Damage Scaling randomness tables
Memory starts at 0x0460F4, headers are offsets from this value.
All working available at google spreadsheets [1]
0x000
Modifier |
0
|
Likelihood |
100%
|
0x020
Modifier |
1 |
2 |
3
|
Likelihood |
62.5% |
25% |
12.5%
|
0x040
Modifier |
1 |
2 |
3 |
4 |
5 |
6
|
Likelihood |
62.5% |
18.75% |
6.25% |
6.25% |
3.125% |
3.125%
|
0x060
Modifier |
0 |
10 |
15
|
Likelihood |
90.625% |
6.25% |
3.125%
|
0x080
Modifier |
-15 |
-10 |
0 |
10 |
15
|
Likelihood |
3.125% |
6.25% |
81.25% |
6.25% |
3.125%
|
0x0A0
Modifier |
-15 |
-10 |
0 |
10 |
15
|
Likelihood |
31.25% |
12.5% |
12.5% |
12.5% |
31.25%
|
0x0C0
Modifier |
-17 |
-12 |
-2 |
8 |
13
|
Likelihood |
31.25% |
12.5% |
12.5% |
12.5% |
31.25%
|
0x0E0
Modifier |
-19 |
-14 |
-4 |
6 |
11
|
Likelihood |
31.25% |
12.5% |
12.5% |
12.5% |
31.25%
|
0x100
Modifier |
-3 |
-2 |
-1 |
0 |
1 |
2
|
Likelihood |
62.5% |
18.75% |
6.25% |
6.25% |
3.125% |
3.125%
|
0x120
Modifier |
-4 |
6 |
11
|
Likelihood |
90.625% |
6.25% |
3.125%
|
0x140
Modifier |
6
|
Likelihood |
100%
|
0x160
Modifier |
13
|
Likelihood |
100%
|
0x180
Modifier |
21
|
Likelihood |
100%
|
0x1A0
Modifier |
30
|
Likelihood |
100%
|
0x1C0
Modifier |
40
|
Likelihood |
100%
|
0x1E0
Modifier |
51
|
Likelihood |
100%
|
0x200
Modifier |
64
|
Likelihood |
100%
|