Introduction
Moves List
Normal Moves
Special Moves
Typhoon | (Whirlwind) |
---|---|
QCF+K (can be done in air) | |
Vertical Typhoon | (Double Typhoon) |
HCB+K (can be done in air) | |
Lightning Attack | |
Dir.+LK+HP (x3) (can be done in air) | |
Lightning Sphere | |
HCB+P (air only) | |
Hikou | (Flight) |
QCB+KK (can be done in air) (repeat to end) |
Super Moves
Lightning Storm | |
---|---|
HCF+PP (can be done in air) | |
Used mostly at the end of an air combo into a DHC, but can be used to surprise flight-happy Sentinels. If the opponent is offscreen, the lightning will not hit them at all. | |
Hail Storm | |
HCB+PP | |
Storm's trademark super, Hail Storm is great for chip damage, assist punishing, and DHC'ing in and out of. You can throw it out randomly if you or your opponent is feeling scrubby. |
Assist Moves
AlphaAssist: (HK Typhoon)
Counter: (HK Typhoon)
THC: (Lightning Storm)
Arguably Storm's best assist. Like the special, the typhoon will go through some projectiles, saving your ass at random times. All in all though, not that special.
Beta
Assist: (Lightning Attack)
Counter: (Lightning Attack)
THC: (Lightning Storm)
Why aren't you using drones/disruptor?
Gamma
Assist: (LK Vertical Typhoon)
Counter: (LK Vertical Typhoon)
THC: (Hail Storm)
This assist is used in traps (Cable, Sent), but since its SO slow to come out, most people just choose Alpha.