
|
32
|
|
|
-
|
-
|
Cannot throw grounded opponents
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ryukoha
|
Ultra Combo 1
|
398
|
0
|
0/0
|
-
|
-
|
0+11
|
8
|
25 + After landing 28
|
11
|
71
|
|
8
|
53
|
|
|
-
|
-
|
Cannot throw grounded opponents
|
|
|
X
|
|
|
|
|
-
|
All: 1~11f
|
-
|
Teiga
|
Ultra Combo 2
|
428
|
0
|
0/0
|
H
|
-
|
0+10
|
until ground
|
After landing 26
|
10
|
-
|
|
until ground
|
26
|
|
|
-
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|