Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70[60]
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
13
|
4
|
20
|
4
|
4
|
13
|
18
|
23
|
1
|
6
|
[] refers to active frames 3~4
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
80
|
120
|
60
|
HL
|
sp/su
|
4
|
4
|
11
|
4
|
18
|
4
|
4
|
11
|
17
|
21
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
65
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
17
|
4
|
23
|
3
|
3
|
17
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
9
|
5
|
24
|
9
|
37
|
5
|
5
|
24
|
18
|
22
|
-11
|
-7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
14
|
7
|
24
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
70
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
19
|
6
|
27
|
3
|
3
|
19
|
18
|
23
|
-4
|
1
|
Damage at tip 100
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
22
|
8
|
31
|
2
|
2
|
22
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
65
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
7
|
5
|
15
|
4
|
4
|
7
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
80
|
150
|
60
|
HL
|
-
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
18
|
22
|
2
|
6
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
25
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
65
|
100
|
40
|
L
|
sp/su
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
95
|
100
|
60
|
L
|
-
|
7
|
2
|
24
|
7
|
32
|
2
|
2
|
24
|
18
|
-
|
-8
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
30
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
120
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hooligan Suplex
|
Forward Throw
|
140
|
130
|
40
|
0.79
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Frakensteiner
|
Back Throw
|
135
|
140
|
40
|
0.79
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Flying Neck Breaker
|
Air Throw
|
150
|
150
|
40
|
1
|
-
|
5
|
2
|
-
|
5
|
-
|
2
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Cannon Spike
|
Cannon Spike
|
100[120]
|
100[150]
|
30/40
|
HL
|
su
|
5
|
21
|
20 + After landing 12
|
5
|
57
|
21
|
21
|
32
|
|
|
-30
|
-
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
Upper body: 5f
|
|
Cannon Spike
|
100[140]
|
100[180]
|
30/40
|
HL
|
su
|
5
|
26
|
18 + After landing 12
|
5
|
60
|
26
|
26
|
30
|
|
|
-30
|
-
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Cannon Spike
|
100[160]
|
100[200]
|
30/40
|
HL
|
su
|
5
|
31
|
17 + After landing 12
|
5
|
64
|
31
|
31
|
29
|
|
|
-30
|
-
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
EX Cannon Spike
|
Cannon Spike
|
150[95]
|
200[100]
|
-250/0
|
HL
|
su
|
5
|
26
|
18 + After landing 12
|
5
|
60
|
26
|
26
|
30
|
|
|
-30
|
-
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~6f
|
-
|
Spiral Arrow
|
Spiral Arrow
|
80
|
150
|
30/30
|
L
|
-
|
7
|
19
|
4 + After landing 15
|
7
|
44
|
19
|
19
|
19
|
|
|
-17
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Spiral Arrow
|
100
|
150
|
30/30
|
L
|
-
|
7
|
19
|
4 + After landing 15
|
7
|
44
|
19
|
19
|
19
|
|
|
-17
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Spiral Arrow
|
40*80
|
80*100
|
30/30*30
|
L
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
7
|
44
|
12
|
19
|
19
|
|
|
-15
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Spiral Arrow
|
Spiral Arrow
|
100*60
|
100*100
|
-250/0
|
L
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
7
|
44
|
12
|
19
|
19
|
|
|
-10
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Quick Spin Knuckle
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
35
|
3*8
|
9
|
35
|
54
|
8
|
11
|
9
|
|
|
4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~25f strike invincible
|
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
33
|
3*8
|
10
|
33
|
53
|
8
|
11
|
10
|
|
|
3
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~24f
|
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
36
|
3*8
|
10
|
36
|
56
|
8
|
11
|
10
|
|
|
3
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~27f
|
EX Quick Spin Knuckle
|
Spin Knuckle
|
80*80
|
100*100
|
-250/0
|
HL
|
su*-
|
33
|
3*8
|
10
|
33
|
53
|
8
|
11
|
10
|
|
|
3
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~25f
|
Hooligan Combinations
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 53
|
0
|
53
|
-
|
0
|
53
|
|
|
-
|
-
|
32f~ can cancel into followup, 53f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 45
|
0
|
45
|
-
|
0
|
45
|
|
|
-
|
-
|
32f~ can cancel into followup, 45f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 39
|
0
|
39
|
-
|
0
|
39
|
|
|
-
|
-
|
32f~ can cancel into followup, 39f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Hooligan Combinations
|
Hooligan Roll
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
Total 43
|
0
|
43
|
-
|
0
|
43
|
|
|
-
|
-
|
Tracks opponent, 32f~ can cancel into followup, 43f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Razor's Edge Slicer
|
Hooligan Slide
|
100
|
150
|
0/30
|
L
|
su
|
10
|
9
|
13
|
10
|
31
|
9
|
9
|
13
|
|
|
-1
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Razor's Edge Slicer
|
Hooligan Slide
|
120
|
200
|
0/0
|
L
|
su
|
10
|
9
|
13
|
10
|
31
|
9
|
9
|
13
|
|
|
-1
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fatal Leg Twister
|
Hooligan Throw
|
130
|
140
|
0/40
|
1.03
|
-
|
31+1
|
1
|
After landing 5
|
32
|
37
|
1
|
1
|
5
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Crossed Scissors
|
Hooligan Air Throw
|
140
|
150
|
0/40
|
1.03
|
-
|
31+1
|
1
|
After landing 5
|
32
|
37
|
1
|
1
|
5
|
|
|
-
|
-
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Cannon Strike
|
Cannon Strike
|
60
|
100
|
20-Oct
|
HL
|
-
|
12
|
11
|
After landing 7
|
12
|
29
|
11
|
11
|
7
|
|
|
-
|
-
|
Can be canceled from 9f of forward jump and up to 9f before landing
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
EX Cannon Strike
|
Cannon Strike
|
80
|
100
|
#DIV/0!
|
HL
|
-
|
12
|
11
|
After landing 4
|
12
|
26
|
11
|
11
|
4
|
|
|
14
|
18
|
Frame advantage based on lowest jump possible (startup 17f)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Spin Drive Smasher
|
Super Combo
|
40x6*110
|
0
|
#DIV/0!
|
HL
|
-
|
1+5
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
6
|
104
|
|
48
|
51
|
|
|
-35
|
-
|
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gyro Drive Smasher
|
Ultra Combo 1
|
30x6*170[30x5*330]
|
0
|
0/0
|
HL
|
-
|
0+10
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
10
|
108
|
|
48
|
51
|
|
|
-35
|
-
|
5th hit goes into animation, [] refers to animation
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
CQC (Cammy Quick Combination)
|
Ultra Combo 2
|
470
|
0
|
0/0
|
-
|
-
|
0+1
|
35
|
61
|
1
|
96
|
|
35
|
61
|
|
|
-
|
-
|
Counters strikes until 35f, Hard Knockdown, loses to natural Armor Breakers
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|