Introduction
Moves List
Normal Moves
Throws
Tiger Carry
- LP+LK
Tiger Rage
- Back + LP+LK
Command Moves
Tiger Break
- MP+MK
Special Moves
Tiger Fake
- 214+Punch
Tiger Shot
- 236+Punch
Ground Tiger Shot
- 236+Kick
Tiger Blow
- 623+Punch
Tiger Crush
- 623+Kick
Super Move
Tiger Cannon
- 236236+Punch
Ground Tiger Cannon
- 236236+Kick
Tiger Raid
- 214214+Kick
Tiger Genocide
- 214214+Punch
Meteor Combo
Tiger Storm
- 236236+All three Punches
- Important Note, You can increase the damage of the super by inputting a punch with Just Frame Timing. The projectile at the end will grow in size and change color, with red showing you hit all three
- Damage for 0 JF Input: 120
- Damage for 1 JF Inputs: 128
- Damage for 2 JF Inputs: 138
- Damage for 3 JF Inputs: 140