Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
3
|
4
|
6
|
12
|
3
|
3
|
4
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
85
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
11
|
7
|
21
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
110
|
200
|
60
|
HL
|
-
|
10
|
3
|
15
|
10
|
27
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20*30
|
30*20
|
20*20
|
HL
|
sp/su*sp/su
|
4
|
1*3
|
9
|
4
|
16
|
3
|
4
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60*60
|
50*50
|
40*40
|
HL
|
sp/su*-
|
7
|
2*2
|
12
|
7
|
22
|
2
|
4
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
80*40
|
100*100
|
60*20
|
HL
|
sp/su*-
|
5
|
2*3
|
18
|
5
|
27
|
3
|
5
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
5
|
5
|
12
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
-
|
10
|
4
|
9
|
10
|
22
|
4
|
4
|
9
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
10
|
3
|
15
|
10
|
27
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
20*30
|
30*20
|
20*20
|
HL
|
sp/su*-
|
5
|
1*3
|
9
|
5
|
17
|
3
|
4
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
9
|
3
|
11
|
9
|
22
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
80*40
|
100*100
|
60*20
|
HL
|
su*-
|
5
|
2*3
|
18
|
5
|
27
|
3
|
5
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
10
|
5
|
17
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
110
|
200
|
60
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
3
|
5
|
5
|
12
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
65
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
15
|
7
|
24
|
3
|
3
|
15
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
8
|
3
|
21
|
8
|
31
|
3
|
3
|
21
|
18
|
-
|
-6
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Heavy Tiger Elbow
|
Overhead
|
100
|
150
|
60
|
H
|
-
|
20
|
5
|
16
|
20
|
40
|
5
|
5
|
16
|
18
|
23
|
-3
|
2
|
Only +1 hit advantage vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Low Step Kick
|
Low Step Kick
|
50
|
50
|
20
|
L
|
sp/su
|
16
|
3
|
16
|
16
|
34
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
15~16f cancellable
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
High Step Kick
|
High Step Kick
|
80
|
200
|
60
|
HL
|
sp/su
|
13
|
3
|
16
|
13
|
31
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
1~11f cancellable
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fake Kick
|
Fake Kick
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
-
|
0
|
16
|
-
|
-
|
-
|
-
|
Activated by pressing HK twice within 3f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
12
|
-
|
5
|
16
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
140
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
130
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
11
|
10
|
-
|
11
|
20
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
11
|
-
|
7
|
17
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Rage
|
Forward Throw
|
140
|
160
|
40
|
0.94
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Tiger Carry
|
Back Throw
|
140
|
120
|
40
|
0.94
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
High Tiger Shot
|
High Tiger Shot
|
65
|
100
|
10/20
|
HL
|
su
|
11
|
-
|
Total 42
|
11
|
53
|
|
0
|
42
|
|
|
-2
|
2
|
14~15f cancellable, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX High Tiger Shot
|
High Tiger Shot
|
70*50
|
50*50
|
-250/0
|
HL
|
su
|
11
|
-
|
Total 39
|
11
|
50
|
|
0
|
39
|
|
|
1
|
-
|
14~15f cancellable, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Low Tiger Shot
|
Low Tiger Shot
|
60
|
100
|
10/20
|
HL
|
su
|
12
|
-
|
Total 45
|
12
|
57
|
|
0
|
45
|
|
|
-7
|
-3
|
14~15f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Low Tiger Shot
|
Low Tiger Shot
|
70*50
|
50*50
|
-250/0
|
HL
|
su
|
12
|
-
|
Total 45
|
12
|
57
|
|
0
|
45
|
|
|
-4
|
-
|
14~15f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tiger Uppercut
|
Tiger Uppercut
|
120[130](AC 150)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
8
|
28 + After landing 16
|
5
|
56
|
|
8
|
44
|
|
|
-31
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Tiger Uppercut
|
120[140](AC 170)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
10
|
28 + After landing 16
|
5
|
58
|
|
10
|
44
|
|
|
-33
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-10th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Tiger Uppercut
|
120[160](AC 180)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
12
|
27 + After landing 16
|
5
|
59
|
|
12
|
43
|
|
|
-34
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-12th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
EX Tiger Uppercut
|
Tiger Uppercut
|
120*20x4(AC 170+20x4)
|
150*20x4
|
-250/0
|
HL
|
su
|
5
|
5*2x4
|
30 + After landing 17
|
5
|
64
|
|
13
|
47
|
|
|
-39
|
-
|
On counter-hit, opponent floats higher
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~11f
|
-
|
Tiger Knee
|
Tiger Knee
|
90*30
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*12
|
3 + After landing 13
|
7
|
36
|
|
14
|
16
|
|
|
-10
|
-
|
|
X
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tiger Knee
|
100*40
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*14
|
3 + After landing 14
|
7
|
39
|
|
16
|
17
|
|
|
-13
|
-
|
|
X
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tiger Knee
|
110*50
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*12
|
8 + After landing 16
|
7
|
44
|
|
14
|
24
|
|
|
-18
|
-
|
|
X
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tiger Knee
|
Tiger Knee
|
100*40*40
|
100*50*50
|
-250/0
|
HL
|
su
|
7
|
3*6*6
|
3 + After landing 10
|
7
|
34
|
|
15
|
13
|
|
|
-1
|
-
|
|
X
|
|
|
2nd-3rd Hit: Soft Knockdown
|
2nd-3rd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angry Charge
|
Angry Scar
|
-
|
-
|
-250/-
|
-
|
-
|
1+0
|
-
|
Total 13
|
1
|
14
|
|
0
|
13
|
|
|
-
|
-
|
Enhances to next Tiger Uppercut: damage (LP: 150, MP: 170, HP: 180, EX: 170 + 20x4), gives armor break, and gains Juggle Potential of 1
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Genocide
|
Super Combo
|
50x7
|
0
|
-1000/0
|
HL
|
-
|
1+0
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
43 + After landing 14
|
1
|
97
|
|
40
|
57
|
|
|
-38
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
|
Super Combo
|
50x7
|
0
|
-1000/0
|
HL
|
-
|
1+1
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
39 + After landing 14
|
2
|
94
|
|
40
|
53
|
|
|
-34
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
50x7
|
0
|
#DIV/0!
|
HL
|
-
|
1+2
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
45 + After landing 15
|
3
|
102
|
|
40
|
60
|
|
|
-42
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Destruction
|
Ultra Combo 1
|
35x7*42x5*45 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+10
|
5x4(12)3(2)3*10
|
15 + After landing 36
|
10
|
110
|
|
50
|
51
|
|
|
-48
|
-
|
7th hit goes into animation, guard advantage based on 4th hit
|
|
|
|
5th-13th Hit: Hard Knockdown
|
5th-13th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Tiger Cannon
|
Ultra Combo 2
|
Total 357[255]
|
0
|
0/0
|
HL
|
-
|
0+11
|
-
|
Total 104
|
11
|
115
|
|
0
|
104
|
|
|
-25
|
-
|
[] refers to hitting vs. airborne opponent
|
|
X
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|