Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close MP
|
Close
|
40*40
|
50*50
|
40*20
|
HL
|
sp/su
|
4
|
3(6)3
|
14
|
4
|
29
|
3
|
12
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
200
|
60
|
HL
|
sp/su
|
4
|
4
|
21
|
4
|
28
|
4
|
4
|
21
|
18
|
23
|
-7
|
-2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close MK
|
Close
|
30*20*20
|
50*25*25
|
40*20*20
|
HL*H*H
|
sp/su*-*-
|
4
|
3(7)2*2
|
16
|
4
|
33
|
2
|
14
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
4
|
3
|
18
|
4
|
24
|
3
|
3
|
18
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
10
|
7
|
18
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
6
|
3
|
16
|
6
|
24
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
3
|
13
|
7
|
22
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
200
|
60
|
HL
|
-
|
12
|
2
|
20
|
12
|
33
|
2
|
2
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
-
|
10
|
5
|
12
|
10
|
26
|
5
|
5
|
12
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*50
|
100*100
|
60*60
|
HL
|
sp/su*-
|
7
|
2(6)2
|
18
|
7
|
34
|
2
|
10
|
18
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch
|
3
|
4
|
8
|
3
|
14
|
4
|
4
|
8
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
11
|
5
|
18
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
-
|
7
|
4
|
19
|
7
|
29
|
4
|
4
|
19
|
18
|
-
|
-5
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rear Spin Kick
|
+
|
40
|
50
|
20
|
HL
|
-
|
10
|
3
|
10 + After landing 6
|
10
|
28
|
4
|
3
|
16
|
15
|
18
|
-5
|
-2
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 16~25f
|
Kintekishu
|
+
|
50
|
50
|
40
|
HL
|
-
|
9
|
4
|
16
|
9
|
28
|
4
|
4
|
16
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Tenkukyaku
|
|
50
|
50
|
20
|
HL
|
su
|
12
|
3
|
39
|
12
|
53
|
3
|
3
|
39
|
14
|
-
|
-28
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tenshokyaku
|
 +Kick.gif
|
20x5
|
50x5
|
20x5
|
HL
|
-
|
4
|
4(2)1(4)2(4)1(5)1
|
9 + After landing 15
|
4
|
51
|
1
|
24
|
24
|
-
|
-
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Kakusenshu
|
+
|
80
|
100
|
40
|
HL
|
-
|
15
|
3
|
13
|
15
|
30
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Kakukyakuraku
|
+
|
100
|
200
|
60
|
H
|
-
|
37
|
7
|
After landing 5
|
37
|
48
|
7
|
7
|
5
|
14
|
18
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
70*70
|
150*150
|
60*60
|
H
|
-
|
5
|
2(2)2
|
-
|
5
|
10
|
2
|
6
|
0
|
|
|
-
|
-
|
[Air hit] Limited juggle knockdown, 2nd hit pursuit property
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
3
|
7
|
-
|
3
|
9
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
90
|
200
|
60
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
3
|
6
|
-
|
3
|
8
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
70
|
150
|
60
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
[Air hit] Limited juggle knockdown
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yosokyaku (1)
|
Headstomp (1)
|
60
|
50
|
40
|
H
|
-
|
2
|
3
|
-
|
2
|
4
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (2)
|
Headstomp (2)
|
60
|
50
|
40
|
H
|
-
|
3
|
3
|
-
|
3
|
5
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (3)
|
Headstomp (3)
|
60
|
50
|
40
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
0
|
-
|
0
|
0
|
|
|
-
|
-
|
Can perform until 29f of jump
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
>
|
40
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+13
|
2
|
35
|
31
|
67
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
120
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Koshuto
|
Forward Throw
|
140
|
100
|
40
|
1.01
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Kirinshu
|
Back Throw
|
140
|
100
|
40
|
1.01
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Ryuseiraku
|
Air Throw
|
150
|
150
|
40
|
1.1
|
-
|
3
|
2
|
-
|
3
|
-
|
2
|
2
|
Until Landing
|
|
|
-
|
-
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Kyakuretsukyaku
|
Lightning Kicks
|
15xN
|
20xN
|
20/10
|
HL
|
su
|
4
|
2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]
|
17[19]
|
4
|
46
|
2
|
26
|
17
|
|
|
+2[0]
|
+6[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Lightning Kicks
|
15xN
|
25xN
|
20/10
|
HL
|
su
|
7
|
1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]
|
20[17]
|
7
|
43
|
1
|
17
|
20
|
|
|
0[+3]
|
+4[+7]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Lightning Kicks
|
15XN
|
30xN
|
20/10
|
HL
|
su
|
7
|
1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]
|
21[20]
|
7
|
42
|
1
|
15
|
21
|
|
|
-1[0]
|
+3[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Kyakuretsukyaku
|
Lightning Kicks
|
40x4
|
50x4
|
-250/0
|
HL
|
su
|
4
|
1(3)1(3)1(3)1
|
19
|
4
|
35
|
1
|
13
|
19
|
|
|
1
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Kikoken
|
Kikoken
|
50
|
50
|
20/20
|
HL
|
su
|
14
|
100
|
Total 44
|
14
|
157
|
100
|
100
|
44
|
|
|
-4
|
0
|
20~21f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Kikoken
|
60
|
75
|
20/20
|
HL
|
su
|
12
|
77
|
Total 41
|
12
|
129
|
77
|
77
|
41
|
|
|
-3
|
1
|
17~18f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Kikoken
|
70
|
100
|
20/20
|
HL
|
su
|
10
|
45
|
Total 41
|
10
|
95
|
45
|
45
|
41
|
|
|
-5
|
-1
|
17~18f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
EX Kikoken
|
Kikoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
10
|
49
|
Total 48
|
10
|
106
|
49
|
49
|
48
|
|
|
-4
|
-
|
17~18f cancellable, charge 55f
|
|
X
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hazanshu
|
Hazanshu
|
90
|
100
|
30/40
|
H
|
su
|
23
|
2
|
20
|
23
|
44
|
2
|
2
|
20
|
|
|
-1
|
4
|
2~22f airborne, +3 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Hazanshu
|
110
|
150
|
30/40
|
H
|
su
|
25
|
2
|
19
|
25
|
45
|
2
|
2
|
19
|
|
|
0
|
5
|
2~23f airborne, +4 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Hazanshu
|
130
|
200
|
30/40
|
H
|
su
|
26
|
2
|
20
|
26
|
47
|
2
|
2
|
20
|
|
|
-1
|
4
|
2~25f airborne, +3 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hazanshu
|
Hazanshu
|
170
|
200
|
#DIV/0!
|
H
|
su
|
26
|
2
|
20
|
26
|
47
|
2
|
2
|
20
|
|
|
-1
|
-
|
1~14f Invincible, 2~25f airborne, Hard knockdown
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
1~14f Invincible
|
-
|
Spinning Bird Kick
|
Spinning Bird Kick
|
20x5
|
20x5
|
20/10x5
|
HL
|
-
|
13
|
2(2)1(5)2(4)2(4)2
|
10+10
|
13
|
56
|
2
|
24
|
20
|
|
|
-1
|
-
|
2nd-5th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand, 5th Hit: Soft Knockdown
|
1st Hit: Forces stand, 5th Hit: Soft Knockdown
|
|
|
-
|
-
|
-
|
|
Spinning Bird Kick
|
25x6*30
|
28x6*32
|
20/10x7
|
HL
|
-
|
14
|
2(2)1(5)1(5)2(4)2(6)1(5)2
|
9+12
|
14
|
72
|
2
|
38
|
21
|
|
|
-2
|
2
|
2nd-7th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
|
|
-
|
-
|
-
|
|
Spinning Bird Kick
|
50*20x8
|
40*20x8
|
20/10x9
|
HL
|
-
|
22
|
1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
|
11+16
|
22
|
97
|
2
|
49
|
27
|
|
|
-8
|
-
|
2nd-9th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand, 9th Hit: Soft Knockdown
|
1st Hit: Forces stand, 9th Hit: Soft Knockdown
|
|
|
-
|
-
|
-
|
EX Spinning Bird Kick
|
Spinning Bird Kick
|
30x4*50
|
50x4*60
|
#DIV/0!
|
HL
|
-
|
6
|
2(1)2(3)2(4)2(3)2
|
9+9
|
6
|
44
|
2
|
21
|
18
|
|
|
-18
|
-
|
2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Senretsukyaku
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
50
|
2
|
116
|
|
65
|
50
|
|
|
-31
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
63
|
2
|
129
|
|
65
|
63
|
|
|
-44
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2
|
86
|
2
|
152
|
|
65
|
86
|
|
|
-67
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hosenka
|
Ultra Combo 1
|
30*20x8*190
|
0
|
0/0
|
HL
|
-
|
0+7
|
2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3
|
65
|
7
|
158
|
|
87
|
65
|
|
|
-47
|
-
|
1st & 9th hit armor break, 9th hit goes into animation, charge 55f
|
X
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
Kikosho
|
Ultra Combo 2
|
15x19*80
|
0
|
0/0
|
HL
|
-
|
0+9
|
6x20
|
80
|
9
|
208
|
|
120
|
80
|
|
|
-55
|
-
|
|
|
X
|
|
20th Hit: Hard Knockdown
|
20th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|