|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
40*40
|
50*50
|
40*20
|
sp/su
|
4
|
3(6)3
|
14
|
-3
|
0
|
|
|
Close
|
HL
|
90
|
200
|
60
|
sp/su
|
4
|
4
|
21
|
-7
|
-2
|
|
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL*H*H
|
30*20*20
|
50*25*25
|
40*20*20
|
sp/su*-*-
|
4
|
3(7)2*2
|
16
|
-4
|
-1
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
4
|
3
|
18
|
-3
|
+2
|
Forces stand
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
60
|
100
|
40
|
sp/su
|
7
|
2
|
10
|
+2
|
+5
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
|
|
Far
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
12
|
2
|
20
|
-4
|
0
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
-
|
10
|
5
|
12
|
-3
|
0
|
|
|
crouch
|
HL
|
50*50
|
100*100
|
60*60
|
sp/su*-
|
7
|
2(6)2
|
18
|
-2
|
+2
|
|
|
crouch
|
L
|
30
|
50
|
20
|
ch
|
3
|
4
|
8
|
-1
|
+2
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
11
|
0
|
+3
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
7
|
4
|
19
|
-5
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70
|
100
|
40
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70*70
|
150*150
|
60*60
|
-
|
5
|
2(2)2
|
-
|
-
|
-
|
[Air hit] Limited juggle knockdown, 2nd hit pursuit property
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
3
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
200
|
60
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
3
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
150
|
60
|
-
|
5
|
8
|
-
|
-
|
-
|
[Air hit] Limited juggle knockdown
|
|
Jump forward
|
H
|
30
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
+
|
HL
|
50
|
50
|
40
|
-
|
9
|
4
|
16
|
-6
|
-3
|
|
|
(during + )
|
HL
|
50
|
50
|
20
|
su
|
12
|
3
|
39
|
-28
|
-
|
|
|
, + (during + , )
|
HL
|
20x5
|
50x5
|
20x5
|
-
|
4
|
4(2)1(4)2(4)1(5)1
|
9 + After landing 15
|
-
|
-
|
Legs projectile invincible until end of active frames, pursuit property
|
|
+
|
HL
|
80
|
100
|
40
|
-
|
15
|
3
|
13
|
-2
|
+1
|
|
|
+
|
HL
|
40
|
50
|
20
|
-
|
12
|
4
|
10 + After landing 5
|
-5
|
-2
|
16~25f Feet strike and projectile invincible, 12~25 airborne, [Air hit] or [Counterhit] limited juggle knockdown
|
|
+
|
H
|
100
|
200
|
60
|
-
|
37
|
7
|
After landing 5
|
+2
|
+6
|
11~43f airborne
|
|
+ (air)
|
H
|
60
|
50
|
40
|
-
|
2/3/4
|
3
|
-
|
-
|
-
|
1f legs projectile invincible, [Air hit] limited juggle knockdown, pursuit property, repeats up to 3x, (something about inputs)
|
|
Triangle Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can perform until 29f of jump
|
|
Target Combo 1
|
H
|
40
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+13
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
120
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.01
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
1.01
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Throw
|
1.10
|
150
|
150
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
Hard knockdown
|
|
Lightning Kicks
|
HL
|
15xN
|
20xN
|
20/10
|
su
|
4
|
2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]
|
17[19]
|
+2[0]
|
+6[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
Lightning Kicks
|
HL
|
15xN
|
25xN
|
20/10
|
su
|
7
|
1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]
|
20[17]
|
0[+3]
|
+4[+7]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
Lightning Kicks
|
HL
|
15XN
|
30xN
|
20/10
|
su
|
7
|
1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]
|
21[20]
|
-1[0]
|
+3[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
Lightning Kicks
|
HL
|
40x4
|
50x4
|
-250/0
|
su
|
4
|
1(3)1(3)1(3)1
|
19
|
+1
|
-
|
|
|
Kikkoken
|
HL
|
50
|
50
|
20/20
|
su
|
14
|
100
|
Total 44
|
-4
|
0
|
20~21f cancellable, charge 55f
|
|
Kikkoken
|
HL
|
60
|
75
|
20/20
|
su
|
12
|
77
|
Total 41
|
-3
|
+1
|
17~18f cancellable, charge 55f
|
|
Kikkoken
|
HL
|
70
|
100
|
20/20
|
su
|
10
|
45
|
Total 41
|
-5
|
-1
|
17~18f cancellable, charge 55f
|
|
Kikkoken
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
10
|
49
|
Total 48
|
-4
|
0
|
Pursuit property, 17~18f cancellable, charge 55f
|
|
Hazan Shu
|
H
|
90
|
100
|
30/40
|
su
|
23
|
2
|
20
|
-1
|
+4
|
2~22f airborne, +3 hit advantage vs crouching opponents
|
|
Hazan Shu
|
H
|
110
|
150
|
30/40
|
su
|
25
|
2
|
19
|
0
|
+5
|
2~23f airborne, +4 hit advantage vs crouching opponents
|
|
Hazan Shu
|
H
|
130
|
200
|
30/40
|
su
|
26
|
2
|
20
|
-1
|
+4
|
2~25f airborne, +3 hit advantage vs crouching opponents
|
|
Hazan Shu
|
H
|
170
|
200
|
-250/0
|
su
|
26
|
2
|
20
|
-1
|
-
|
1~14f Invincible, 2~25f airborne, Hard knockdown
|
|
Spinning Bird Kick
|
HL
|
32x5
|
36x5
|
20/10x5
|
-
|
13
|
2(2)1(5)2(4)2(4)2
|
10+12
|
-3
|
+1
|
13f~ airborne, 1st hit forces stand, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f
|
|
Spinning Bird Kick
|
HL
|
25x6*30
|
28x6*32
|
20/10x7
|
-
|
14
|
2(2)1(5)1(5)2(4)2(6)1(5)2
|
9+12
|
-2
|
+2
|
14f~ airborne, 1st hit forces stand, armor break, 2nd-7th hit cannot hit crouching opponents, charge 55f
|
|
Spinning Bird Kick
|
HL
|
40*20x8
|
40*20x8
|
20/10x9
|
-
|
22
|
1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
|
11+12
|
-4
|
0
|
22f~ airborne, 1st hit forces stand, armor break, 2nd-9th hit cannot hit crouching opponents, charge 55f
|
|
Spinning Bird Kick
|
HL
|
30x4*50
|
50x4*60
|
-250/0
|
-
|
6
|
2(1)2(3)2(4)2(3)2
|
9+9
|
-18
|
-
|
1~7f Invincible, 8f~ airborne, pursuit property, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
50
|
-31
|
-
|
1~2f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
63
|
-44
|
-
|
1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+1
|
1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2
|
86
|
-67
|
-
|
1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|
|
Ultra Combo 1
|
HL
|
30x9*190
|
0
|
0/0
|
-
|
0+7
|
2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3
|
65
|
-47
|
-
|
1~7f Invincible, Untechable limited juggle knockdown, 1st & 9th hit armor break, 9th hit goes into animation, charge 55f
|
|
Ultra Combo 2
|
HL
|
15x19*45
|
0
|
0/0
|
-
|
0+9
|
6x20
|
80
|
-55
|
-
|
1~9f Invincible, Untechable limited juggle knockdown, projectile hitbox
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|