Introduction
The Basics
Combos
Mid-screen
2A>623A, 623A
- 2A is only cancellable on hit.
5D>623A, 623A or 214214A/B
- A nasty surprise on wakeup. The timing for getting the fireball to connect properly isn't too difficult, but it does vary on certain characters. Use the B version on Curse Head and Gerhardsen and do it slightly later than usual on the dwarf.
Corner
2C > 236A xx 2C > 236A xx 6B > 41236D
- Only works on characters with a wider hitbox such as Troll, Gerhardsen, Manticore, and Orc. Bernhard can be hit by the 6B, but the 41236D will not combo.
2C > 236A xx 6B > [623A, 214214X, 236C]x3
- Mara's Bone Loop and 100% combo when done correctly. The most crucial part of maintaining the juggle is timing the super to get all 4 hits to connect.
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
6B
- Combos to 41236D, except near max range.
6C
- More range then 6B, but slower.
- Combos to 41236D.
Normal Throws
Mana-Counter
Specials
Skeleton Animate: 236A/B/C
Zombie Animate: 214A/B/C/D
Death Bone: 623A/B/C
White Touch: 41236D
Mana Bursts
Skeleton Army: 236236A/B/C
Bad Blood: 214214A/B/C
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |