

Sagat
Sagat was kicking Ryu's ass in Street Fighter 1 until he knocked Ryu down and attempted a meaty taunt, whereupon Ryu reversal Dragon Punched him a huge gash in his chest. Adon laughed at him so mercilessly that Sagat had to join a gang to feel the unity of a group once again. Shadaloo's ideals don't interest him, but it provides the vehicle he needs to gain a rematch against Ryu, and to get his revenge.
He lost his eye in a minor scuffle with Dan Hibiki's dad's nose.
In a nutshell
Sagat has a very strong projectile game, with very fast Tiger Shots which can be fired high or low. This, along with a decent uppercut and very useful Tiger Knee allow him to pretty much cover all the bases for a strong character in Hyper Fighting. His limbs tend to be pretty punishable though.
Color Options
Moves List
All frame data taken from T.Akiba's data. Will independently verify soon.
Normal Moves
- Standing Normal Moves (st.)
- Crouching Normal Moves (cr.)
Unique Moves
Throws
Special Moves
The Basics
Advanced Strategy
Combos
- j.HK, cr.LK xx HP Tiger Uppercut
- j.HK, cr.LK xx Tiger Knee
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
Be careful with anti-airs, Blanka's j.HK is capable of beating Tiger Uppercut clean.
- Vs. Chun-Li:
- Vs. Dhalsim:
Dhalsim can punish high tiger shots with crouching limbs, and mummy drill over low tiger shots, making a zoning game difficult for Sagat.
- Vs. E. Honda:
Headbutt can travel over low tiger shots.
- Vs. Guile:
- Vs. Ken:
Roughly even matchup. Ken's dragon punch has more invincibility than Tiger Uppercut, so Sagat will always lose uppercut wars.
- Vs. M. Bison (dictator):
- Vs. Ryu:
From Crayfish: At mid range fireball game against Ryu, don't forget Sagat's standing HP. Its possible to snuff/trade with more damage against Ryu's fireball, from safely outside his sweep range. If he hurricane kicks, you will trade for surprisingly even damage and both get knocked down, only a perfect SRK counters. Once you land this a couple of times, it can make Ryu hesitate and gives you the opportunity to take the initiative in the FB game...
From coldsnap: You can tiger uppercut from crouch underneath a hurricane kick. Problem is that it will often trade unpredictably.
However, you can hit cleanly with s.HK when the hurricane goes past. s.HP works as well, but the timing is strict. Haven't tested tiger knee because I usually just use s.HK.
- Vs. Sagat (self):
- Vs. Vega (claw):
- Vs. Zangief:
Hitboxes
Standing Normals
- Standing Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-slp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Standing Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-smp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Standing Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-shp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 22 |
- Standing Short:
Damage | ? | __x__ | File:Sf2hf-sagat-slk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 2 | 2 | 7 | |
Simplified | 4 | 4 | 7 |
- Standing Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-smk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 5 | 2 | 2 | 10 | |
Simplified | 5 | 4 | 10 |
- Standing Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-shk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 7 | 3 | 3 | 21 | |
Simplified | 7 | 5 | 21 |
Crouching Normals
- Crouching Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-clp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Crouching Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-cmp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Crouching Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-chp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 20 |
- Crouching Short:
Damage | ? | __x__ | File:Sf2hf-sagat-clk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 5 |
- Crouching Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-cmk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 7 |
- Crouching Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-chk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | KD | |||
Frame Count | 7 | 6 | 21 |
Aerial Normals
- Neutral Jumping Jab/Short:
Damage | ? | __x__ | File:Sf2hf-sagat-njlp.png |
Stun | ? | ||
Stun Timer | ? | ||
Special Cancel | No | ||
Frame Count | 2 | ∞ |
- Neutral Jumping Strong/Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-njmp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 3 | 20 | 18 | ? | ? | ∞ | |
Simplified | 3 | 20 | ∞ |
- Neutral Jumping Fierce/Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-njhp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 5 | 8 | 28 | ? | ? | ∞ | |
Simplified | 5 | 8 | ∞ |
- Diagonal Jumping Jab/Short:
Damage | ? | __x__ | File:Sf2hf-sagat-djlp.png |
Stun | ? | ||
Stun Timer | ? | ||
Special Cancel | No | ||
Frame Count | 3 | ∞ |
- Diagonal Jumping Strong/Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-djmp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 3 | 20 | 16 | ? | ? | ∞ | |
Simplified | 3 | 20 | ∞ |
- Diagonal Jumping Fierce/Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-djhp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 5 | 8 | 26 | ? | ? | ∞ | |
Simplified | 5 | 8 | ∞ |
Unique Normals
Throws
Special Moves
Misc Animations
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |