Introduction
Birthplace - Los Angeles
Height - 5' 9"
Weight - 154 lbs
Fighting Style - Sousetsuken
Interests - Video Games, Cars
POW: 3
SPD: 4
DEF: 2
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1330 | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1330 | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 2660 | 4 | - | - | H/L | Yes | - | - |
Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 2660 | 7 | - | - | H/L | Yes | - | - |
Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 3990 | 8 | - | - | H/L | No | - | - |
Front kick with good range and startup. Decent poke, but doesn't cancel into anything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 3990 | 5 | - | - | H/L | Yes | - | - |
Lightning-fast uppercut, solid close button for combos and anti-airs. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 5320 | 15 | - | - | H/L | No | - | - |
Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 5684 | 8 | - | - | H/L, H/L | Yes (1st hit) | - | - |
Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | 1330 | 4 | - | - | L | Yes | - | - |
Solid ranged low poke, great for confirming and starting combos. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | 2660 | 6 | - | - | H/L | Yes | - | - |
Slightly higher damage than 2A but worse in essentially every other way. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | 3990 | 6 | - | - | H/L | Yes | - | - |
Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | 3990 | 10 | - | - | L | Yes | KD | - |
A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X |
Aerial Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8A | 1330 | 4 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9A | 1330 | 2 | - | - | H | Yes | Variable | Variable |
Small crossup hitbox. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9B | 2660 | 6 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8C | 3990 | 8 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9C | 3990 | 6 | - | - | H | Yes | - | - |
Like most J. Cs, a reliable jump-in which can perform crossups if necessary. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9D | 5320 (1330+3990) | 8 | - | - | H, H | Yes | Variable | Variable |
Two-hitting axe kick, great when combined with a dash and useful in combos. |
Command Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2X | 7600 | 71 | - | - | N/A | No | KD | N/A |
Billy's universal Pursuit attack. Slightly faster than average, worth noting that the attack registers once Billy lands on them, not once he actually strikes them. |
Transformed Normals
Standing Normals
Crouching Normals
Aerial Normals
Command Normals
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B/C/D | 6080/6840/7600 | 1 | - | 0 | N/A | No | KD | N/A |
Can be performed in either direction, button used determines damage and how far opponent is thrown. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
- | 6080/6840/7600 | 1 | - | 0 | N/A | No | KD | N/A |
Everything said about ground throw also applies here, plus the bonus of staying in aerial state afterwards. |
Special Moves
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 236A | 6080 | 9 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 236B | 6840 | 11 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 236C | 7600 | 13 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 236D | 8360 | 15 | - | - | H/L | Into | KD | - |
Billy dashes forward with an energy-infused palm strike. Character-defining move for Billy, covers an incredible amount of space and will beat nearly any other non-projectile offense outright. Stronger versions deal more damage and travel much further, but start and recover slower. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |