Real Bout Fatal Fury Special/Andy Bogard

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< Real Bout Fatal Fury Special
Revision as of 18:23, 12 January 2024 by StoneGreninja (talk | contribs) (redid command normals)
Rbffsandy.png

Introduction

Movelist

Normals

Close Normals

cl.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Chain, Special, DM 5 12 0 15 +3 -0 - -
  • The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.

cl.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • One of the kick buttons at Andy's disposal.

cl.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
14+12 Mid 3+3 Special, DM 8 2+3 21 33 +1 -1 - -
  • A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.

Standing Normals

st.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 4 9 17 +2 -0 - -
  • A quick jab going far enough as to anti-air hops.

st.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 5 11 21 -1 -3 - -
  • A moderate range kick that chains into itself into heavies.

st.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Mid 5 - 8 6 21 34 -2 -4 - -
  • This button hits hard and has comparable range to a st.A. Could be good for anti-airing hops.

Line Attacks

line.Snka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 - 13 5 13 30 -1 -3 - -
  • A light jab that targets the opposite line and is zero on hit at best.

line.Snkb.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 High 5 - 13 6 21 39 -2 -4 - -
  • This attack targets the opposite line and hits high, or overhead.

linefg.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 6 2+5 21 33 -3 -5 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.

linebg.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 8 5 21 33 -1 -3 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.

Crouching Normals

cr.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 5 8 17 +2 0 - -
  • The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.

cr.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Low 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • A light low attack that can be chained into a C button.

cr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Low 5 Special, DM 8 6 21 34 KD -4 - -
  • A sweep that hits low in the attacker's line.

linefgcr.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 4 4+5 21 33 KD -7 - -
  • A sweep that hits the opposite line.

linebgcr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 8 2+3 21 33 KD -3 - -
  • A sweep that hits the opposite line.

Jumping Attacks

j.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 Chain 5 8 - 12 - - - -
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.

j.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 Chain 6 6 - 11 - - - -
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 6 - 13 - - - -
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
hop.Snka.gif
RBS Andy jA.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 - 5 - ∞-4 - - - -

hop.Snkb.gif
RBS Andy jB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 - 6 - ∞-5 - - - -

hop.Snkc.gif
RBS Andy jC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High - 5 8 8 - 15 - - - -

nhop.Snkc.gif
RBS Andy njC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -

Command Normals

662Snka.gif
Dash attack
RBS Andy 66A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Special 5 4 9 17 +2 0 - -
  • A dashing high poke, could catch hops.

3Snka.gif
Chin Raiser
RBS Andy 3A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Chain, Special, DM 7 2+9 21 38 -7 -9 - -
  • It looks like an anti-air, it's also a rekka starting move.

6Snkb.gif
RBS Andy 6B.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 - 12 2+3 21 37 -1 -3 - -
  • An advancing attack with high priority, decent for an anti-air and risky as a poke.

46Snka.gif
While blocking F.pngSnka.gif
RBS Andy guard6A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special 8 6+3 18 34 Air reset -4 - Upperbodyinv.png
  • Good for shallow jumpin attacks, has long horizontal reach to boot.

6Snka.gifSnkb.gif
Feint Zan Ei Ken
RBS Andy 6AB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 33 34 - - - -
  • Fakes an elbow special. Try crouching or tapping 1/Db.pngto sell the fake.

2Snka.gifSnkb.gif
Feint Hi Sho Ken
RBS Andy 2AB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 16 17 - - - -
  • A fireball fake. This one sells itself with the 2/D.png input.

2Snkb.gifSnkc.gif
Feint Cho Reppa Dan
RBS Andy 2BC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 33 34 - - - -
  • A DM fake. This one is difficult to sell because the motion for the real move requires about 3/4 seconds of charge. Useful to remind your opponent you have infinite DMs under 50% life.

Chain Normals

3Snka.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 19 -1 -3 - -
  • Andy's first rekka.

3Snka.gif5Snkc.gif5Snkc.gif
RBS Andy chain3ACC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+3 13 21 0 -1 - -
  • Andy's second rekka.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 21 +1 -3 - -
  • Andy's third rekka with identical hitboxes to the first.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif6Snkc.gif
RBS Andy chain3ACCC6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Andy's rekka finisher.

5Snka.gif5Snkb.gif5Snkc.gif
RBS Andy chainendC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Chain finisher ending in a knockdown. Not ideal for damage.

5Snka.gif5Snkb.gif3Snkc.gif
RBS Andy 3A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 3 Special, DM 6 2+3 21 31 KD -3 Launch.png -
  • A launcher that combos out of crouching attacks. Good for a dp or DM followup.

5Snka.gif5Snkb.gif4Snkc.gif
Foreground
RBS Andy chainfg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 3 21 31 +2 -1 - -
  • This move on hit will send the opponent to the opposite line. On block it will do nothing.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Foreground
RBS Andy chainfg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 6 2+4 21 32 -3 -5 - -
  • Follow-up to 4C. Important for damage and comboing into a special or DM that knocks down.

5Snka.gif5Snkb.gif4Snkc.gif
Background
RBS Andy chainbg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 6 21 34 -2 -4 - -
  • Different frame data but does the same task.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Background
RBS Andy chainbg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 9 5 21 34 -1 -3 - -
  • Combo into this and into a DM or special if you want to do almost half life.


Normal Throws

6/4Snkc.gif
RBS Andy throwbox.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 - - - 1 - - 1 - - Hardknockdown.png -
  • Proximity throw that starts in one frame, untechable.

Special Moves

Move Name Motion Numpad Description Adv on Block
Hi Sho Ken Qcb.pngSnka.gif 214A Proj.png -6
Shoryudan Dp.pngSnkc.gif 623C Softknockdown.png -30
Zan Ei Ken Db.png F.pngSnka.gif or Snkc.gif 16A/C Punch equals short version and S equals long version -1,-3
Shippu Uraken Db.png F.pngSnkc.gif 16C Follow up to S Version Zai En Ken Softknockdown.png -18
Explosion Quake Hcb.pngSnkc.gif 63214C Softknockdown.png -7
Kuhadan Hcf.pngSnkb.gif 41236B RBS Breakshot.pngSoftknockdown.png -4

S-Power Move

Move Name Motion Numpad Description Adv on Block
Choreppa Dan charge D.png for 1 second, Qcf.pngSnkb.gifSnkc.gif [2]36BC Hardknockdown.png -9

P-Power Move

Move Name Motion Numpad Description Adv on Block
Zanei Reppa Hcf.pngSnkc.gif 41236C Hardknockdown.png -11

Chains

--- 3hits ---

[Ac/Bc/2+Ac/2+Bc],Bc,C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],3+Cj

--- 4hits ---

[Ac/_Bc/_2_+_Ac/_2_+_Bc],Bc,6+CcP,4+CcP

--- 5hits ---

3+Ac,Cc,Cc,Cc,6+C

Combos

1)Jump C, standing C (two hits), {down-backward, forward + A}, {down-backward,forward + C}

2)Jump B, C, crouching B, ==> B, C, <== C, HCB + C

3)Jump C, crouching Bx2, down-forward C, {forward, down, down-forward + C}

4)Jump C, crouching A, B, down-forward C, HCF + B

5)Jump B, C, down-forward A, Super Move

6)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

Strategies

Game Navigation

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