Introduction
When Joe is hit by a heavy attack while crouching he will momentarily lack a collision box, allowing for unique crossups.
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 1 | 2+4 | 4 | 10 | +2 | +4 | Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 6 | Mid | 7 | 7 | 9 | 22 | -4 | -2 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 8 | 8 | 10 | 25 | +5 | +3 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 20 | Mid | 6 | 14 | 11 | 30 | -2 | -4 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 4 | 5 | 6 | 14 | +1 | +3 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11x2 | 6x2 | Mid | 6 | 2+7 | 11 | 25 | -8 | -4 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 9 | 10 | 12 | 30 | +1 | -1 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 20 | Mid | 12 | 9 | 18 | 38 | -4 | -6 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 3 | 6 | 5 | 13 | 0 | +3 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Low | 4 | 6 | 7 | 16 | -2 | +1 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 9 | 10 | 11 | 29 | +4 | 0 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Low | 6 | 15 | 30 | 50 | KD (+20) | -24 | - |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 9 | 6 | Overhead | 6 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 11 | 6 | Overhead | 5 | ∞ | - | - | - | - | - |
Neutral Jump | 11 | 6 | Overhead | 7 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 15 | 20 | Overhead | 9 | 21 | - | - | - | - | - |
Neutral Jump | 15 | 20 | Overhead | 9 | 16 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 17 | 20 | Overhead | 11 | 21 | - | - | - | - | - |
Neutral Jump | 17 | 20 | Overhead | 7 | 16 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 17 | 11 | 1 | 28 | KD (+114) | +9 | Lane Shift, Cancel |
Back Lane | 21 | 20 | Mid | 9 | 6 | 18 | 32 | KD (+99) | -3 | Lane Shift, Lower-Body Invuln 9-14F |
Lane Attack/Sway
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | 20 | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset (+47/+48) | +18 | - | |
| |||||||||||
B/D | 19 | 20 | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset (+46/+47) | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | 6 | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset (+43/+44) | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 7 | 7 | 11 | 24 | KD (+92) | +3 | Upper-Body Invuln 1-23F, Cancel |
Throws
Leg Throw (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+80) | / | - | |
|
Hiza Jigoku (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15~39 (12 + 3 x 1~9) | 0 | Throw | 1 | 1 | / | - | Air Reset (+4) / KD (+69) | / | - | |
|
Special Moves
Hurricane Upper (41236P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 13 (3) | 20 | Mid | 15 | - | 49 | 63 | -6 | -6 | - |
C | 21 (5) | 20 | Mid | 15 | - | 46 | 60 | -2 | -3 | - |
Slash Kick (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 17 (4) | 20 | Mid | 19 | 22 | 10 | 50 | -18 | -10 | - |
D | 23 (5) | 20 | Mid | 22 | 22 | 10 | 53 | KD (+78) | -10 | - |
Tiger Kick (2369K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 13 (3) | 20 | Mid | 18 | 4+3+16 | 23 | 63 | KD (+65) | -23 | Invincible 1-37F |
D | 19 (4x2) | 20 | Mid | 24 | 6+4+16 | 23 | 72 | KD (+78) | -26 | Invincible 1-40F |
Bakuretsuken (Mash P)
- No pushback on hit.
- Opponent recovers between each hit and can easily reversal Joe. Advantage values are from the finishing hit.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 7x6 (1x6) | 10x6 | Mid | 6 | 6+4+4+4+4 (7) 2+8+3 | 29 | 76 | KD (+86) | -9 | - |
C | 9x8 (2x8) | 10x8 | Mid | 5 | 5+3+3+3+3 (3) 3+1 (4) 2+7+3 | 27 | 71 | KD (+90) | -7 | - |
Desperation Move
Screw Upper (64123BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
51 (12) | 10 | Low | 25 | 37 | 24 | 85 | KD (+79) | -26 | - |