Ultra Street Fighter IV/Chun-Li

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Chun-Li

SSFIV-ChunLi Face.jpg

Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...


In a nutshell

Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL sp/su 3 2 7 11 2
Close MP Close Strong.gif 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 29 3
Close HP Close Fierce.gif 90 200 60 HL sp/su 4 4 21 28 4
Close LK Close Short.gif 40 50 20 HL sp/su 3 2 8 12 2
Close MK Close Forward.gif 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 33 2
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 4 3 18 24 3
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 2
Far MP Far Strong.gif 60 100 40 HL sp/su 7 2 10 18 2
Far HP Far Fierce.gif 100 200 60 HL - 6 3 16 24 3
Far LK Far Short.gif 30 50 20 HL - 4 2 10 15 2
Far MK Far Forward.gif 70 100 40 HL - 7 3 13 22 3
Far HK Far Roundhouse.gif 100 200 60 HL - 12 2 20 33 2
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 5 10 3
Crouch MP Crouch Strong.gif 60 100 40 HL - 10 5 12 26 5
Crouch HP Crouch Fierce.gif 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 34 2
Crouch LK Crouch Short.gif 30 50 20 L ch 3 4 8 14 4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 11 18 3
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 4 19 29 4
Rear Spin Kick Downright.gif+Short.gif 40 50 20 HL - 10 3 10 + After landing 6 28 4
Kintekishu Left.gif+Forward.gif 50 50 40 HL - 9 4 16 28 4
Tenkukyaku Forward.gif 50 50 20 HL su 12 3 39 53 3
Tenshokyaku Down.gifUp.gif+Kick.gif 20x5 50x5 20x5 HL - 4 4(2)1(4)2(4)1(5)1 9 + After landing 15 51 1
Kakusenshu Right.gif+Forward.gif 80 100 40 HL - 15 3 13 30 3
Kakukyakuraku Downright.gif+Roundhouse.gif 100 200 60 H - 37 7 After landing 5 48 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 6 6 - 11 6
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 4 3 - 6 3
Neutral Jump HP Neutral Jump Fierce.gif 70*70 150*150 60*60 H - 5 2(2)2 - 10 2
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 3 7 - 9 7
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - 9 6
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 4 8 - 11 8
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 3 6 - 8 6
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 3 - 7 3
Angled Jump HP Angled Jump Fierce.gif 70 150 60 H - 5 8 - 12 8
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 10 - 13 10
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 5 - 9 5
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 4 5 - 8 5
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - 4 3
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - 5 3
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - 6 3
Wall Jump Wall Jump - - - - - - - - 0 -
Target Combo Fierce.gif > Fierce.gif 40 50 20 H - 4 3 - 6 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 67 2
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 24 2
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 24 2
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - - 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kyakuretsukyaku Lightning Kicks Short.gif 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] 17[19] 46 2
Lightning Kicks Forward.gif 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] 20[17] 43 1
Lightning Kicks Roundhouse.gif 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] 21[20] 42 1
EX Kyakuretsukyaku Lightning Kicks EX.gif 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 35 1
Kikoken Kikoken Jab.gif 50 50 20/20 HL su 14 100 Total 44 157 100
Kikoken Strong.gif 60 75 20/20 HL su 12 77 Total 41 129 77
Kikoken Fierce.gif 70 100 20/20 HL su 10 45 Total 41 95 45
EX Kikoken Kikoken EX.gif 50*50 50*50 -250/0 HL su 10 49 Total 48 106 49
Hazanshu Hazanshu Short.gif 90 100 30/40 H su 23 2 20 44 2
Hazanshu Forward.gif 110 150 30/40 H su 25 2 19 45 2
Hazanshu Roundhouse.gif 130 200 30/40 H su 26 2 20 47 2
EX Hazanshu Hazanshu EX.gif 170 200 #DIV/0! H su 26 2 20 47 2
Spinning Bird Kick Spinning Bird Kick Short.gif 20x5 20x5 20/10x5 HL - 13 2(2)1(5)2(4)2(4)2 10+10 56 2
Spinning Bird Kick Forward.gif 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 72 2
Spinning Bird Kick Roundhouse.gif 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+16 97 2
EX Spinning Bird Kick Spinning Bird Kick EX.gif 30x4*50 50x4*60 #DIV/0! HL - 6 2(1)2(3)2(4)2(3)2 9+9 44 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Senretsukyaku Super Combo Short.gif 30x8*100 0 #DIV/0! HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 50 116
Super Combo Forward.gif 30x8*100 0 #DIV/0! HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 63 129
Super Combo Roundhouse.gif 30x8*100 0 #DIV/0! HL - 1+1 1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 86 152
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 158
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 208
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Kintekishu {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Tenkukyaku {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Can be performed three times in a sequence; high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png airthrow {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png Requires 5 kick button presses; ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset stand Reset stand - - -
Close MP Close Strong.gif 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 4 29 3 12 14 14 17 -3 0 Reset stand Reset stand - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 4 4 21 4 28 4 4 21 18 23 -7 -2 Reset stand Reset stand - - -
Close LK Close Short.gif 40 50 20 HL sp/su 3 2 8 3 12 2 2 8 11 14 1 4 Reset stand Reset stand - - -
Close MK Close Forward.gif 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 4 33 2 14 16 14 17 -4 -1 Reset stand Reset stand - - -
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 4 3 18 4 24 3 3 18 18 23 -3 2 Forces stand Forces stand Reset stand Reset stand - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 10 2 2 6 11 14 3 6 Reset stand Reset stand - - -
Far MP Far Strong.gif 60 100 40 HL sp/su 7 2 10 7 18 2 2 10 14 17 2 5 Reset stand Reset stand - - -
Far HP Far Fierce.gif 100 200 60 HL - 6 3 16 6 24 3 3 16 18 22 -1 3 Reset stand Reset stand - - -
Far LK Far Short.gif 30 50 20 HL - 4 2 10 4 15 2 2 10 11 14 -1 2 Reset stand Reset stand - - -
Far MK Far Forward.gif 70 100 40 HL - 7 3 13 7 22 3 3 13 14 17 -2 1 Reset stand Reset stand - - -
Far HK Far Roundhouse.gif 100 200 60 HL - 12 2 20 12 33 2 2 20 18 22 -4 0 Reset stand Reset stand - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 5 3 10 3 3 5 11 14 3 6 Reset stand Reset stand - - -
Crouch MP Crouch Strong.gif 60 100 40 HL - 10 5 12 10 26 5 5 12 14 17 -3 0 Reset stand Reset stand - - -
Crouch HP Crouch Fierce.gif 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 7 34 2 10 18 18 22 -2 2 Reset stand Reset stand - - -
Crouch LK Crouch Short.gif 30 50 20 L ch 3 4 8 3 14 4 4 8 11 14 -1 2 Reset stand Reset stand - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 11 5 18 3 3 11 14 17 0 3 Reset stand Reset stand - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 4 19 7 29 4 4 19 18 - -5 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Rear Spin Kick Downright.gif+Short.gif 40 50 20 HL - 10 3 10 + After landing 6 10 28 4 3 16 15 18 -5 -2 Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 16~25f
Kintekishu Left.gif+Forward.gif 50 50 40 HL - 9 4 16 9 28 4 4 16 14 17 -6 -3 - - -
Tenkukyaku Forward.gif 50 50 20 HL su 12 3 39 12 53 3 3 39 14 - -28 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tenshokyaku Down.gifUp.gif+Kick.gif 20x5 50x5 20x5 HL - 4 4(2)1(4)2(4)1(5)1 9 + After landing 15 4 51 1 24 24 - - - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Kakusenshu Right.gif+Forward.gif 80 100 40 HL - 15 3 13 15 30 3 3 13 14 17 -2 1 Reset Reset - - -
Kakukyakuraku Downright.gif+Roundhouse.gif 100 200 60 H - 37 7 After landing 5 37 48 7 7 5 14 18 2 6 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 4 3 - 4 6 3 3 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 70*70 150*150 60*60 H - 5 2(2)2 - 5 10 2 6 0 - - [Air hit] Limited juggle knockdown, 2nd hit pursuit property Soft Knockdown Soft Knockdown - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 3 7 - 3 9 7 7 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 3 6 - 3 8 6 6 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 70 150 60 H - 5 8 - 5 12 8 8 0 - - [Air hit] Limited juggle knockdown Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 10 - 4 13 10 10 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - 2 4 3 3 0 - - Soft Knockdown Soft Knockdown - - -
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - 3 5 3 3 0 - - Soft Knockdown Soft Knockdown - - -
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - 4 6 3 3 0 - - Soft Knockdown Soft Knockdown - - -
Wall Jump Wall Jump - - - - - - - - 0 0 - 0 0 - - Can perform until 29f of jump - - - - - - -
Target Combo Fierce.gif > Fierce.gif 40 50 20 H - 4 3 - 4 6 3 3 0 - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 31 67 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 3 24 2 2 20 - - X Hard Knockdown - - - - - -
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 3 24 2 2 20 - - X Hard Knockdown - - - - - -
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - 3 - 2 2 Until Landing - - X - - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Kyakuretsukyaku Lightning Kicks Short.gif 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] 17[19] 4 46 2 26 17 +2[0] +6[+4] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects - - -
Lightning Kicks Forward.gif 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] 20[17] 7 43 1 17 20 0[+3] +4[+7] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects - - -
Lightning Kicks Roundhouse.gif 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] 21[20] 7 42 1 15 21 -1[0] +3[+4] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects - - -
EX Kyakuretsukyaku Lightning Kicks EX.gif 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 4 35 1 13 19 1 - - - -
Kikoken Kikoken Jab.gif 50 50 20/20 HL su 14 100 Total 44 14 157 100 100 44 -4 0 20~21f cancellable, charge 55f X - - -
Kikoken Strong.gif 60 75 20/20 HL su 12 77 Total 41 12 129 77 77 41 -3 1 17~18f cancellable, charge 55f X - - -
Kikoken Fierce.gif 70 100 20/20 HL su 10 45 Total 41 10 95 45 45 41 -5 -1 17~18f cancellable, charge 55f X - - -
EX Kikoken Kikoken EX.gif 50*50 50*50 -250/0 HL su 10 49 Total 48 10 106 49 49 48 -4 - 17~18f cancellable, charge 55f X 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hazanshu Hazanshu Short.gif 90 100 30/40 H su 23 2 20 23 44 2 2 20 -1 4 2~22f airborne, +3 hit advantage vs crouching opponents - - -
Hazanshu Forward.gif 110 150 30/40 H su 25 2 19 25 45 2 2 19 0 5 2~23f airborne, +4 hit advantage vs crouching opponents - - -
Hazanshu Roundhouse.gif 130 200 30/40 H su 26 2 20 26 47 2 2 20 -1 4 2~25f airborne, +3 hit advantage vs crouching opponents - - -
EX Hazanshu Hazanshu EX.gif 170 200 #DIV/0! H su 26 2 20 26 47 2 2 20 -1 - 1~14f Invincible, 2~25f airborne, Hard knockdown X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - 1~14f Invincible -
Spinning Bird Kick Spinning Bird Kick Short.gif 20x5 20x5 20/10x5 HL - 13 2(2)1(5)2(4)2(4)2 10+10 13 56 2 24 20 -1 - 2nd-5th hit cannot hit crouching opponents, charge 55f X 1st Hit: Forces stand, 5th Hit: Soft Knockdown 1st Hit: Forces stand, 5th Hit: Soft Knockdown - - -
Spinning Bird Kick Forward.gif 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 14 72 2 38 21 -2 2 2nd-7th hit cannot hit crouching opponents, charge 55f X 1st Hit: Forces stand 1st Hit: Forces stand - - -
Spinning Bird Kick Roundhouse.gif 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+16 22 97 2 49 27 -8 - 2nd-9th hit cannot hit crouching opponents, charge 55f X 1st Hit: Forces stand, 9th Hit: Soft Knockdown 1st Hit: Forces stand, 9th Hit: Soft Knockdown - - -
EX Spinning Bird Kick Spinning Bird Kick EX.gif 30x4*50 50x4*60 #DIV/0! HL - 6 2(1)2(3)2(4)2(3)2 9+9 6 44 2 21 18 -18 - 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit X - All: 1~7f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Senretsukyaku Super Combo Short.gif 30x8*100 0 #DIV/0! HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 50 2 116 65 50 -31 - Charge 55f 9th Hit: Hard Knockdown 9th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f -
Super Combo Forward.gif 30x8*100 0 #DIV/0! HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 63 2 129 65 63 -44 - Charge 55f 9th Hit: Hard Knockdown 9th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f -
Super Combo Roundhouse.gif 30x8*100 0 #DIV/0! HL - 1+1 1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 86 2 152 65 86 -67 - Charge 55f 9th Hit: Hard Knockdown 9th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 7 158 87 65 -47 - 1st & 9th hit armor break, 9th hit goes into animation, charge 55f X 9th Hit: Hard Knockdown 9th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f -
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 9 208 120 80 -55 - X 20th Hit: Hard Knockdown 20th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: